Faustmouse
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- Jan 31, 2012
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I think most techs are already in c2c in some way. Tear Gas etc could be included in chemical warfare, maybe as promotions. It would work like poisoned arrows for example.
A lot of those are cool as hell... will have to evaluate closer tomorrow. Obviously, manifesting the full vision for chemical and biological warfare weapons are contingent on finishing the disease and equipment systems.So I was looking through the TTT- In the Trenches mod today. And they had soem interesting techs. Note their mod only focuses on WWI so its a very short tree. Here are all the techs they had ...
- Tear Gas
- Armored Vehicles
- Field Telephone
- Chemical Warfare
- Steel Helmet
- Cryptography
- Aerial Combat
- Flame Thrower
- Chlorine Gas
- Tracer Bullets
- Mining (As In Explosive Mines)
- Depth Charges
- Tactical Bombing
- Interrupter Gear
- Mustard Gas
- Indirect Fire
- The Tank
- Hydrophones
- Air Traffic Control
- Counter Battery
- Rotating Turret
Soem of those seem interesting. If not as a tech i like the idea of tear Gas, Chlorine Gas and Mustard Gas being used. Hydrophones and Tracer Bullets seem interesting as well.
the down side is that era on the tree is a bit cramped. So I am not sure how much WWI stuff we could fit in if we choose to use any of this.
So I was looking through the TTT- In the Trenches mod today. And they had soem interesting techs. Note their mod only focuses on WWI so its a very short tree. Here are all the techs they had ...
- Flame Thrower
- Mining (As In Explosive Mines)
Does the Industrial era need to be expanded, tech-wise?
And don't we already have a tech called pesticides? Maybe it was just the tech tag and I'm a bit confused![]()
Also has a tech called "Self Propelled Guns"
A lot of these could be great equipments or other promotions as well. I like a lot of this.I recently got to play a lot of Age of Empires 2 again. Since you want to expand the medieval era, I post some of the techs that I feel are not already represented very well in c2c:
Hoardings: Makes a castle stronger. In c2c, it could help to withstand a siege maybe.
Wheelbarrow / Handcart: We have a building for them, but they could make a tech as well. In aoe2, they increase the speed and capacity of your villagers, here I can see a +x% for all yields.
Double-Bit Axe / Bow Saw / Two men saw: Increase the rate of wood cutting. Here it could increase your
Gillnets: Increase fishing speed. Maybe a +2from Fishing boats?
Squires: Increase walking speed of infantry.
Iron Casting / Blast Furnance: Smith Techs.
Thumb Ring: More accuracy for Archers.
Parthian Tactics: Increases strength of mounted archers.
Fletching / Bodkin Arrow / Bracer: Increases strength and range of your archers.
Ballistics: Increases the acuracy of your range weapons by aiming at were a moving target would be, not were it is.
Heated Shot: Arrows do more damage to Ships.
Arrowslits / Murderholes: Buffs to your defense structures.
Conscription: Increase rate at which military is built.
Many of these are probably too small of an impact to become a tech, but maybe you like one or two of them and get a good idea in how to make a tech out of it![]()