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Team SABER

Discussion in 'Team FREE' started by Empiremaker, Sep 24, 2007.

  1. Empiremaker

    Empiremaker Human Fish

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    I think the first line would sound better like this (couple of minor edits), otherwise I think it sounds good:

    The Council's Space Ship victory appears imminent, but not yet a given. FREE is quietly pleased at their desire to sneak off the planet so that we can be rid of them and their ability to get so close, but is not ready to concede the game to them at this point.
     
  2. CommandoBob

    CommandoBob AbstractArt

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    Amended letter to send to Saber before we played Turn 271.

     
  3. CommandoBob

    CommandoBob AbstractArt

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    Recieved from Saber while The Council held Turn 272.
     
  4. CommandoBob

    CommandoBob AbstractArt

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    Sent to Saber, after playing Turn 272 but before sending it to Babe.

    Attached image:

    xsGulag268
    Spoiler :


     
  5. CommandoBob

    CommandoBob AbstractArt

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    Received from Saber shortly after they sent us Turn 273.
     
  6. CommandoBob

    CommandoBob AbstractArt

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    Sent to Saber, after playing Turn 273 but before sending it to Babe.

     
  7. CommandoBob

    CommandoBob AbstractArt

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    Received from Saber with Turn 274.
     
  8. CommandoBob

    CommandoBob AbstractArt

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    To build a Space Ship these parts are needed:

    640 shields (2): Engine (Space Flight/Aluminum), Exterior Casing (Synthetic Fibers/Aluminum & Rubber)
    320 shields (4): Cockpit (Space Flight/Aluminum), Life Support (Superconductor/Aluminum), Statis Chamber (Robotics/Aluminum & Uranium), Thrusters (Satellites/Aluminum)
    160 shields (4): Docking Bay (Space Flight/Aluminum), Fuel Cells (Superconductor/Uranium), Party Lounge (The Laser/Aluminum), Storage/Supply (Synthetic Fibers/Aluminum)

    Apollo Program is 500 shields.

    Based on the numbers that Saber has provided I see these things happening:
    Turn 275 (The Council): The Aerie changes to build The Apollo Program. The build should complete (over 500 shields gathered). Not sure what The Arboretum is building, perhaps Battlefield Medicine, which it will complete on Turn 275. Whatever it is building (and it is not a Great Wonder) the most expensive non Space Ship part is 500 sheilds for either the Apollo Program or Battlefield Medicine.

    Turn 275 (Saber): sees that The Aerie is building Apollo Progam and sabotages it.

    Turn 276 (The Council) The Chamber switches to the Apollo Program, which completes in 2 turns.

    Turn 276 (Saber): again sabotages the Apollo Program.

    But, lets consider the cash involved.

    Turn 274: Saber/Free gold = 24, 874 gold (Saber 11075, Free 13799).
    Sabotage: 9672 gold.

    We can sabotage the Apollo Program probably once more (Turn 275) before it completes. Three attempts will cost 29,000 gold and we won't have that kind of money.

    Once Apollo completes, The Council can move 6 workers onto the Aluminum hill, protected with a lot of military units (too many for Saber to kill by air), survive that turn of air attack (7 carriers, 4 aircraft per carrier, so 30 land units for defense), and then connect Aluminum up on their turn to be able to build their Space Ship. Even if the Aluminum is later disconnected, the builds continue.

    If the cities were captured, however, the story is different. Then the builds do not complete.

    Hmm. A lot to consider. Don't really want to invade a friend....
     
  9. CommandoBob

    CommandoBob AbstractArt

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    Sent to Saber after playing Turn 274 but before sending the game to Babe.

     
  10. CommandoBob

    CommandoBob AbstractArt

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    This PM I received from Saber member Cyc while The Council held Turn 275. (June 27, 2009 at 7:26 pm, since this was a PM and not an email to the team.)

    EDIT: Evidently Cyc has not checked the Saber email account. Our letter was sent June 26. 2009 at 12:08 am.
     
  11. Empiremaker

    Empiremaker Human Fish

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    10 characters
     
  12. CommandoBob

    CommandoBob AbstractArt

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    Sent to Saber after we played Turn 275 but before we sent it on to Babe.

     
  13. CommandoBob

    CommandoBob AbstractArt

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    Received from Saber with Turn 277.
     
  14. Empiremaker

    Empiremaker Human Fish

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    Unless, of course, your transports are in the area of The Old Gong Isle to take Council’s only source of rubber. Quite frankly, we have never understood why you haven’t captured that island a long time ago, but your plans are your own. If you are planning to attack there, then by all means go ahead – that plan has a much greater likelihood of success than Saber’s desperation gamble on Council’s mainland would have.


    This is a good point - hopefully they will have fewer submarines near there and it should be in range of our stealth bombers.
     
  15. CommandoBob

    CommandoBob AbstractArt

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    Sent to Saber after we played Turn 277 but before we sent the Turn to Babe.

     
  16. CommandoBob

    CommandoBob AbstractArt

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    Recieved from Saber while we held Turn 278 but before we played our turn.

     
  17. CommandoBob

    CommandoBob AbstractArt

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    Just sent to Saber, before we sent Turn 278 to Babe.
     
  18. CommandoBob

    CommandoBob AbstractArt

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    Received from Saber while we held Turn 279

     
  19. CommandoBob

    CommandoBob AbstractArt

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    Sent to Saber after we had played Turn 279 but before we sent the Turn to Babe.

     
  20. CommandoBob

    CommandoBob AbstractArt

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    Received from Saber on September 9, 2009, while we held Turn 280, but not opened until September 15, 2009.
    That's dandy. They know about our SGL.
     

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