Good point about the city... however when you found a city, the city tile itself produces 2

, but the city tile also consumes 2

. What founding the city gives you, is an extra tile that you can work for the first population point, but if you set it to a tile that produces 0

, then your pop will stagnate.
All the city tile itself does, is produce enough

to support itself. It does not really create any growth/surplus on it's own.
Look at this image of Haz from Turn 123:
If you look at the

production count at the top and then count up all the food being produced on the tiles (25

), you will see that it matches exactly. There is no "2 extra"

just from founding a city.
Now look at the

consumption value (24

) and look at the population (pop12). Notice that the

consumption is exacty 2x the population, meaning that each population point (including the first one) is consuming 2

.
So, bottom line... the fish(6

) and 1 grassland farm(3

) and the city tile make 11

total, but each one of those consumes 2

each (6 total), leaving 5 food surplus. The fur uses up 2

, leaving 3 surplus and the iron mine uses up 1

, leaving 2 surplus. 2 Plains cottages would use up 1

each, leaving zero surplus, and thus zero growth.
However, you still have the extra tile you can work from the city. If we use that tile for a second grassfarm (3

) that will make a 3

surplus that we can use to mine the tundra hill, costing us 2

and leaving a 1

surplus. We need that 1

surplus to keep the city growing.
Anyway, as Damnrunner has already pointed out, once Moais are done we will be working the water tiles anyway so I'm not sure why we are even still talking about Atyrau cottages
