SW7 - losers of the world unite!

2110
Found Benfica on Dyes>warrior
Set Lislambon to Rax
Sci drop to 80%
ibt
CoL in ->Philo in 8 @ 90%
Japs go for big bronze guy
2070
Explore some
ibt
---
2030
Oporto will start on stack to whach Julie ->arch
ibt
Jap tell us to bugger off...bug, bug we do.
1990
whiskers->worker
ibt
---
1950
Nada
ibt
we hook up the goat!
1910
change Oporto->chariot
---
1870
Lislambon rax->chariot
Oporto->Chariot
ibt
---
1830
Not much but press sci up to 100% for philo next turn
ibt
philo hits, choose rep so ladies and lovelies SLINGSHOT ACCOMPISHED!
Sci->HBR to up our chariots
1790
I throw us into anarchy. We get 5 turns.
ibt
1750
Curragh-surfing and anarchy-ing
All our citizens are happy as could be

We'll soon be in rep which is good! Japs will grow without interference but we'll deal with them later. Building a rax in Lislam could be questioned but I would have it to cycle on unit-settler so we can :hammer: Rome before they come with Legions. Let them build some cities for us. We're way ahead in tech and I didn't trade philo since there's no immediate need for CB and Masonry. Let them struggle with researching philo themselves and give us some time to be only rep civ. I think this will be a run over ;) .
 
My favorite words. "Philo Sling!!"
 
Pre-turn – Started zoomed-out. Better not do that in the MTDG, Dag. ;)

1725 (1) - :sleep:

1700 (2) - :sleep:

1675 (3) - …Anarchy turns are boring…

IBT – Hmm, I’d rather have the boringness. Otto demands Philo…he outnumbers us, so I decide to give it to him…
We are now a Republic, at least…with –17 gpt.

1650 (4) – MM and get HBR in 4 turns still with –2 gpt.

1625 (5) - :sleep:

IBT – Now Japan demands Philo! I should’ve traded it to him for CB…hmm, he’s so far away, I think I’ll refuse. *crosses fingers* He declares…and converges on our poor exploring warrior. :(

1600 (6) – Lislambon chariot->chariot. Well before anything else happens, I’m going to trade CoL around. Get Masonry, CB, and 9 gold from Otto. Give Philo to Caesar for 25 gold. Move the warrior to a mountain.

IBT – The warrior dies. -_-

1575 (7) – Whiskers worker->chariot. Germany has Myst. Move sci back, HBR due next turn.

IBT – HBR -> Math @ 10%, +21 gpt, due in 32 (I don’t see any immediate need for cats). We won’t be needing the GL or galleys, and Myst. is already researched.

1550 (8) – One thing I find strange is Caesar has left 2 workers in his capital during my entire turns. :crazy: Upgrade one chariot.

1525 (9) – Upgrade the other chariot. Discover a third Roman city, Antium, in the fog.

1500 (10) – Lislambon horse->horse. We’ve only got 3 horses. Also, should Benifica or whiskers be changed to barracks? I think Benifica should, probably before this horse finishes.
Should we build one more city? I wasn’t sure if we were planning on just military from here on out or not. Switch Lislambon to a settler if we want one.
 
Pre-turn:
Horsemen in cities without a barracks?!? I think we still need to build up a bit more, improve terrain and place an extra city or two before we go to war. We also definitely need more workers than the four we have right now, especially with the stipulation against slaves.

Switch Benefica to Barracks, whiskers to Worker and Lislambon and Oporto to Settler. We only have four cities right now. The extra two will come in handy and then we can start work on our build up.

Japan is going to be huge - they have more than half the continent to themselves.

IBT:
Two Japanese Warriors appear out of the fog near whiskers.
Romans ask our Curragh to leave.

1475 BC:
What are we doing with these four regular warriors? Now that we're a Republic they're just eating up 2 gpt each. Since we still only have 3 Horseman, I'll disband only the one in Lislambon to get the Settler out a bit quicker.

Math drops to 25 turns, still at 10%.
Lux up to 10% for Lislambon

IBT:
Japanese warriors get closer

1450 BC:
Oporto Settler -> Horseman
whiskers Worker -> Worker

Kill Japanese elite warrior with Horseman. Vet horse redlines regular warrior across river (grr). Last horse finishes him off.

Send settler up north.

Micro Lislambon for Settler next turn.

1425 BC:
Lislambon Settler -> Horseman

Settler heading 2S of Lislambon.
Lux down.

Germans and Romans now have Map Making. Caesar is already behind, I might as well trade with him, but I'll wait a turn or two until peace with the Japanese so I can see what they have.

1400 BC:
Japanese will make peace for 40 gold. We can wait. They have Mysticism and Map Making.

1375:
Benfica Barracks -> Horseman
Settle Emerita
I decide Frank is useless and disband him. No need to let the Japanese think they're winning when they kill him and up the peace cost.

Uh... Veii is now blue. Looks like the Germans took care of our Roman Legionaire problem and gave us a new one. We want to nab Rome before the Germans grab it. I move a Horseman to the mountain by Rome. The Romans look okay for now, but won't be for long. I see no Legionaries. Once the next horse from Lislambon gets built, it will be time to move in.

IBT:
Kyoto builds Colossus

1350:
Settle Sagres
Curraugh returns home

I'm going to get Math, so we can get started on Currency. Four turns at +1 gpt. We'll want markets before too long.

1325:
Lislambon Horseman -> Horseman
whiskers Worker -> Barracks

1300:
Time to trade with Caesar before declaring war. We want Rome.

Masonry + Ceremonial Burial + Horseback Riding + 30 gold for Map Making. We'll need it eventually and everyone else already has the techs.

Declare War and move 2 vet and 1 elite Horseman to mountain overlooking Rome.

IBT:
German archer moves from fog to mountain north of Rome, is attacked by Roman archer from Rome which dies.

1275:
Vet horse kills vet spear flawlessly.
Vet horse redlines regular spear, but he's the last unit.
Elite horse attacks and...

rome_is_ours.jpg


The worker is merged into Rome. He's unhappy so he'll do science for now (I adjust the slider appropriately).

1250:
We get Math. Here's the state of our empire:

SW7-empire-1250bc.jpg


I just switched Lislambon to a Settler from horse since it has the Granary and we'll want more cities soon. Lislambon can finally do a sustainable 10 shields per turn with the mines I added, so be sure we aren't wasting anything. There are spots for two more cities between us and (soon to former) Roman lands, as marked. The green dot will be an eventual spot to settle but we'll probably have to fight the Germans first.

That German archer outside Rome looks like it's ready to declare war (it just fortified). We're a bit short on troops, but two more horses complete next turn. Let's capture the last bit of Rome ASAP.

We're up COL and Math on each of the AIs.

The Save
 
Yeah, at first the best I could give Emerita was 2 food and no shields, but then after some more improving I could give it one of Benfica's tiles. So I guess that needs to be swaped, now, though honestly I wouldn't mind wasting the three shields, as a worker now rather than later would pay off, too.

Still no iron... the Germans just got the source the Romans had at Veii. Two of the other sources of iron are down towards Japan and the last one is on the island to the east, although the only trade route back home would be through German waters. Actually, maybe the iron on the end of the peninsula to the north-east of Japan would be a better choice, since that won't get cut less we get into a war with both Germany and Japan at once.

And maybe we should let Lislambon pump out a Horseman now, actually, and simply wait three more turns for the Settler since that will keep it with enough tiles for 10 shields/turn after that instead of having to wait for growth.
 
I need a skip since I won't get to this before I leave Wednesday.
 
Okay, what are those slaves doing sitting out? According to the rules for this game, slaves need to be either returned to their owners or joined into a city ASAP. Also, looks like we raised the last Roman city... I hope that wasn't intentional?
 
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