Heathcliff
Tactician
Any Temple of Artemis fans here, if you have marble?

Can't really think of a situation when I'd rather take ToA than failgold. Maybe on a big map, preferably with MoM so you can put the-pollution to a good use.
Except that Economics (for FM) obsoletes castles.Ok, so capital size might not be a thing to boost ToAr then.
Best city for ToAr is a coastal city, when one has GLH and playing the Carthagians and building that unique building for an extra trade route, while in free market and also having built a castle.![]()
Giving the wrong GP points, i never built TOA in occ tbh.Or in OCC game.
Giving the wrong GP points, i never built TOA in occ tbh.
IIRC the value of trade missions are based on how much a (theoretical) trade route between the city your Great Merchant is in and your capitol is/would be worth. So anything that boosts trade route income will boost the value of the trade mission, though exactly how all those modifiers work I couldn't say.
>
and GS>GM when you have every multiplier for
and none for
. Nor am I arguing that building ToA is good. It has a bad mix of GP useful only when you need a random GP, say, for your first Golden Age, if you can't have Music artist for that purpose. Pretty bad for OCC because you want your first GP to be a GS for Academy.
when you need it. Anyway, gpt is usually negligible compared to what one can get in tech trades. Also, the question of convenience and efficiency is very different for me. For example, it is a hell of an inconvenience when I have to put some
into a tech to trade it, and it costs me thousands of
when next turn the trading opportunity is gone and I missed it because I had no gold to pay the difference. Then I have to get to tech parity one way or another, because everyone has the same techs which I have + something else; not very efficient.A regular bulb-strategy to acquire a military tech leaves you deprived of a) production and b) research. Bulb, bulb, bulb : you reach a plateau. Then you can either have hammers or commerce : not both. It's the same trouble you get when you spend the game building Wealth : when you stop (to build units), then you lose your research power by lack of infrastructure.