My turns were mildly eventful, if not plain amusing!
>>>THE SAVE<<<
Turn log:
0 1750 Pre-flight: switch Dye Forests to working
a Dyes Forest, to get the Curragh quicker. Next build will be a Settler. Cattle should be irrigated! We want maximum growth from London.
1 1725 Writing comes in. Sell it for IW, Wheel, all the world's gold. Go at CoL at max science, we have tons of gold and nothing to do with it otherwise. Settler pair moves towards the Yellow dot. We have 2 Iron, and no Horses. No visible Horses anywhere, even under cities, but most probably in the fog somewhere.
2 1700 Yawn. IBT: Canterbury Curragh->Worker. London grows.
3 1675 Curragh heads West. IBT: Dye Forests Curragh->Settler.
4 1650 Start irrigating the Cow. Coventry founded, starts Curragh. IBT: London Settler->Settler.
5 1625 London Settler heads to the choke/canal/Iron Hills. Really nice spot for a city!
6 1600 A Curragh starts a suicide run across some dotted sea squares. IBT: Curragh sinks
7 1575 Nothing happens.
8 1550 Nothing happens, again. Interesting! IBT, Rome demands 33g. Given he can't invade us right now, I tell him where to go and he declares! Carthage gets Mysticism.
9 1525 Sign Carthage (for free), and Babylon (could've been free
but gifted them IW) against Rome. That should slow 'em down. Warwick founded, starts Worker. IBT: London borders expand, Dye Forests Settler->Curragh, put down some decent Palace foundations!
10 1500 Nothing special.
Piccie & Dotmap:
Right... don't make peace with Rome until the 20 turn alliances are up. Hopefully the combination of Carthage and Babylon will be able to hold them out... they have Iron, but then, Carthage have Numidian Mercs, evening that out. Favouring Carthage somewhat, in fact. What I really want is for all of them to hose their GAs in Despotism.
Keep the pedal down on research - Philo next, I think the slingshot is in the bag.
Keep filling in the dots! Try to get London to size 4 or 5, we shouldn't have any pressure on settlement spots. Once there, use the Cow for 2 of 3 turns for a 6-turn factory, possibly (as there are plenty of shields) producing units as well. So a Rax might be a better build than the current Settler - I'll leave it to the next player to decide if they want to switch.
Neil.
