save
Pre-Turn
we have 7 LB's around and 3 cat, they are mostly healing in Madrid
use cat to kill a lone archer
MM a little and lit drops to 4 turns
1. 425AD
Saladin demands that we change religion, but we do not do that
WW hits 2 unhappy faces now
Izzy lands an archer and chariot next to Cordoba, no choice but to upgrade the skirmisher to LB
2. 450AD

that was close, both units attack, redline the LB but lose
spot that Barca is defended by 5 archers, nuts
3. 475AD
start to moved a LB and cat towards Barca, the rest needs to heal a while longer
4. 500AD
we get lit, start drama so we can adjust the lux rate
GL would take 11 turns, so I go for it
the first banana is connected
5. 520AD
we now have 6 LB's and 3 cats in front of Barca
kill an archer next to Madrid
6. 540AD
Madrid comes online and starves badly, thus whip a monastery
attack Barca, lose 1 LB and a cat, but...
it has a lightouse and stonehenge
Izzy has 2 cities left, but we need to replenish our troops
7. 560AD
Louis suggest to exchange bananas for clams, why not
8. 580AD
defeat 2 intruders and move towards the unknown Spanish city. WW is now pop 3
9. 600AD
we get drama, go for metal next on the way to gunpowder
move next to Santiago, defended by 2 archer, we have 2 cats and 1 LB there
dyes connected as well, so we can leave lux at 0%
Seville starts library for the scientists later on
10. 620AD
Saladin want to give us currency for 190 gold and drama, no thanks
play an extra turn to finish the campaign
11. 640AD
lose another catapult,but take Santiago
we are spent for now
make peace, get theology and 20 gold from Izzy
suddenly nobody but Huayna want to trade
we could get currency and 560 gold for construction/alpha
we could also make some money selling resources, up to next player
metal is done in 4
GL in 4 as well, we might really get that