the best opening is: (not knowing what else we have)
Turn 3: Borders Pop
Turn 6: Workboat Done
Turn 8: discover Mining
Turn 15: Worker Done
Turn 19: Broze Working Discovered. (now we now where copper is for city #2)
Turn 20: Farm is Finished conviniently on the turn we grow to size 2.
Turn 21: Warrior Done.
Turn 24: Chop Done
Turn 25: Worker #2
Turn 26: Wheel Discovered
Turn 28: 2 Chops finished
Turn 29: One Worker Mine, Other Road to city #2 Location (this isn't set in stone depending what the map has)
Turn 30: Settler Done
Turn 32: Pottery Done
Trun 33~Found city #2 as a production city / military outpost with copper. , Both worker create Cottage #1
Turn 34: cottage #1 up first nation in the world with a cottage for sure. Warrior #3 done for MP in capital.
....
.....
At this point it is too tough to plan as our sourroundings change the game obviously, but one strategy is: (second screenshot)
So questions: #1. why not revolt to slavery? Because we don't need to yet,
with a granary isn't efficient, and secondly we won't know our random event sequence yet. Also At size 5 we can then begin revolt and
or save revolting until we do a second civic change since it is "free".