Ghostwind
Warlord
Ok I went ahead with the next 10 moves. Here they are:
2950 BC: WA worker heads S and E. Worker built in NY, next up, warrior. Worker moves S from NY. Scout near furs moves SW. Scout to the east moves S, SE.
2900 BC: WA worker begins to mine grassland. NY worker begins to irrigate flood plain. Scout up by furs moves W twice. Scout E of capitol moves S, encountering Spanish warrior near coast.
2850 BC: Fur Scout moves S twice. Eastern scout moves SW. Washington makes pop 3.
2800 BC: Fur scout moves W twice. Other scout moves SW, continuing through jungle toward the south.
2750 BC: Fur scout moves W twice. Jungle scout moves S. NY worker moves N back into capitol, crossing river.
2710 BC: NY worker moves NW onto grassland. WA worker finishes mine, begins road. Fur scout moves west toward capitol. Jungle scout heads west and spies a goody hut 2 moves SW.
2670 BC: Washington builds granary. Begins spearman build (don't want to send settler out alone with raging barbs, and WA pop will soon be 4, need warrior for MP). Fur scout moves SW, W. Jungle scout enters swamp SW. NY worker begins to mine grassland.
2630 BC: WA pop hits 4. Moved lux slider to 10% to prevent civil disorder next turn. Swamp scout pops goody hut by heading SW, we learn warrior code. Other scout heads past capitol to the west. WA worker finishes road, heads NW.
2590 BC: WA worker begins to mine grassland. Capitol scout heads west into hills. Swamp scout heads south, sees furs and coast. We learn writing in 1 turn so we drop research slider as low as possible to get the gold.
2550 BC: We learn writing. WA builds spearman, allowing us to move lux slider back to 0. WA begins to build settler.
We set research to 100% and begin to research philosophy, will be done in 12 turns. Mayan warrior has appeared to the west of NY across the water. We contact Maya, find that the only tech they have that we don't is the Wheel. Meanwhile, the only tech we can trade is Alphabet. But they won't trade at all. Nothing will entice them. Typical unenlightened barbarians. They are not impressed with letters. Capitol scout moves west further into hills, positioning us to explore south or west. Swamp scout moves south, revealing more coastline.
NY is a press of the enter button from producing a warrior. Feel free to change the production before going to your turn if you (whomever is next) feels this isn't the best idea. NY has no MP at all at the moment, and I was debating changing it to spearman and waiting a couple more turns.
At this point I saved the game. I'll save my ideas on what I would do next for another post. This has gotten rather long.
~Ghostwind
http://www.civfanatics.net/uploads10/TBGTKEA_2550_BC.SAV
2950 BC: WA worker heads S and E. Worker built in NY, next up, warrior. Worker moves S from NY. Scout near furs moves SW. Scout to the east moves S, SE.
2900 BC: WA worker begins to mine grassland. NY worker begins to irrigate flood plain. Scout up by furs moves W twice. Scout E of capitol moves S, encountering Spanish warrior near coast.
2850 BC: Fur Scout moves S twice. Eastern scout moves SW. Washington makes pop 3.
2800 BC: Fur scout moves W twice. Other scout moves SW, continuing through jungle toward the south.
2750 BC: Fur scout moves W twice. Jungle scout moves S. NY worker moves N back into capitol, crossing river.
2710 BC: NY worker moves NW onto grassland. WA worker finishes mine, begins road. Fur scout moves west toward capitol. Jungle scout heads west and spies a goody hut 2 moves SW.
2670 BC: Washington builds granary. Begins spearman build (don't want to send settler out alone with raging barbs, and WA pop will soon be 4, need warrior for MP). Fur scout moves SW, W. Jungle scout enters swamp SW. NY worker begins to mine grassland.
2630 BC: WA pop hits 4. Moved lux slider to 10% to prevent civil disorder next turn. Swamp scout pops goody hut by heading SW, we learn warrior code. Other scout heads past capitol to the west. WA worker finishes road, heads NW.
2590 BC: WA worker begins to mine grassland. Capitol scout heads west into hills. Swamp scout heads south, sees furs and coast. We learn writing in 1 turn so we drop research slider as low as possible to get the gold.
2550 BC: We learn writing. WA builds spearman, allowing us to move lux slider back to 0. WA begins to build settler.
We set research to 100% and begin to research philosophy, will be done in 12 turns. Mayan warrior has appeared to the west of NY across the water. We contact Maya, find that the only tech they have that we don't is the Wheel. Meanwhile, the only tech we can trade is Alphabet. But they won't trade at all. Nothing will entice them. Typical unenlightened barbarians. They are not impressed with letters. Capitol scout moves west further into hills, positioning us to explore south or west. Swamp scout moves south, revealing more coastline.
NY is a press of the enter button from producing a warrior. Feel free to change the production before going to your turn if you (whomever is next) feels this isn't the best idea. NY has no MP at all at the moment, and I was debating changing it to spearman and waiting a couple more turns.
At this point I saved the game. I'll save my ideas on what I would do next for another post. This has gotten rather long.
~Ghostwind
http://www.civfanatics.net/uploads10/TBGTKEA_2550_BC.SAV