Turn 0 -- 350 BC
Our builds seem to be a little chaotic, and we're dying on culture. After some of those harbors finish, I think I'm going to try to get some temples built. Also, our troop builds are a little chaotic.
I open an embassy in Rome, just in case Carthage gets cute.
IT:
Romans switch to Great Lighthouse
Our Settler galley sinks. We need to get GrLi before we risk another.
Turn 1 -- 330 BC
I merge 2 workers into Dye Forests. GrLi in 18. Have to raise Lux to 20% to do so.
Our West and South is totally undefended and vulnerable. I switch Oxford and Warwich to Spear. I switch Canterbury to Temple so it can grab the Whale and allow Dover and Warwick the ability to build.
Two archers are approaching Leeds. I switch the Harbor to Spear and rush.
Turn 2 -- 310 BC
Turn 3 -- 290 BC
Roman archers think better of it and back to Pisae
Turn 4 -- 270 BC
London - Settler->Settler
Coventry - Spear-> Spear
Turn 5 -- 250 BC
Brighton - Worker->Worker
Oh, BTW...Russia is doomed. France is sending Ancient Cavalry at her.
Turn 6 -- 230 BC
Southpoint - Harbor->Galley
Turn 7 -- 210 BC
We get Currency. Construction ordered up for 50 turns (taxman in Iron Hills switched to Scientist) while we get some cash back in the coffers.
London - Settler->Settler
Canterbury - Temple->Spear
Turn 8 -- 190 BC
Whoops, I lost a turn. Some of the stuff listed in turn 7 must've happened in Turn 8
Turn 9 -- 170 BC
Coventry - Spear->Spear
Dover - Galley->Rax (can be vetoed)
Turn 10 -- 150 BC
Warwick - Galley->Rax (can be vetoed)
SWeetpot - Spear->Galley
Ok, not much happened on my turn. I've started accumulating Settlers and Galleys in SWeetpot, and if the next person wants to risk a sea voyage, it's up to them. The island and peninsula South of us are still unsettled, so we might want to wait the 9 turns for the Lighthouse to (hopefully) come in.
Here's the save:
http://www.civfanatics.net/uploads8/SW1_150_BC.SAV