New commit:
- AI will ignore the value of wonders in techs if they cannot be built
- Watermills receive +2 commerce with Electricity
- Lumber Mills become available with Guilds
- new Guilds civic effect: Medium upkeep, +1 gold per specialist, double production for Forge, Market, Grocer
- new Dynasticism effect: Low upkeep, +1 happiness per military unit up to a maximum of 4, +1 happiness from Palace
- new Theocracy effect: High upkeep, +2 happiness with state religion, double priest slots, +2 experience with state religion, +1 unhappiness from non-state religions