Played my 10. We have the final contact (Arabia), the war against Rome saw some action (we sunk one of their Galleys!

), we got Polytheism (from Russia) and Literature (ourselves), we have plenty more Harbors, and are starting to build an army capable of invading Rome.
So that's the good news. The bad news is, we'll probably lose the Lighthouse - the Zulu completed the Pyramids, and at least one of the switches was to the Lighthouse. Best we can manage right now, without switching the build to London, is 40+ turns.
Okay, some more details:
0 750 Change a bunch of builds to Harbors, Caterbury to Lighthouse. Increase Sci to get Lit in 10 @ -1pt. We have the cash and nothing to do with it. The AI won't be researching anything for us too soon.
1 730 Switch Canterbury back to Spearman. Dye Forests will build the Lighthouse, it has much better potential. Southpoint or Newcastle can become the Galley farm.
2 710 Zzz. IBT: Canterbury Spear->Sword. Coventry Spear->Spear.
3 690 Writing to Russia for 7g, then Maths+Philo+CoL to Russia for Polytheism. IBT: A Roman Galley arrives at our shore. London Settler->Settler. Dye Forests Galley->Lighthouse. Oxford Harbor->Galley. Iron Hills Worker->Harbor. Zulu complete the Pyramids, there is at least one switch to Lighthouse so I think we'll lose it. Should've had a pre-build.
4 670 Upgrade a Warrior to a Sword. Move troops towards the likely invasion zone. Turn down research a notch. IBT: France completes SoZ.
5 650 We sink the Roman Galley! IBT: Warwick Harbor->Cat.
6 630 IBT: Coventry Spear->Worker.
7 610 IBT: London Settler->Settler.
8 590 Leeds founded, start Harbor. We almost have the last contact - just need one more turn survival for our brave Curragh! IBT: Canterbury Sword->Sword. Coventry Worker->Spear. Oxford Galley->Galley. Southpoint Worker->Harbor.
9 570 Lit in 1, tech down to 20% for 1 turn, +10g. Curragh survives, contact Arabia. Sell Alphabet for 56g. IBT: Iron Hills Harbor->Cat, Brighton Harbor->Worker.
10 550 Tech Currency in 22 @ +1gpt (after some mm'ing), all we can afford. Need roads, and population, and libraries. Cash-saving tip: Lux down to 0% when London is at size 4, up to 10% at size 5. London is suddenly needing management, move laborer from Dyes forest to Dyes grassland at growth to 5. Still at war with Rome. The Swords are a present for Pizza boy, or will be once we've enough of them.
Screenies
England, with potential settlement spots. The blue dot to the far west is the least probable. The other two we should settle before AI boats arrive.
The world as we know it (better than anyone else, you can wager!) in 550BC.
>>>THE SAVE<<<
Neil.
