# Tech tree statistics and ingame tech tree.

#### raxo2222

##### Time Traveller
This is thread dedicated to worship of our Tech Tree ;^)
No other games even modded ones have that many techs and that big tech tree.
13 eras.
942 techs spread over 160 columns.
And this game isn't even fully developed! We could have end up with nice 1000 techs

Era - Era Column Start - Amount of columns and techs - Techs/Column
Prehistoric - x = 1, 18 columns and 98 techs. That is 5.44 techs per column.
Ancient - x = 19, 13 columns and 93 techs. That is 7.15 techs per column.
Classical - x = 32, 9 columns and 60 techs. That is 6.67 techs per column.
Medieval - x = 41, 9 columns and 54 techs. That is 6.00 techs per column.
Renaissance - x = 50, 11 columns and 59 techs. That is 5.36 techs per column.
Industrial - x = 61, 10 columns and 67 techs. That is 6.70 techs per column.
Atomic - x = 71, 15 columns and 102 techs. That is 6.80 techs per column.
Information - x = 86, 13 columns and 79 techs. That is 6.08 techs per column.
Nanotech - x = 99, 11 columns and 85 techs. That is 7.72 techs per column.
Transhuman - x = 110, 13 columns and 76 techs. That is 5.85 techs per column.
Galactic - x = 123, 14 columns and 65 techs. That is 4.64 techs per column.
Cosmic - x = 137, 11 columns and 51 techs. That is 4.64 techs per column.
Transcendent - x = 148, 12 columns and 52 techs. That is 4.33 techs per column.
Future - x = 160, 1 columns and 1 tech. That is 1 tech per column.
You can have up to 10 techs per column.
Average for whole tech tree not counting Future Era is 5.89 techs per column.

Spoiler Tech tree as of SVN 11094 :

Prehistoric
200 000 BC - 12 000 BC​

Sticks, Stones and Words

Ancient
12 000 BC - 1200 BC​

Wisdom of the Ancients

Classical

Veni, Vidi, Vici

Medieval

Kings and Castles

Renaissance

Legacy of Da Vinci

Industrial

Viva la Industrial Revolution

Atomic

Nuclear Option

Information

The Dankest Timeline

Nanotech

Pepper Space Program

Transhuman

Faster, Stronger, Better

Galactic

Interstellar Voyage

Cosmic

Final Frontier

Transcendent

Tales of Infinity and Eternity​

941 tech buttons - some religious techs are in modules, and there are 5 special purpose techs.

There is 11 Punks, 29 Religions and 2 Special techs scattered across tech tree.
Spoiler :

Prehistoric - 3 R and 1 P -> 4 absolutely non mandatory.
Megafauna Domestication

Ancient - 10 R -> 10 absolutely non mandatory.
Mesopotamism, Yoruba, Shinto, Ngaiism, Andeaism, Zoroastrianism, Judaism, Hinduism, Canaaism, Kementism

Classical - 8 R, 1 S -> 9 absolutely non mandatory.
Rodnovera, Asatru, Buddhism, Hellenism, Naghualism, Confucianism, Taoism, Jainism
Waterproof Concrete - requires building.

Medieval - 3 R, 1 P -> 4 absolutely non mandatory.
Christianity, Islam, Voodoo
Clockpunk

Renaissance - 1 R, 1 S -> 2 absolutely non mandatory.
Sikhism

Industrial - 2 R and 1 P -> 3 absolutely non mandatory.
Baha'i, Mormon
Steampunk

Atomic - 2 R and 2 P -> 4 absolutely non mandatory.
CaoDai, Scientology
Dieselpunk, Atompunk

Information - 0 P -> 0 absolutely non mandatory.
Memes aside this era is bit boring

Nanotech - 2 P -> 2 absolutely non mandatory.
Biopunk, Nanopunk

Transhuman - 2 P -> 2 absolutely non mandatory.
Crystalpunk, Cyberpunk

Galactic - 1 P -> 1 absolutely non mandatory.
Spacepunk

Cosmic - 1 P -> 1 absolutely non mandatory.
Starpunk

Transcendent - Nothing. Or everythingpunk?

Atomic - 102 (98) techs.
Prehistoric - 98 (94) techs.
Ancient - 93 (83) techs.
Nanotech - 85 (83) techs.
Information - 79 (79) techs.
Transhuman - 76 (74) techs.
Industrial - 67 (64) techs.
Galactic - 65 (64) techs.
Classical - 60 (51) techs.
Renaissance - 59 (57) techs.
Medieval - 54 (50) techs.
Transcendent - 52 (52) techs.
Cosmic - 51 (50) techs.

Fun fact:
Vast majority of techs will be researched two eras later.
There is plenty of techs, that can wait one era though.
Excluding religions, punks, and few other techs (Megafauna Domestication, Waterproof Concrete and Lead Glass) all techs will be eventually researched.
Techs, that won't be researched (if you don't choose them), if you reach X lifestyle (only listing techs with at least two eras of space):

Spoiler :

Classical Lifestyle:
Prehistoric - Feline/Elephant/Camelid Domestication, Animal Riding.

Medieval Lifestyle:
Prehistoric - Feline/Elephant/Camelid Domestication, Animal Riding.
Ancient - Mummification, Soap/Candle Making, Veterinary Medicine.

Renaissance Lifestyle:
Prehistoric - Camelid Domestication.
Ancient - Mummification.
Classical - Mounted Archery.

Industrial Lifestyle:
Ancient - Mummification.
Medieval - Fire Brigades, Crop Rotation, Commercial Whaling.

Atomic Lifestyle:
Renaissance - Oil Painting, Free Artistry, Mine Warfare, Hot Air Balloon.

Information Lifestyle
Industrial - Meteorology

Those lifestyle techs below have OR requirements.
None to all of those techs might be researched by selecting one OR prereq (in bracket OR prereq, that doesn't require this tech down in tech tree).
Nanotech Lifestyle <Genesis Biology OR Graphene Alloys OR Disaster Robots>:
Atomic - Radioastronomy (1, 3), Lunar Exploration (1, 3), Astrobiology (1, 3), Astrogeology (1, 3).

Transhuman Lifestyle <Cloaking OR Personal Robots OR Lunar Trade OR Supercharged Crystallography OR Designer Microbiology OR Hypothetical Biochemistry>:
No tech left behind for two eras.

Galactic Lifestyle:<Nuclear Pulse Propulsion OR Nanotroids>:
No tech left behind for two eras.

Cosmic Lifestyle: <Neutrino Communications OR Folding Space>:
No tech left behind for two eras.

Transcendent Lifestyle: <Mensiokinesis OR Fantasy Materials OR Grand Unification Biology OR Stable Time Loops OR Cosmic Engineering or Tachyon Communication>:
No tech left behind for two eras.

Tech tree in video

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Information - x = 86, 13 columns and 81 techs. That is 6.23 techs per column.
Nanotech - x = 99, 11 columns and 83 techs. That is 7.55 techs per column.
Transhuman - x = 110, 13 columns and 75 techs. That is 5.77 techs per column.
Galactic - x = 123, 14 columns and 64 techs. That is 4.57 techs per column.
Cosmic - x = 137, 11 columns and 51 techs. That is 4.64 techs per column.
Transcendent - x = 148, 12 columns and 52 techs. That is 4.33 techs per column.
Future - x = 160, 1 columns and 1 tech. That is 1 tech per column.

Is this a recent techtree count? pepper2000 just gave me a list for the number of techs he has added to each era and these last eras number of techs don't agree with his count. We should have almost 1000 tech now. A Recount is in progress.

Is this a recent techtree count? pepper2000 just gave me a list for the number of techs he has added to each era and these last eras number of techs don't agree with his count. We should have almost 1000 tech now. A Recount is in progress.
@Toffer90 civilopedia doesn't lie - it shows how many entries are in each subcategory.
Basically this is count from latest SVN + Toffers modmod.

v0.5.9.0.6
• Pedia now respects the hard limit on tech "tech prereqs".
• Added a list entry count to all the category lists.

Spoiler Civilopedia screenshots :

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I think those numbers are right. I only reported how many I added, not how may are there total.

That is super cool to have each era separated out in the pedia! Each era is really like its own game!

I agree that is cool! On buildings and such, it might be nice to also show what hasn't obsoleted or been replaced yet as an era starts as well, not just what is unlocked in that era - though you'd want to be able to see it either way so offering an option switch somewhere might work.

I agree that is cool! On buildings and such, it might be nice to also show what hasn't obsoleted or been replaced yet as an era starts as well, not just what is unlocked in that era - though you'd want to be able to see it either way so offering an option switch somewhere might work.
We can always ask @Toffer90 if this is possible in pedia.

We can always ask @Toffer90 if this is possible in pedia.
I don't know... probably.
It would be a pretty ambitious project to extend the pedia in such a way.

I don't know... probably.
It would be a pretty ambitious project to extend the pedia in such a way.
I figured, which is why I threw the idea out there rather than made an official request of it. It could help with some design visibility factors is all.

I'll post screenshots of tech tree (latest SVN)
Edit: pics look funny in spoiler, as they are scaled to have constant width, while they have constant height
Screenshots are in first post

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That look soooo cool ! I Really can't await play v38. I hoped it would be appear the 23. december as a christmas gift. I doesn't was really motivated to finish my earth large game cause I tought soon will be finnally v38 released so I played more Assasins Creed. Now I continue my large earth map game. How long must I wait for v38 ? For only one turn I play 1 hour, sometimes more. I have even bought a new PC only for this game. I haven't overclocked my CPU but it works very well with 4,2 ghz by my Intel 7700k CPU. Not complete without a lag, but really really fast and it is playable. When will v38 release ?

That look soooo cool ! I Really can't await play v38. I hoped it would be appear the 23. december as a christmas gift. I doesn't was really motivated to finish my earth large game cause I tought soon will be finnally v38 released so I played more Assasins Creed. Now I continue my large earth map game. How long must I wait for v38 ? For only one turn I play 1 hour, sometimes more. I have even bought a new PC only for this game. I haven't overclocked my CPU but it works very well with 4,2 ghz by my Intel 7700k CPU. Not complete without a lag, but really really fast and it is playable. When will v38 release ?
We were hoping NewYear, but T-brd has the flu and a Bug to fix.

If you waiting so eagerly, just get the SVN.

That look soooo cool ! I Really can't await play v38. I hoped it would be appear the 23. december as a christmas gift. I doesn't was really motivated to finish my earth large game cause I tought soon will be finnally v38 released so I played more Assasins Creed. Now I continue my large earth map game. How long must I wait for v38 ? For only one turn I play 1 hour, sometimes more. I have even bought a new PC only for this game. I haven't overclocked my CPU but it works very well with 4,2 ghz by my Intel 7700k CPU. Not complete without a lag, but really really fast and it is playable. When will v38 release ?
I'd like to get that to you quickly here but I keep finding big reasons to delay for a quality release. When we put our stamp on it we're basically saying this is the best version it can be at the moment based on current implementations. So we have to take our time and do it right here. There's been a few major MAJOR bugs that have come up and they aren't going to be the quickest to solve. Very hard to guess how long now. Should be fairly soon.

I did get a breakthrough in the OOS error dept. It looks like if you cut off events you'll be able to go quite a ways without an OOS (Though there's a mean little one that can often happen in turn one that has something to do with founding a city. Strange it doesn't always happen.) We can allow this to be the state of being for v38 so long as we don't keep running into more repeating ones.

There is more techs during prehistoric age of C2C than in whole game civ 5 or civ 6. x-D

There is more techs during prehistoric age of C2C than in whole game civ 5 or civ 6. x-D
And vanilla Civ IV.

tmv
Even Civ4 with BTS, that adds 6 techs, has only 92 techs in entire tech tree.

Tech tree got reorganized, its time to remake screenshots of it
Were some X tech positions swapped?
If yes, then some buildings would need recalibrating.

Tech tree got reorganized, its time to remake screenshots of it
Were some X tech positions swapped?
If yes, then some buildings would need recalibrating.
No. That was the big no no barrier in the project. Only y positioning and prerequisites were adjusted. That reminds me... I updated my excel document but not the online one and I need to also update the building with techs document.

No. That was the big no no barrier in the project. Only y positioning and prerequisites were adjusted. That reminds me... I updated my excel document but not the online one and I need to also update the building with techs document.
While tech tree is neat, there are redundancies.
Also sometimes techs and their OR/AND prereqs are in same column.
Will be these addressed later after V38 release?

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