Term 4 - Governor's Council

I didnt think I applied???Want to reread that..( hint hint it was my next term plans)
 
Can the Governors/Minister of the inteior advise me as to what course of action to take in Toot uncommon?
 
library for specialists? I dunno. barracks might be nice too. I think that you have a couple of hills that could produce a few :hammers:s
 
I would focus on barracks. I don't think the city has the potential to benefit from a library at this point. Like most of our cities some workers need to develop the terrain.
 
barracks would be nice.. :) Your city will be important later on in a war against germany. Library will be helpful once its all improved.
 
Hmm, this Governor's Council appointing the next governor leaves us in a bit of a quandry. The "vote" to select a new governor must be private because it's affecting a citizen, but should be public because we don't want the government acting in secrecy.

The PM solution is the only viable one I guess, but keep this in mind for the next ruleset. :crazyeye:
 
I ran the vote via PM so it was private.

The SoW wants us have 6-8 Swordsmen and two Axemen by the time we go to war (which looks like it will be in 16-17 turns). Here is my proposal
BW: Spear, Chariot, Axe - 14 turns + 8 turns walking
MG: Archer, Axe, Sword - 12 turns + 6 turns walking
Abydos: Theater, Sword, Sword, Sword, Sword, Sword - 20 turns + 2 turns walking
(the first in each list is what they are currently working on)
This will give the SoW a Spear/Chariot stack for raiding, an extra Archer for defence somewhere, and 6 Swords and 2 Axes for city taking in 22 turns. Durring this time Toot Uncommon can work on it's Barracks. Anything I overlooked?
 
I'm just curious if MG can not only produce and walk faster if we are better suited to go axe/swords?

GeorgeOP I apologize for not being better informed on my city but my civ pc is on the blink (grrr) and I'm not sure what Mic's Gate looks like right now.

Is there any way I could have someone post some city screen pics in my thread? Any chops scheduled?
 
George, did you take into account the overflow shields?
 
Hey Whomper..check out the Info department..they have pics of you city. if You dont see what you want contact me via PM and tell me what you need. Oldbus or I can get it for you with out a problem.

By the way.. you guys are doing great..one thing..if we get iron switch all prodcution to swords.. They are more critical than axes right now.
 
I know this is dipping in the the future, but I would be interested in appling for govener of city #7 seeing as 7 is my favorite number. ;) Also by the time city #7 is founded/captured I'll should finnaly have my new copy of CIV
 
George, did you take into account the overflow shields?
Yes. I still have my work if you want to see it. I think I calculated everything correctly.

I'm just curious if MG can not only produce and walk faster if we are better suited to go axe/swords?
I don't quite understand your question. Can you rephrase?

if we get iron switch all prodcution to swords
MG will finish it's Archer in two turns. Iron (and Swords) will not be availabe for three turns. That's why they are making an Axe first. Also, Swordsmen cost 5 more hammers than Axe, so it will add one extra turn to chage BW Axe to Sword and add two extra turns to have MG make two Swords (one turn waiting for iron to be hooked up and one turn of production)
 
George..you look like you are on the ball and have everything thought out. I am glad you are in the position you are in.
 
Minister and governors..it seems that the last TC might have had some instructions not followed in build que. Please check and confirm that your instructions were followed.

MG is building a worker right now???? WHY???
Where are the swords?
 
I'm sorry Robboo. I was not at the turnchat and was under the impression the MoI controlled the build queue (which he said should be archer/axe/sword in his comments). I should have posted in the TC thread as well. :sad:
 
Hmm, does the MOI have the authority to set build queues if the Governor does not? I'm not sure ...

-- Ravensfire
 
Code of Laws said:
IIIC. The Powers and Duties of the Minister of Interior:
1. The Minister of the Interior shall be in control of all workers not assigned to Governors.
2. The Minister of the Interior shall designate any specialization of Cities
3. The Minister of the Interior shall designate how many units of each type to produce.
It may not have been clear to the turnplayer in George's post. It was in spoiler tags and I should've confirmed the same. My bad.
 
M'kay - but I'm not seeing one that says "The Minister of Interior may set build queues if the Governor does not set them."

We've got people complaining about the MOI queues not being followed, I need to figure out where it says, or implies, that the MOI can set build queues for cities.

From the section you quoted, 1 doesn't do it, we're not talking about workers. 2 is about declaring the specilization of a city, not the build queues. 3 just says that they can determine how many units should be built, not who actually builds them.

Generally, absent instructions from that leader, the DP has full control over that area. Something that I hope the Gov. Council works towards is reminding all Governors to post instructions.

-- Ravensfire
 
Can we get a look at the turn chat log to see if orders were given during the TC...in addition...some of my unit movement orders were not followed.

were others not followed??? working tiles and specialists?
 
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