billw2015
King
- Joined
- Jun 22, 2015
- Messages
- 837
I mean an extra dynamic hidden global science output modifier. i.e. instead of change turn time from 1 yr to 2 yrs, you change research modifier from 1 to 0.5.
/edit I think its effectively the same but I'm not particularly clear headed this morning
/edit2 On second thought maybe not, changing science rates definitely doesn't keep techs/turn rate constant of course. Instead it keeps turns/time constant.
/edit I think its effectively the same but I'm not particularly clear headed this morning
/edit2 On second thought maybe not, changing science rates definitely doesn't keep techs/turn rate constant of course. Instead it keeps turns/time constant.