Dancing Hoskuld
Deity
It is Platyping's tech screen he does not do BUG.
To me it makes far more sense if archeology leads to mummification tech, though this would make it hard to invent mummification at the time it was a common practice. ^^I guess I'm saying that's when we learned, in say, the US, the Mummification tech so perhaps the Mummification tech should be ignorable all the way up to Archaeology, at which point it has Mummification as a prereq.
BUG, WoC etc. are what allow more than one modder to work on the mod at the same time. If we did not have them all changes would need to go through one person and they would be the only one able to update the SVN.Sometimes I wish we would not do BUG either.
To me it makes far more sense if archeology leads to mummification tech, though this would make it hard to invent mummification at the time it was a common practice. ^^
I would prefer to have it so that archeology halves the cost of inventing mummification. Late civilizations did rediscover mummification methods by practicing archeology. Rediscovering mummification methods was not, imo, a step in the direction of discovering the value of, and how to practice archeology.
Since I don't have anything against dead end techs, I might have considered making mummification speed up archeology research instead, that would require a new tag for techs though.Game wise its a little backwards to do it like that even if its true. So in a way I am agreeing with you but the implementation is just in the reverse order due to how the game rules work.
meaning the only way to represent Archeology teaching you mummification is to make it a prereq since if you had archeology be a prereq for mummification then it would still be a dead end tech.
Faster cheaper units mostly but they are slightly weaker than the Agrarian units. Also as I said a third or less techs in that era require you to be Agrarian. I'll see if I can find of make a picture of that part of the tree.@DH
What is the advantage to staying nomadic?
You're right in that the only reason that it became a part of archaeology is because there were ancient civilizations that we were researching that had known mummification. So it's not like it was a prerequisite for archaeology really.To me it makes far more sense if archeology leads to mummification tech, though this would make it hard to invent mummification at the time it was a common practice. ^^
I would prefer to have it so that archeology halves the cost of inventing mummification. Late civilizations did rediscover mummification methods by practicing archeology. Rediscovering mummification methods was not, imo, a step in the direction of discovering the value of, and how to practice archeology.
Many of the factory buildings seem strongly undervaluated for what hammers they bring and could be made to give a lot more, given the modern+ eras we're talking about here.Yes, we need for hammers on Earth starting around the mid-Modern era. Even with the Fusion Plant (which should be nerfed), production tends to fall behind. I'm working on a few factories and power plants that will boost production, but I'm not sure it's enough.
Regarding off-planet colonies, I started with something close to option A but am shifting more toward option B, so production boosters in space are more meaningful. Scales are very different from Earth. I still don't feel that I have the balance right.
I liked DH's intended method of making the factories more limited and something you can't build in every city though.
Doesn't dissuade the AI at all. Thus the original design destroys the AI.Well pollution was suppose to be be a way to discourage players from building all the factories in one city.
I could find a way to fix it but the complaint about the massive volume of these buildings to construct was also something to resolve. DH's plan was very good on this imo. I'll have to try to dredge up when he last explained it to me.That's a good point. Have to baby the AI and sick them on rails a lot of the time.
I was partially responding to:I wonder if he(DH) was just thinking of the Nomadic side only??
Which he just stated today in the Advanced Disease thread.And that is one of the reasons I am leaving this mod. It all boils down to irreconcilable differences of opinion on too many topics.
@DH
What is the advantage to staying nomadic?
Are you looking to use the same DLL?
Are we working on projects that overlap at times?