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Tech tree statistics and ingame tech tree.

Discussion in 'Civ4 - Caveman 2 Cosmos' started by raxo2222, Dec 1, 2017.

  1. raxo2222

    raxo2222 Warlord

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    This is thread dedicated to worship of our Tech Tree ;^)
    No other games even modded ones have that many techs and that big tech tree.
    13 eras.
    941 techs spread over 160 columns.
    And this game isn't even fully developed! We could have end up with nice 1000 techs :p

    Era - Era Column Start - Amount of columns and techs - Techs/Column
    Prehistoric - x = 1, 18 columns and 98 techs. That is 5.44 techs per column.
    Ancient - x = 19, 13 columns and 92 techs. That is 7.08 techs per column.
    Classical - x = 32, 9 columns and 60 techs. That is 6.67 techs per column.
    Medieval - x = 41, 9 columns and 54 techs. That is 6.00 techs per column.
    Renaissance - x = 50, 11 columns and 59 techs. That is 5.36 techs per column.
    Industrial - x = 61, 10 columns and 67 techs. That is 6.70 techs per column.
    Atomic - x = 71, 15 columns and 99 techs. That is 6.60 techs per column.
    Information - x = 86, 13 columns and 84 techs. That is 6.46 techs per column.
    Nanotech - x = 99, 11 columns and 84 techs. That is 7.63 techs per column.
    Transhuman - x = 110, 13 columns and 75 techs. That is 5.77 techs per column.
    Galactic - x = 123, 14 columns and 65 techs. That is 4.64 techs per column.
    Cosmic - x = 137, 11 columns and 51 techs. That is 4.64 techs per column.
    Transcendent - x = 148, 12 columns and 52 techs. That is 4.33 techs per column.
    Future - x = 160, 1 columns and 1 tech. That is 1 tech per column.
    You can have up to 10 techs per column.
    Average for whole tech tree not counting Future Era is 5.88 techs per column.

    Spoiler Tech tree as of SVN 10406 :

    :old:Prehistoric:old:
    200 000 BC - 12 000 BC​

    Sticks, Stones and Words

    :egypt:Ancient:egypt:
    12 000 BC - 1200 BC​

    Wisdom of the Ancients​

    :culture:Classical:culture:
    1200 BC - 450 AD​

    Veni, Vidi, Vici​

    :king:Medieval:king:
    450 AD - 1400 AD​

    Kings and Castles​

    :science:Renaissance:science:
    1400 AD - 1750 AD​

    Legacy of Da Vinci​

    :hammers:Industrial:hammers:
    1750 AD - 1900 AD​

    Viva la Industrial Revolution​

    :nuke:Atomic:nuke:
    1900 AD - 1990 AD​

    Nuclear Option​

    :badcomp:Information:badcomp:
    1990 AD - 2050 AD​

    The Dankest Timeline​

    :scan:Nanotech:scan:
    2050 AD - 2150 AD​

    Pepper Space Program​

    :gp:Transhuman:gp:
    2150 AD - 2300 AD​

    Faster, Stronger, Better​

    :borg:Galactic:borg:
    2300 AD - 3000 AD​

    Interstellar Voyage​

    :cool:Cosmic:cool:
    3000 AD - 4000 AD​

    Final Frontier​

    :jesus:Transcendent:jesus:
    4000 AD - 6000 AD​

    Tales of Infinity and Eternity​


    941 tech buttons - some religious techs are in modules, and there are 5 special purpose techs.
    Civ4BeyondSword 2019-01-24 21-28-36-92.jpg

    There is 11 Punks, 29 Religions and 3 Special techs scattered across tech tree.
    Spoiler :

    Prehistoric - 3 R and 1 P -> 4 absolutely non mandatory.
    Druidic Traditions, Shamanism, Tengriism
    Megafauna Domestication

    Ancient - 10 R -> 10 absolutely non mandatory.
    Mesopotamism, Yoruba, Shinto, Ngaiism, Andeaism, Zoroastrianism, Judaism, Hinduism, Canaaism, Kementism

    Classical - 8 R, 1 S -> 9 absolutely non mandatory.
    Rodnovera, Asatru, Buddhism, Hellenism, Naghualism, Confucianism, Taoism, Jainism
    Waterpeoof Concrete - requires building.

    Medieval - 3 R, 1 P and 1 S -> 5 absolutely non mandatory.
    Christianity, Islam, Voodoo
    Clockpunk
    Mountaineering - can be turned off in options.

    Renaissance - 1 R, 1 S -> 2 absolutely non mandatory.
    Sikhism
    Lead Glass - requires building.

    Industrial - 2 R and 1 P -> 4 absolutely non mandatory.
    Baha'i, Mormon
    Steampunk

    Atomic - 2 R and 2 P -> 3 absolutely non mandatory.
    CaoDai, Scientology
    Dieselpunk, Atompunk

    Information - 2 P -> 2 absolutely non mandatory.
    Biopunk, Cyberpunk

    Nanotech - 1 P -> 1 absolutely non mandatory.
    Nanopunk

    Transhuman - 1 P -> 1 absolutely non mandatory.
    Crystalpunk

    Galactic - 1 P -> 1 absolutely non mandatory.
    Spacepunk

    Cosmic - 1 P -> 1 absolutely non mandatory.
    Starpunk

    Transcendent - Nothing. Or everythingpunk?


    Eras with most to least techs (adjusted for lifestyle techs and religions):
    Atomic - 99 (96) techs.
    Prehistoric - 98 (95) techs.
    Ancient - 92 (81) techs.
    Information - 84 (83) techs.
    Nanotech - 84 (83) techs.
    Transhuman - 75 (74) techs.
    Industrial - 67 (64) techs.
    Galactic - 65 (64) techs.
    Classical - 60 (51) techs.
    Renaissance - 59 (57) techs.
    Medieval - 54 (50) techs.
    Transcendent - 52 (51) techs.
    Cosmic - 51 (50) techs.

    Fun fact:
    Vast majority of techs will be researched two eras later.
    There is plenty of techs, that can wait one era though.
    Excluding religions, punks, and few other techs (Megafauna Domestication, Waterproof Concrete, Lead Glass and Mountaineering) all techs will be eventually researched.
    Techs, that won't be researched, if you reach X lifestyle (only listing techs with at least two eras of space):

    Spoiler :

    Classical Lifestyle:
    Prehistoric - Feline/Poultry/Elephant/Camelid Domestication, Falconry, Animal Riding.

    Medieval Lifestyle:
    Prehistoric - Feline/Elephant/Camelid Domestication, Animal Riding.
    Ancient - Mummification, Soap/Candle Making, Veterinary Medicine.

    Renaissance Lifestyle:
    Prehistoric - Camelid Domestication.
    Ancient - Mummification.
    Classical - Mounted Archery.

    Industrial Lifestyle:
    Ancient - Mummification.
    Medieval - Fire Brigades, Crop Rotation, Commercial Whaling.

    Atomic Lifestyle:
    Renaissance - Oil Painting, Free Artistry, Mine Warfare, Hot Air Balloon.

    Those lifestyle techs below have OR requirements.
    None to all of those techs might be researched by selecting one OR prereq (in bracket OR prereq, that doesn't require this tech down in tech tree).
    Information Lifestyle <Extreme Sports OR Composites OR Space Stations>:
    Industrial - Romanticism (2, 3), Lawn (2, 3)/Water Sports (2, 3), Realism (2, 3), Impressionism (2, 3), Meteorology (1, 2, 3), Cubism (2, 3), Animation (2, 3), Motorsports (2, 3), Expressionism (2, 3).

    Nanotech Lifestyle <Jovian Exploration OR Marine Architecture OR Affective Algorithms or Personalized Health OR Graphene Alloys>:
    Atomic - Biological Warfare (1, 3, 4, 5).

    Transhuman Lifestyle <Cloaking OR Personal Robots OR Lunar Trade OR Supercharged Crystallography OR Designer Microbiology OR Hypothetical Biochemistry>:
    Information - Planetary Exploration (2, 4, 5, 6), Solar Propulsion (2, 4, 5, 6), Jovian Exploration (1, 2, 3, 4, 5, 6).

    Galactic Lifestyle:<Nuclear Pulse Propulsion OR Nanotroids>:
    No tech left behind for two eras.

    Cosmic Lifestyle: <Neutrino Communications OR Folding Space>:
    No tech left behind for two eras.

    Transcendent Lifestyle: <Mensiokinesis OR Fantasy Materials OR Grand Unification Biology OR Stable Time Loops OR Cosmic Engineering or Tachyon Communication>:
    No tech left behind for two eras.
     
    Last edited: Apr 28, 2019
  2. JosEPh_II

    JosEPh_II TBS WarLord

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    Is this a recent techtree count? pepper2000 just gave me a list for the number of techs he has added to each era and these last eras number of techs don't agree with his count. We should have almost 1000 tech now. A Recount is in progress.
     
  3. raxo2222

    raxo2222 Warlord

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    @Toffer90 civilopedia doesn't lie - it shows how many entries are in each subcategory.
    Basically this is count from latest SVN + Toffers modmod.

    Spoiler Civilopedia screenshots :















     
    Last edited: Dec 2, 2017
  4. pepper2000

    pepper2000 Chieftain

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    I think those numbers are right. I only reported how many I added, not how may are there total.
     
  5. Hydromancerx

    Hydromancerx C2C Modder

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    That is super cool to have each era separated out in the pedia! Each era is really like its own game!
     
  6. Thunderbrd

    Thunderbrd C2C War Dog

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    I agree that is cool! On buildings and such, it might be nice to also show what hasn't obsoleted or been replaced yet as an era starts as well, not just what is unlocked in that era - though you'd want to be able to see it either way so offering an option switch somewhere might work.
     
  7. raxo2222

    raxo2222 Warlord

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    We can always ask @Toffer90 if this is possible in pedia.
     
  8. Toffer90

    Toffer90 C2C Modder

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    I don't know... probably.
    It would be a pretty ambitious project to extend the pedia in such a way.
     
  9. Thunderbrd

    Thunderbrd C2C War Dog

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    I figured, which is why I threw the idea out there rather than made an official request of it. It could help with some design visibility factors is all.
     
  10. raxo2222

    raxo2222 Warlord

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    I'll post screenshots of tech tree (latest SVN)
    Edit: pics look funny in spoiler, as they are scaled to have constant width, while they have constant height :D
    Screenshots are in first post
     
    Last edited: Jan 22, 2018
  11. BUDDHAALIEN

    BUDDHAALIEN Chieftain

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    That look soooo cool ! I Really can't await play v38. I hoped it would be appear the 23. december as a christmas gift. I doesn't was really motivated to finish my earth large game cause I tought soon will be finnally v38 released so I played more Assasins Creed. Now I continue my large earth map game. How long must I wait for v38 ? For only one turn I play 1 hour, sometimes more. I have even bought a new PC only for this game. I haven't overclocked my CPU but it works very well with 4,2 ghz by my Intel 7700k CPU. Not complete without a lag, but really really fast and it is playable. When will v38 release ?
     
  12. JosEPh_II

    JosEPh_II TBS WarLord

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    We were hoping NewYear, but T-brd has the flu and a Bug to fix.
     
  13. Faustmouse

    Faustmouse Chieftain

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    If you waiting so eagerly, just get the SVN.
     
  14. Thunderbrd

    Thunderbrd C2C War Dog

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    I'd like to get that to you quickly here but I keep finding big reasons to delay for a quality release. When we put our stamp on it we're basically saying this is the best version it can be at the moment based on current implementations. So we have to take our time and do it right here. There's been a few major MAJOR bugs that have come up and they aren't going to be the quickest to solve. Very hard to guess how long now. Should be fairly soon.

    I did get a breakthrough in the OOS error dept. It looks like if you cut off events you'll be able to go quite a ways without an OOS (Though there's a mean little one that can often happen in turn one that has something to do with founding a city. Strange it doesn't always happen.) We can allow this to be the state of being for v38 so long as we don't keep running into more repeating ones.
     
  15. Enchanteur

    Enchanteur Chieftain

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    There is more techs during prehistoric age of C2C than in whole game civ 5 or civ 6. x-D
     
    raxo2222 likes this.
  16. JosEPh_II

    JosEPh_II TBS WarLord

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    And vanilla Civ IV. ;)
     
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  17. raxo2222

    raxo2222 Warlord

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    Even Civ4 with BTS, that adds 6 techs, has only 92 techs in entire tech tree.
     
  18. raxo2222

    raxo2222 Warlord

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    Tech tree got reorganized, its time to remake screenshots of it :)
    Were some X tech positions swapped?
    If yes, then some buildings would need recalibrating.
     
  19. Thunderbrd

    Thunderbrd C2C War Dog

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    No. That was the big no no barrier in the project. Only y positioning and prerequisites were adjusted. That reminds me... I updated my excel document but not the online one and I need to also update the building with techs document.
     
  20. raxo2222

    raxo2222 Warlord

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    While tech tree is neat, there are redundancies.
    Also sometimes techs and their OR/AND prereqs are in same column.
    Will be these addressed later after V38 release?
     

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