BeefBayford
Going Steady
Irrigating first helps growth so I would propose that. I will research Pottery at full blast. My game is now patched so I'm ready to rock! I will play 5 turns in about 12hrs and post my turnlog here for discussion.
BeefBayford said:Irrigating first helps growth so I would propose that. I will research Pottery at full blast. My game is now patched so I'm ready to rock! I will play 5 turns in about 12hrs and post my turnlog here for discussion.
dojoboy said:Completing the road first will (1) link the luxury resource and (2) decrease the time needed to irrigate, or mine. Also, mining the luxury resource will provide a shield for increased production.
We know much better. Game gives +2 fpt. Thus an irrigated grassland with game gives 2+1+2 = 5 fpt. During despotism, this is decreased by 1 and thus gives 4 fpt. With wines giving +1 fpt, irrigated grassland wine gives 2+1+1= 4 fpt, 3 in depotism. And remember that the city center also gives 2 fpt. If you read the settler factory article (If not, now is the time to hurry and read it. Now!) I linked in post#23, you know that this gives the crucial +5 fpt for a despotic 4 turn settler factory. And the forest chop will contibute 10 shields to the granary.We will get all the shileds we need from the 2 mined bonus grass and a forest on growth.Formula51 said:Since the wine is the only tile that can reach more than 2 fpt that we know of,...
tao said:How can we learn from the starting save about the number and nationality of the other civs?
Will we start working a wines, lake or forest tile? And for how long? Why and when will we switch the tile worked?
tao said:Roading will not speed the irrigation. You find a table for worker turns needed here. Remember it. It is another essential peace of knowledge for good play!
tao said:How can we learn from the starting save about the number and nationality of the other civs?