Starting in the exploration thread a made suggestion wich will both restrict exploration and be a simple supplysystem; my suggestion is as follows.
Units outside of your borders demands a higher upkeep the further away from your border it moves. Upkeep should require both food and gold.
This means that for every X (10?)- hex radius it moves away from your border it will cost you more to sustain your army or to explore the world. Thus it will be quite expensive to send a fishing vessel around the globe early on or to send your army far away from your source of supply.
Different techs (medicine, refrigeration, compass etc) should reduce this upkeep cost by increasing the supply radius, and some units such as scouts, explorers and caravels negate upkeep altogether. A "scout" promotion may also negate cumulative upkeep.
Allies and forts may also be sources of supply, as long as the fort is no more than
X -(10?) hexes away from you border or another supplied fort. This way you may form a line of supply for fort to fort, wich must be protected or your unit upkeep may increase substantially if you`re army is suddenly out of supply.
With this system:
- a civ may invest in exploration by choosing to pay the costs or develop techs that make it cheaper
- we have an abstracted supply chain which can be attacked and must be protected
- Forts get a new meaning
- It will be important to have cities all over the world as a source of supply for armies and your navy, such as Great Britain had during the 1800`s.
- The map won`t be explored after 100 turns
Perhaps I`m waaay off with this but please give me some feedback....
Units outside of your borders demands a higher upkeep the further away from your border it moves. Upkeep should require both food and gold.
This means that for every X (10?)- hex radius it moves away from your border it will cost you more to sustain your army or to explore the world. Thus it will be quite expensive to send a fishing vessel around the globe early on or to send your army far away from your source of supply.
Different techs (medicine, refrigeration, compass etc) should reduce this upkeep cost by increasing the supply radius, and some units such as scouts, explorers and caravels negate upkeep altogether. A "scout" promotion may also negate cumulative upkeep.
Allies and forts may also be sources of supply, as long as the fort is no more than
X -(10?) hexes away from you border or another supplied fort. This way you may form a line of supply for fort to fort, wich must be protected or your unit upkeep may increase substantially if you`re army is suddenly out of supply.
With this system:
- a civ may invest in exploration by choosing to pay the costs or develop techs that make it cheaper
- we have an abstracted supply chain which can be attacked and must be protected
- Forts get a new meaning
- It will be important to have cities all over the world as a source of supply for armies and your navy, such as Great Britain had during the 1800`s.
- The map won`t be explored after 100 turns
Perhaps I`m waaay off with this but please give me some feedback....