SVN Update Log

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Upd8: Fixed a bug in the happiness stability calculation.
 
Update: Fixed the first Mughal UHV goal.
 
Update: Fixed second Russian UHV goal.
 
Update: Changed tech modifiers from multiplicative to additive.
 
Update: Rebalanced some tech modifiers.
 
Update: Reduced AI tech speed advantages across all difficulties.
 
New update:
- added Pigs in Korea to the 600 AD scenario again
- Statue of Zeus now also applies to Pagan Temple replacements
- Statue of Zeus effect is displayed in the production tooltip
 
New update:
- Jungle in India changes to Rainforest when Spices spawn there
- AP resident does not have to pay the tithe anymore
- Fixed tithe collection message to go to the correct player
 
Update:
- reduced number of free techs on respawn
- reduced Persian tech speed
- slightly improved Spanish, Portuguese and English tech/maintenance modifiers
- restored Chinese UP effect to previous levels
- discouraged the AI from beelining
 
New update:
- units can now enter improved impassable time after combat victory
- resources spawning on jungle change it to rainforest as intended
- Khmer AI focuses on Sailing and Calendar more
- Russia starts with Fishing and Sailing
- Holy Rome starts with Sailing
- AI tech advantage before human spawn is limited to 25% of the overall number of turns in the game, to avoid excessive effects for late spawns
 
New update: Second Iranian goal includes all of Pakistan, but excludes Bhopal area.
 
New update: Changed French UP: refusal to talk expires twice as fast, instead of immediately.

I dedicate this commit to youtien.
 
New update:
- fixed some inconsistencies between scenarios (credit to Sgt. Bears)
- fixed Iranian UHV display
- diplomatic crises now hurt relations as intended
 
New update:
- fixed spawn of fish near the Tamil capital
- reduced the Thai respawn area to avoid respawns in Indonesia
 
New update: Bugfix: culture is now properly removed from tiles of razed cities.

Note: due to the nature of the bug, this fix does not apply to ongoing games, but the saves itself will remain compatible.
 
Update: Bugfix: Protestant holy city is assigned correctly when Protestantism is founded.
 
Update: Forest Preserves can be built on Rainforest.
 
Update: fixed the neverending AI turn bug.
 
New update:
- bugfix: failed congress bribe attempt does not cause the AI to permanently refuse to talk anymore
- adjusted the 3000 BC and 600 AD scenarios to have the same resource setup around Bogota
- reduced the third Colombian goal to 3000 gold
- changed the deadline for the third Spanish goal to 1650 AD
- the 1700 AD scenario now includes some previously omitted resources that spawn in 1600 AD for the other scenarios
- cheap spy missions do not award espionage experience anymore
- overall reduction in spy experience
- higher spy experience only for difficult missions
- all Improviser promotions except Improviser I only grant a +5% preparation bonus
- only Informant III increases vision range by +1
- fixed some spy promotion names
- reduced evasion chance for both Escape Artist promotions to 25%
- added a base cost to spread culture mission
- increase base cost for bribe worker mission
- Loyalty now requires Escape Artist I
- fixed a bug that caused the increase of required espionage experience for every great spy to grow slower than intended
- instead of being born in cities, new Great Spies replace the Spy unit with the most experience
 
New update:
- added Fish spawning in 1700 AD to the 1700 AD scenario
- espionage missions now give at least one experience (unless they are too cheap) regardless of difficulty
- increased spy experience for more difficult missions
 
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