I noticed your cute little sign... funny

. So, The worker farming the Plain NE of Atyrau is irrigating to the grassland (which is why I asked about irrigation connections earlier

)
I thought I explained this earlier, but I must have forgotten or been unclear. Atyrau is already working all the improved tiles it can, plus 1 unimproved tile, and it grows in 1 turn, so that will make 2 unimproved tiles. The worker is irrigating to the grassland E of Atyrau so we can farm it.
There is a second worker 2N of Atryau that is farming the grassland but that grassland is shared with Kyzylorda. Kyzylorda is also working all the improved tiles it can, and it grows in 1 turn, so it will be working an uniproved tile until the grassland farm is done (3 turns).
Baikonur is already working one unimproved tile and grows in 2 turns, so that will make 2 unimproved tiles. There is one worker irrigating the plains to get to the grassland NE of Baikonur. A second worker is mining the grasshill E of Baikonur. Baikonur has no production, so it needs a mine right away to get the basic buildings (forge, l'house).
So... 4 workers spoken for (we have 7)... The other 3 workers were sent to Taraz to improve the 3 unimproved tiles that Taraz is working(as you mentioned was needed). I would build 2 cottages and a mine, because Taraz also has no production to get the basic and cultural buildings it needs.
As for our other cities:
Shymkent - 6 turns to grow - not working unimproved tiles
Oskemen - 5 turns to grow - not working unimproved tiles
Aktau - 4 turns to grow - not working unimproved tiles
Hazrate - 11 turns to grow - not working unimproved tiles
As you said, Pavlodar has 2 turns to grow and is working 1 unimproved tile, but Pavlodar is already a well developed city, with good production, commerce etc... Our workers should prioritize our less developed cities, Im sure you agree.

Plus, If you look at the numbers, there are more unimproved tiles being worked (in a sooner number of turns) in the West so the math dictates that our focus should probably be there.
At any rate, hopefully this clears up the thought process with the worker actions. Your earlier post, and the in-game sign (a little much TBH

) indicated that you thought the worker actions were being chosen at random or something. Not so!
