SVN Update Log

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New commit:
- fixed the display problem of participating civs during congresses
- experience bonuses that do not apply to spies are not displayed in their tooltip
 
New commit: Fixed a bug related to AP resolutions when holy cities do not exist.
 
New commit:
- added more coast around Japan
- changed Kyushu to grassland
- added clams near Kyushu
- added tea in southern Honshu
- made Oda Nobunaga more willing to trade techs
 
New commit:
- new first Japanese goal: have 18000 culture in cities with 90% Japanese culture in 1600 AD
- new Japanese UP: Modernization: On entering a new era, technologies spread from civilizations with Open Border agreements
- Himeji Castle does not increase pillage yield anymore
- reduced Himeji Castle base culture to +4
- Himeji Castle provides +1 culture for every fully fortified unit in the city
- Farms on Rice now give +2 food
 
New commit:
- made Nobunaga more economically focused
- Independents do not have to pay unit upkeep anymore
- Independents will not disband units anymore
 
New commit:
- correct year is displayed during autoplay for civs that start without Calendar
- "X turns left message" only appears 20 turns before the end of the game
- adjusted some starting territory in the 1700 AD scenario
- reduced cost of Congress influence actions (gold and espionage)
- there is a minimum cost for Congress influence actions
- AI only asks you to join its war if you share a border with its enemy
- starting gold is adjusted for game speed
- improved calculation of winner of a war for Congress purposes
 
New commit:
- AI will ignore the value of wonders in techs if they cannot be built
- Watermills receive +2 commerce with Electricity
- Lumber Mills become available with Guilds
- new Guilds civic effect: Medium upkeep, +1 gold per specialist, double production for Forge, Market, Grocer
- new Dynasticism effect: Low upkeep, +1 happiness per military unit up to a maximum of 4, +1 happiness from Palace
- new Theocracy effect: High upkeep, +2 happiness with state religion, double priest slots, +2 experience with state religion, +1 unhappiness from non-state religions
 
New commit:
- included graphics paging from the Caveman2Cosmos mod: visible plot graphics are only rendered when they are currently in view
- decreased Chinese and Japanese tech speeds
- starting workers appear in the first city you keep, not the first city you acquire
 
New commit:
- corrected Porcelain Tower description
- new Mercantilism effect: +1 gold per specialist, +50% gold in capital, no foreign trade routes
- new Guilds effect: +1 gold per workshop and watermill, double production for Forge, Market, Grocer, +1 unhappiness from Bank
 
New commit:
- added an option to disable graphical paging
- included female great people names for Roman generals and statesmen
 
New commit(s):
- adjusted research speed during the Classical era
- fixed the third Confucian URV goal
- missionaries only spawn if their religion has already been founded
 
New commit:
- city maintenance is properly updated when a city is razed or disbanded
- included merijn's changes for dynamic UBs in the Companies code
- included contest winner GP names
 
New commit:
- relaxed conditions where AI refuses to capitulate because of insufficient war success for small civilizations
- AIs are now more willing to capitulate if their situation is desperate (one core city left and capital threatened by enemy troops
- vassal limit now by military power and population instead of number of vassals
- stability checks for vassals are now triggered only along with master stability checks
- vassal crises can at most be as bad as their master's stability allows
- human vassals benefit from the human "crisis is imminent" rule
- fixed a bug where the "crisis is imminent" flag was incorrectly reset
- released civs start with a favorable attitude towards the player that released them
- vassal dynamic names only apply to capitulated civs

- included a new civics screen from History Rewritten (credit to Xyth)
- corrected favorite state religion of various leaders (mostly Catholicism -> Protestantism)
- fixed a bug where you could receive relations hits with someone for being at war with independents
- successful spies are exiled to the closest city instead of their capital
- the Great Lighthouse now expires with Compass
 
New commit:
- streamlined code for research modifiers
- extended CityLSystem for Russian walls
 
New commit: Female Great Scientists can now build Academies as intended.
 
New commit: Fixed "finish the tech tree" goal.
 
New commit: Fixed civics screen button in case there are no anarchy turns.
 
New commit:
- if tech cost modifiers exist, they are displayed in the tech tooltip
- increased tech costs for England, Netherlands, Portugal, India
- slightly reduced Chinese tech costs
- the Chinese UP now allows them to ignore tech penalty for techs nobody has discovered yet
- costs for units produced with food are modified by the civ modifiers for city growth now
- streamlined many modifiers to produce nicer numbers (increments of 5)
 
New commit:
- fixed attitude penalty from declaring war on independents
- you can build cottages on oasis tiles now
- reduced oasis commerce by 1
 
New commit:
- added the Tarim river
- moved oases around in the Tarim basin
- Kashgar and Dunhuang are independent in the 600 AD scenario
- added gems near Kashgar (Khotan jade)
 
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