• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Temple of Solomon - Spreads Judaism?

zeolite

Chieftain
Joined
Sep 18, 2007
Messages
88
This question is about all religious shrines. Sid's Tips says that the shrine spreads its religion but I'm confused about how it does this. Does it just increase the probability that the religion will spread to cities trading with this one, or reduce the number of turns it takes to spread to the other city? Can anyone clarify this?
 
From VoiceOfUnreason's Dona Es Religion (sp?) thread in the War Academy:

Spontaneous Conversion

At the end of each player's turn, each of his cities is checked against each religion to see if the city will spontaneously convert to that religion. To be eligible, the city must be free of religions, and must be Trade Network Connected to the holy city.

Very rarely, you will see the announcement that you have founded a religion, and immediately find that it has spread to other cities. This demonstrates the timing of the game mechanics; after you hit end turn, your research occurs, followed shortly thereafter by CvCity::doReligion. The technology splash screen appears after all of this, at the beginning of your subsequent turn. With truly unfortunate timing (and rather dubious prioritization), you could theoretically find that - having founded a religion - you have a converted city (immediate spread from the holy city) but ruins where your holy city may have briefly stood (were it razed by one of the opposing players.
Trade Network connected means almost what it sounds like; there must be a connection between the converted city and the holy city - that is, the cities must be part of the same plot group. Plot groups are determined by explicit routes (roads, railroads), and terrain routes (oceans, rivers, coastline). These latter types depend on which technologies have been discovered by the owner(s) of the cities. Why almost? Because cities can connect through a closed border.

Two factors determine the probability that the city will convert, given that it is connected to the holy city.

The first factor is plot distance, expressed as a percentage of the maximum possible plot distance on the map.

Two different distance terms are used in CIV. Step distance treats diagonals as one unit of distance. Plot distance treats them as roughly 1.5. When you watch a city expand its cultural borders, you are seeing it expand using plot distance
In an unmodded game, you'll observe about 10% per turn if you are in the immediate neighborhood of the holy city, falling off to 0.1% at the furthest corners of the map.

The second factor is the amount of influence the holy city has - the only building which affects the influence is the shrine, which doubles the probability that the religion will spread.

Although all of the religions are checked each turn, the test is interrupted if the city converts, so you will only see one spontaneous conversion in a city. The religions are checked in order, so there's a probably-not-perceptible bias in favor of Judaism.
 
I've seen cities convert many times that were not on a trade network.
 
I still dont get it how it spreads with the neighbours. With my cities It is o.k, I connect the holy city by roads with my cities and there it goes. But spreding it with the neighbours is a different ballgame. I was playing a multiplayer game with my friends. 4 of us and 8 computers, continent map. At the same time my friend founded budism and I got the hindusim. We were at the same continent. Still both of us were not conected to our neighbours by road. All at once budism started spreading like disease while not even my closest neighbours hot hiduism. The same scenario I am facing in some of my single player games, it is like AI determines one religion which will spread like mad and all others are not spreading at all (I was in that position with again hinduism in one of my single player game) where for no specific reason my religion got spread on almost all of the neighbours, and budism did not spread at all. Is there any sound mechanic in the game or is it a pure random thing?
 
I was playing a multiplayer game with my friends. 4 of us and 8 computers, continent map. At the same time my friend founded budism and I got the hindusim. We were at the same continent. Still both of us were not conected to our neighbours by road. All at once budism started spreading like disease while not even my closest neighbours hot hiduism.

Did your friend have a coastal city and you didn't? If I have understood nbcman's post correctly, and if the other Civs had sailing, they could connect all of their cities to your friend's holy city through his coastal city, allowing the religion to spread without a direct road connection between the Civs.
 
Did your friend have a coastal city and you didn't? If I have understood nbcman's post correctly, and if the other Civs had sailing, they could connect all of their cities to your friend's holy city through his coastal city, allowing the religion to spread without a direct road connection between the Civs.

Both of us had costal cities.
 
Both of us had costal cities.

But were both Holy Cities coastal cities? It appears that the Hindu holy city was either coastal or had a route to the coast but the Buddhist holy city may not have been coastal or had a route to the coast.
 
Back
Top Bottom