SpikeIt
Deity
Notes: We're America. Expansionist and Industrial. Random opponents, and raging barbs. We have to decide on some goals here, but I should be able to start out without too much discussion.
[0] 4000BC
Hmmm. Looks like fun. mountains to the south. Desert to the north and west. Grass to the east. We are pretty much in the middle of the map. At lease we have a river. Flood plains are nice for growth, but disease and no production make for a bit of a rough start. In all likely hood I'm moving the settler east onto the grass, but I'll start by moving our scout onto the mountain to our SE.
Wow! Much better. Bgs, a wheated flood plain and gems to our east (in some jungle though.
Moving the settler east onto the grass. Moving the worker NE to work a bonus grass in two. I'll take the extra move to work the more useful tile at this point.
[1] 3950BC
We settle washington, home of our corrupt government. We have 4 bonus grass in range, 6 upon expansion, plus hills, flood plains, gems and wheat. Not to shabby. We are one tile from the coast, but figured settling on the river would be best at this point. I start on a scout build. Our scout moves south and spots some huts.
It usually makes sense to make the run a philosophy, so I'll start on alphabet. We're playing Monarchy, so I doubt we'll fail in this effort. At 90% we'll learn our abc's in 28 turns.
[2] 3900BC
Worker mines grass, scout pops hut after an exploratory step east, spotting nanners. A Navajo tribes gives us some fine maps showing junge to our SE and SW, march to our far south and a patch of jungle dyes.
[3] 3850BC
Scout scouting south and east.
[4] 3800BC
Scout onto a jungle mountain spots wheated grass across the eastern jungle and a possible south and eastern coast. We may have a lot of jungle to our east, but there is a lot of banana in it at least.
[5] 3750BC
Scout farther east to explore the ends of the jungle land.
IBT
Washington pops the scout. I start on a warrior for a bit of MP and as a little deterrent.
[6] 3700BC
Our new scout heads north onto a mountain and we see the land to the north is about 4 tiles wide for a bit. Deserts, hills, plains, grass to the north. Our worker begins a roading project. Our newly mined grass cuts the warrior build by one.
Our easter scout wanders the eastern shore just north of Cape May (hey, I'm from Jersey, afterall.)
[7] 3650BC
Northern scout - more hills, mountains, etc.
Eastern scout in a wide patch of grass
[8] 3600BC
Eastern grass patch extends and expands more than expected. We have more hills. Our worker moves to irrigate the wheat.
Our northbound scout steps on a mountain and spots Spain. Okay, maybe not Spain, but at least a Spanish warrior. No mention its pretty apparent the nearby "shore" close to Washington is more like a good sized lake.
I trade our techs (pottery and masonry) for CB and Alphabet and 10 gold. We start on writing due in 36 at 90%.
[9] 3550BC
Our northern scout starts west since the eastern scout will likely wrap around the lake. We spot a hut.
IBT
Our warrior comes in and I start on a granary.
[10] 3500BC
I'll let the warrior wander a little, but not too far.
The hut scores a settler! Woohoo. Another hut is spotted to the east.
Usually in these SG's the first person plays 20. I'm fine with that, but since we popped this early settler, I'll stop mid-turn to let us decide what to do with him. Our choices are to either (1) burn turns sending him closer to Washington, (2) settle where he is which would be on the coast, but with minimal growth potential, (3) one south onto the hills which would have better growth and is on the river, but its off the coast. What does anyone think?
I attach our latest map with our settler to the NW. I'll attach the save to. It probably makes the more sense for someone else to play the next turn. With only a couple weeks until the SGOTM starts, we may as well have everyone play a couple. Sorry its saved mid-turn, but I didn't want to move the settler without some sort of consensus.

[0] 4000BC
Hmmm. Looks like fun. mountains to the south. Desert to the north and west. Grass to the east. We are pretty much in the middle of the map. At lease we have a river. Flood plains are nice for growth, but disease and no production make for a bit of a rough start. In all likely hood I'm moving the settler east onto the grass, but I'll start by moving our scout onto the mountain to our SE.
Wow! Much better. Bgs, a wheated flood plain and gems to our east (in some jungle though.
Moving the settler east onto the grass. Moving the worker NE to work a bonus grass in two. I'll take the extra move to work the more useful tile at this point.
[1] 3950BC
We settle washington, home of our corrupt government. We have 4 bonus grass in range, 6 upon expansion, plus hills, flood plains, gems and wheat. Not to shabby. We are one tile from the coast, but figured settling on the river would be best at this point. I start on a scout build. Our scout moves south and spots some huts.
It usually makes sense to make the run a philosophy, so I'll start on alphabet. We're playing Monarchy, so I doubt we'll fail in this effort. At 90% we'll learn our abc's in 28 turns.
[2] 3900BC
Worker mines grass, scout pops hut after an exploratory step east, spotting nanners. A Navajo tribes gives us some fine maps showing junge to our SE and SW, march to our far south and a patch of jungle dyes.
[3] 3850BC
Scout scouting south and east.
[4] 3800BC
Scout onto a jungle mountain spots wheated grass across the eastern jungle and a possible south and eastern coast. We may have a lot of jungle to our east, but there is a lot of banana in it at least.
[5] 3750BC
Scout farther east to explore the ends of the jungle land.
IBT
Washington pops the scout. I start on a warrior for a bit of MP and as a little deterrent.
[6] 3700BC
Our new scout heads north onto a mountain and we see the land to the north is about 4 tiles wide for a bit. Deserts, hills, plains, grass to the north. Our worker begins a roading project. Our newly mined grass cuts the warrior build by one.
Our easter scout wanders the eastern shore just north of Cape May (hey, I'm from Jersey, afterall.)
[7] 3650BC
Northern scout - more hills, mountains, etc.
Eastern scout in a wide patch of grass
[8] 3600BC
Eastern grass patch extends and expands more than expected. We have more hills. Our worker moves to irrigate the wheat.
Our northbound scout steps on a mountain and spots Spain. Okay, maybe not Spain, but at least a Spanish warrior. No mention its pretty apparent the nearby "shore" close to Washington is more like a good sized lake.
I trade our techs (pottery and masonry) for CB and Alphabet and 10 gold. We start on writing due in 36 at 90%.
[9] 3550BC
Our northern scout starts west since the eastern scout will likely wrap around the lake. We spot a hut.
IBT
Our warrior comes in and I start on a granary.
[10] 3500BC
I'll let the warrior wander a little, but not too far.
The hut scores a settler! Woohoo. Another hut is spotted to the east.
Usually in these SG's the first person plays 20. I'm fine with that, but since we popped this early settler, I'll stop mid-turn to let us decide what to do with him. Our choices are to either (1) burn turns sending him closer to Washington, (2) settle where he is which would be on the coast, but with minimal growth potential, (3) one south onto the hills which would have better growth and is on the river, but its off the coast. What does anyone think?
I attach our latest map with our settler to the NW. I'll attach the save to. It probably makes the more sense for someone else to play the next turn. With only a couple weeks until the SGOTM starts, we may as well have everyone play a couple. Sorry its saved mid-turn, but I didn't want to move the settler without some sort of consensus.