Yeah, default would be this list of 14 colors.I mean, you could make the options still. Those would only be the default colours.
I mean you can override my stuff for now, and when you finish you can add checkbox, that overrides any settings - Default Color Scheme or something like that.I published the list of things I was going to do in there back in September in the UI thread (here). However if you are going to do it, go ahead and do the rest. The only thing I would like to add would be something that changes the length of the tech box to represent the change in research time due to the availability of resources.
Except we want those "defunct" colours and a personal set that the player can set up for themselves.I mean you can override my stuff for now, and when you finish you can add checkbox, that overrides any settings - Default Color Scheme or something like that.
My color scheme would be enabled by checking checkbox, just like there is now defunct "Use RoM color scheme" option.
By defunct I meant BUG option named "Use RoM color scheme" doesn't change anything.Except we want those "defunct" colours and a personal set that the player can set up for themselves.
WB Fox!Geez you guys are just trying to get me to play Civ4 again I see!!
Not hard these days with Civ6 and Civ5 being lame as can be. Civ6 has some cool features but modding has been shattered. bah.. thx for the update!!
Refining tech, that was needed by this tech was in same column.@raxo2222 thanks for the correction, now I know that I have to round to the nearest 5.
Though why was polymerization moved?
I think there is minor issue in Transhuman era too.I'll will do a final untangling of minor stuff, mainly one issue in the ancient era and a couple in the nanotech era.
Early part of tech tree doesn't have any arrow connection with rest of tech tree (bottom left) - this one starting with Language.
There are two techs where it and their requirement are in same column:
Trapping requiring Tracking and Hunting Tactics requiring Atlatl making.
Fixing those would be very difficult as you can't really move anything by X grid
Yes, that would require OR prereq somewhere so there would be arrow.I've been thinking, wouldn't it require the creation of an OR prereq somewhere in the prehistoric tech tree?
I have a way of solving this, but see my previous question first.