Ok, I forgot we cant build warriors anymore because we have swordsmen. So I just went with a worker in Orlando.
1225 BC: Moved settler down by frisco (didnt even see him there before) toward horses. Moved a warrior to garrison NY because we will have issues there when pop hits 7. Moved another warrior into Spanish area to scout.
Moved 2 workers toward WA and Seattle to work the area ASAP. Didnt move any workers already busy.
1200 BC: More of the same as far as warriors and workers. Settler built in WA. Sending him west of Orlando. I'm a little worried about this because of barbs. Scout down by horses is boxed in by barbs. He won't survive. Checked all civs and India now has a monopoly on Polytheism. India wants an arm and a leg and it looks like we will get nothing for it by selling it to other civs, so I passed on buying. Might be wise to allow the civs to catch up a little on tech anyhow. We learn Republic. I chose Currency next since our productive cities will not need aqueducts and we need to make the switch to Republic. Our government descends into anarchy.
1175 BC: A barb horseman shows up west of Orlando, threatening our workers clearing wetlands there. Moved the workers into the city as well the wounded warrior near there. We have 2 warriors in Orlando now, and there is 1 Barb horse, but I fear there are more where that came from. Being in anarchy does not help. Damn.
1150 BC: Another barb horse, this time from the North. Sent a spear out from WA, a warrior from NY, and a warrior from Philly to garrison Orlando. Looks like they may make it in time. Evacuated workers from Orlando in case all goes badly and sent them up toward NY where they will work on a hill. Thinking about working a gold mountain for coin when we come out of anarchy. We will probably be in bad shape for a few turns. Now have 3 warriors garrisoned in Orlando.
1125 BC. Barb horse decides to skirt Orlando to the south. I think he's after our settler that's nearing his horse location to settle. Sent out a warrior to flank him. Added a spearman (from WA) to Orlando. May send another warrior out to the west. He may die, but something has to be done.
1100 BC: Settler and escort arrive at horses, find a barb warrior to the SW. We are on a hill. Hopefully things will be ok. Barb horse N of Orlando moves south into jungle. Horse SW stays where he is.
1075 BC. Attacked and killed barb horse west of Orlando. Attacked and killed barb warrior SW of horses. Sent a warrior from Orlando to bolster garrison soon to built city by horses.
1050 BC. We made it to our republic. Because we have such a big bank, we'll be just fine. Researching Currency in 7 turns at -25 gold per. We have 230 gold in our treasury. Micromanaged every city and unit for optimum performance and checked for trade possibilities. Everything still basically the same as last time.
There are silks to the west of Orlando. Going to send a settler there and try to squeeze Iroquois out from under them. Warrior being sent down to Houston (horse city) runs across another barbarian warrior. May have to rush warriors in Houston to survive. I hope not. If I do though, I will make sure the box has at least 1 shield in it already. (Didn't have to)
1025 BC: Destroyed 2 barb horses and 1 barb warrior. Orlando is safe. Sent spear and settler garrisoned there out to settle 1 tile from silk. Various other minor worker moves, etc.
1000 BC: Last turn, turn before NY built barracks, started in on swordsmen. Settler and spear move closer to settling spot. NY area almost done being worked. Workers will build the gold mountain (I know some of you object, but NY has the food to spare). Maybe after that irrigate the last flood plain.
975 BC: Warrior spotted barb encampment NW of Houston, will attack it next turn. Various other worker and unit moves. Checked trading opp's. Nothing to speak of.
950 BC: Warrior takes barb encampment, loots 25 gold. Washington build settler. Workers begin to mine gold mountain SW of NY. Buffalo settled near silks. Barb horse spotted across water NW of NY.
My turn is done. I may have taken 1 extra turn, but I wanted to finish what I started, and I spent 4 or 5 turns in anarchy anyhow. I suggest the settler built in WA be sent to jungle spot 1 tile north of the wounded warrior NW of houston. We are 2 turns from currency.
We still have a monopoly in the Republic, but I'm not sure how much longer that will last. Unfortunately, there isn't much to trade for out there.
I'll edit this post with the save and an image as soon as I can.
~Ghostwind