New update:
- added Pigs in Korea to the 600 AD scenario again
- Statue of Zeus now also applies to Pagan Temple replacements
- Statue of Zeus effect is displayed in the production tooltip
New update:
- Jungle in India changes to Rainforest when Spices spawn there
- AP resident does not have to pay the tithe anymore
- Fixed tithe collection message to go to the correct player
Update:
- reduced number of free techs on respawn
- reduced Persian tech speed
- slightly improved Spanish, Portuguese and English tech/maintenance modifiers
- restored Chinese UP effect to previous levels
- discouraged the AI from beelining
New update:
- units can now enter improved impassable time after combat victory
- resources spawning on jungle change it to rainforest as intended
- Khmer AI focuses on Sailing and Calendar more
- Russia starts with Fishing and Sailing
- Holy Rome starts with Sailing
- AI tech advantage before human spawn is limited to 25% of the overall number of turns in the game, to avoid excessive effects for late spawns
New update:
- fixed some inconsistencies between scenarios (credit to Sgt. Bears)
- fixed Iranian UHV display
- diplomatic crises now hurt relations as intended
New update:
- bugfix: failed congress bribe attempt does not cause the AI to permanently refuse to talk anymore
- adjusted the 3000 BC and 600 AD scenarios to have the same resource setup around Bogota
- reduced the third Colombian goal to 3000 gold
- changed the deadline for the third Spanish goal to 1650 AD
- the 1700 AD scenario now includes some previously omitted resources that spawn in 1600 AD for the other scenarios
- cheap spy missions do not award espionage experience anymore
- overall reduction in spy experience
- higher spy experience only for difficult missions
- all Improviser promotions except Improviser I only grant a +5% preparation bonus
- only Informant III increases vision range by +1
- fixed some spy promotion names
- reduced evasion chance for both Escape Artist promotions to 25%
- added a base cost to spread culture mission
- increase base cost for bribe worker mission
- Loyalty now requires Escape Artist I
- fixed a bug that caused the increase of required espionage experience for every great spy to grow slower than intended
- instead of being born in cities, new Great Spies replace the Spy unit with the most experience
New update:
- added Fish spawning in 1700 AD to the 1700 AD scenario
- espionage missions now give at least one experience (unless they are too cheap) regardless of difficulty
- increased spy experience for more difficult missions
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.