Pre-KhaNESII: S.P.Q.R

Grandkhan

Telvanni Master Wizard
Joined
Nov 24, 2011
Messages
2,668
Location
Inside a mushroom
CURRENT STAGE: SEE POST #4

The year is 78BCE. Sulla, the dictator who showed the power of the Army in politics and ruled through sheer force of arms, is dead. He has reformed Rome, abolishing the title of Tribune of the Plebeians, and has now declared Rome's rule the sole prerogative of the Senate. But his reforms cost him dearly - he was assassinated by a furious plebeian, and the resulting riots almost plunged Rome once more into civil conflict. However, the Senate has stepped forth to reassert its power, and desperate to stave off another civil war, it has convened to elect a new set of Consuls. But how long can Rome's democracy survive, as dictatorship and war threatens on every flank?

The Republic of Rome
The Roman Republic is the organisation that all of you belong to. You are all representatives of the Republic, in its duty passed on by the Gods to bring civilisation to Europe and beyond, and create an Empire to stand the test of time.

The Republic is governed at any time by two Consuls and the Senate (the esteemed gentlepersons I see before me.) The consuls and senators have powers that are described below. Many of the consular powers pertain to the statistics of the Republic itself, which are explained below.

Example Stats said:
The Republic of Rome
Consuls: Gnaeus Pompeius (Alice), Marcus Licinius Crassus (Bob)
Funds: 25 (+125)
Legions:
Legio I (5000 Legionnaires) - Julius Caesar (Carol), Germania
Legio II (4800 Legionnaires) - Marcus Scipio (David), Transalpine Gaul
Legio III (5000 Legionnaires) - No Commander, Rome
Legio IV (3600 Legionnaires) - Julius Caesar (Carol), Germania

Consuls: The current consuls of the Republic. Players in parentheses.
Funds: The funds available in the Republic's Treasury. Republican Treasury funds are for recruiting legions, building buildings in Rome itself (which has no governor), and for Republic-wide policies (e.g. free Grain Laws.) Funds per turn are in parentheses.
Legions: the legions available to the Republic. First thing in a line is the name of the Legion. The second is the number of legionnaires in the Legion. Third is the Name of the commander of the Legion, fourth is the location of the Legion and its commander. If no commander is assigned to a legion, it is located in Rome and cannot move until a commander is assigned to it.

All the characters in KOTOR are the Senators of the Roman Republic. Characters have their own military, intrigue, and management ratings, traits, and possibly funds, holdings, and armies. An example character stats looks like this;

Name: Julius Caesar (Carol)
Location: Germania (CAMPAIGN)
Command: 4
Intrigue: 5
Management: 5
Governorships: Transalpine Gaul
Funds: 3 (+10)
Armies:
Legio I: 5000 Legionaries
Legio IV: 3600 Legionaries
Personal Army: 600 Auxiliaries, 100 Equites
Traits:
Talented Commander: +2 Command
Beloved By His Men: +1 Command
Great Orator: +1 Military, +2 Intrigue, +1 Management
Backroom Schemer: +2 Intrigue
Ex-Consul: +1 Intrigue, +1 Management
Good With Numbers: +1 Management
Stern Taxman: +1 Management
Corrupt: -1 Management

Name: Self explanatory. Player in parentheses.
Location: Where the character is currently located. If not on campaign, it will be in their governership province. If they do not have a governorship, it will be in Rome. If the character is on campaign, their location will be shown on the map as well, as a dot with a number next to it that will be relevant to a legend on the side of a map.
Military: The character's military score. Determines how good a commander he is, and partially determines your success in battle.
Intrigue: The character's intrigue score. Shows how good he is at the scheming and plotting of the Roman Republic. Determines diplomacy with NPC nations and assassinations.
Management: The character's management score. Shows how good a character is at managing the day to day running of a territory. Determines how much income a governor gets from a province
Governorships: What provinces a senator is governor of. Provinces provide income to the character.
Funds: How much money the character has. You spend your funds on provinces you are the governor of and recruiting soldiers in provinces you are the governor of, as well as some other policy you may think of.
Armies: The armies under the character's command. Legions are granted by order of the Senate, while personal forces are always under your command until you grant them to someone else. Armies follow you around absolutely - you cannot leave them behind to defend something, you must be with them at all times.
Traits: What traits your character possesses, which determine their score. They happen semi-randomly, but doing certain things can increase the chances of getting a trait. Traits can be good or bad. Some traits have 'hidden' bonuses that don't appear in the stats, and may come up at certain times. I'm not going to tell you which these are or when they happen until they do, but be aware.

Provinces

A sample province sheet looks like this;

Name: Transalpine Gaul
Governor: Julius Caeser (Carol)
Value: 4
Stability: 7
Buildings: Temple of Mercury, Large Barracks, Blacksmith, Archery Range, Marketplace, Port Facilities, Wooden Walls,

Name: Self explanatory
Governor: The governor of the province
Value: How much money the province provides to the Republic and the Governor. The amount of money to both the Republic and Governor is equal to: (Value*Management)/2
Stability: How stable the province is, out of 10.
Buildings: These are the buildings that can be built in a province. Buildings give certain bonuses to the builder or the governor of the province.

Spoiler List of buildings :

Temple of Mercury (30 Funds): Mercury blesses the province, making its merchants more profitable. Only one temple may be built in a province.
Temple of Artemis (30 Funds): Ceres blesses the province, making its fields richer. Only one temple may be built in a province.
Temple of Vulcan (30 Funds): Vulcan blesses the province, making its blacksmiths better. Only one temple may be built in a province.
Temple of Mars (30 Funds): Mars blesses the province, making its soldiers better in battle. Only one temple may be built in a province.
Temple of Minerva (30 Funds): Minerva blesses the province, making its citizens wiser. Only one temple may be built in a province.
Militia barracks (30 Funds): Allows you to build Militia.
Medium barracks (45 Funds): Allows you to build Auxilia. Requires Militia Barracks
Large Barracks (60 Funds): Allows you to build Veteran Auxilia. Requires Medium Barracks.
Javelin Range (30 Funds): Allows you to build Velites
Archery Range (45 Funds): Allows you to build Archers. Requires Javelin Range.
Stable (30 Funds): Allows you to build Scouts
Cavalry School (45 Funds): Allows you to build Equites. Requires Stable.
Blacksmith (45 Funds): Improves the quality of weapons built in the province.
Armoury (60 Funds): Improves the quality of weapons and armour built in the province further. Requires Blacksmith.
Market (45 Funds): Improves the value of the province.
Forum (60 Funds): Improves the value of the province further. Requires Market.
Port Facilities (45 Funds): Improves the value of the province by allowing sea and river trade.
Harbour (60 Funds): Improves the value of the province by allowing sea and river trade. Requires Port Facilities.
Arena (30 Funds): Improves public order.
Hippodrome (45 Funds): Improves public order further, allows the training of Charioteers. Requires Arena.
Colloseum (60 Funds): Improves public order further, allows the training of Gladiators. Requires Colloseum.
Wooden Walls (10 Funds): Improves defence if the city is besieged
Stone Walls (25 Funds): Improves defence if the city is besieged. Requires Wooden Walls.
Fortifications (45 Funds): Improves defence if the city is besieged, allows towers to return fire. Requires Stone Walls.
Tax Collector (30 Funds): Improves value of the province, reduces public order
Council House (45 Funds): Improves value of the province
Governor's Palace (60 Funds): Improves value of the province, improves public order


Units
Senators can build the following units.
Spoiler Units :

Militia (5 Funds for 300)
Auxilia (7 Funds for 300)
Veteran Auxilia (9 Funds for 300)
Velites (4 funds for 300)
Archers (6 funds for 300)
Scouts (7 Funds for 100)
Equites (9 Funds for 100)
Charioteers (11 Funds for 100)
Gladiators (9 Funds for 100)
Legions (45 Funds for 300. Can only be built in Rome. Can only be built from the Republic's Treasury.)


Senatorial Powers:

Senators have the following powers.
1) Every four seasons, they may vote in consular elections, UNLESS they are declared rebels, in secession, or on campaign.

2) Every four years, after Consular elections, they may propose and vote on laws. Laws are non-binding instructions on the functioning of the republic e.g. no armies in Roma province, all funds for the next 10 years must be put into armies, all senators must wear funny hats, etc. I will decide if something is a valid law or not - I don't want you guys screwing with the constitution much, if at all. Laws are non-binding, but thats only for character purposes - breaking a Law might bring the ire of the Republic and Senate upon you, so be warned. Its up to the players. Laws may also be 'resolutions'; that is, a formal request for the Consuls to do something in their bills. Resolutions are non-bonding, however, you may draw the ire of the other senators if you do not.

3) A senator may declare himself a Rebel. (see below)

4) A senator has full control over their personal funds and armies, unless such army is under the power of somebody else.

Voting on Laws

Voting on Laws is done by a simple Yes/No vote on every law. The law is passed if over 50% of people vote Yes. No senator who has a Legion at the time of voting or is a Rebel can vote.

Consuls

Every two years (4 Seasons, i.e. 4 turns), the Senate assembles in Rome to elect 2 Consuls. After the election of the Consuls, they must put out a Bill which contains the Republic Orders for each Season. Both Consuls must sign off on the final bill, and only one may be put out. Discussion on the bill may be public or private. The bill has the following powers.

Regular Powers: Will be done every year, in the form of a Bill.

1) Assign governorship to any character of any province.

2) Assign a Legion to the command of any character, and send him on Campaign.

3) Spend the Republican Treasury on whatever projects, including recruiting legions. Spending the Republican Treasury is done in Bills, and not in orders - (the Republic itself doesn't do orders, as its armies are under the control of Generals and its spending is done by bill). The Republic may also grant its funds on Senators to do with as they will, or alternatively it may specifically purchase buildings in provinces. It may also spend the treasury on improvements within Rome.

4) Send any senator as an envoy to an NPC nation.

5) Issue a declaration of war to an NPC nation.

6) Declare any character a rebel or declare their return to the fold.

7) Pass ingame policies and laws, eg. a limit on the size of farms, free all slaves, ban slavery as a whole, create new provinces, the creation of a Republic-wide bureaucracy for gladiatorial games… etc.

7) Issue non-binding instructions to characters.

Extraordinary Powers: Will come up at other times

8) Veto a law passed by the Senate (may be done by any one consul, after laws have been voted on)

9) Call on a vote for a Dictatorship. (must be signed off by both consuls, may be done at the start of the turn order, when Consuls declare their candidacy)

Any bill can be vetoed if one Consul requests a vote for a veto with a 75% majority. If so, no bill is published this season. If no compromise can be reached by the due date for bills, no bill is published and all terms from last bill apply.

Governorships
Provinces can be granted to governors as governorships. Having a governor improves the funds the province contributes to the Republic's treasury by a certain amount, depending on the character's management score. It also provides funds to the governor, depending on the province's wealth itself and the management score of the governor. Governorships are granted in bills by Consular appointment, and remain in place until a Bill specifically grants the governorship to another character. Governors are responsible for the management of their province, and have control over all spending and recruitment within the province, though it is done with their own funds. Will you grant the best provinces to the most talented managers in order to increase the Republic's wealth? Or will you trade governorships for favours and victory in elections? The choice is yours.
 
Armies and Legions
Legions are handed out to characters to command, to send them on Campaign. A Campaign is an attempt by a character to lead an army into battle against an enemy. Any character that is granted a Legion by the Senate is considered to be on Campaign, and cannot vote. Characters may also declare themselves on Campaign, and also cannot vote.

A Legion is distinct from a personal army. A Legion is one composed of Legionaires, which can only be built by the Roman Republic from their own treasury. Personal armies are composed of auxiliaries, archers, and equites, and can only be built from personal treasuries. Controlling a personal army means you still have full rights as a senator, but if you are in possession of a legion, you cannot vote, even if you are still in Rome. (This is to simulate cases such as Gaius Marius and his allies waiting for Sulla to leave for campaign before overthrowing the Optimates.) Legions are granted by Consular bill, and are taken away by Consular bills. They may also be passed to another character. Legions are under your full command. If the Consul attempts to take back your Legions, you may refuse, and they will continue to fight for you - however, this may have ramifications within the Senate...

Armies are under the total and completely loyal command of the commander, be it Legion or personal. A character may use an Army or do whatever he likes, even march on Rome or another character. Armies follow you wherever you go, unless told otherwise. However, armies cannot fight battles without being attached to a commander. So, you can, for example, leave your infantry behind in a province to pursue an enemy with your cavalry, but if the province is attacked they will merely hold out under siege and not attack the besiegers. You can send armies to other Senators without you, but they will not go on the offensive or sally or something unless under another General's command.

Battles are decided by partially by RNG and partially by the strategies characters lay out in their orders. Characters may die in battles - if so, they are removed from play.

Will you grant your enemies Legions to get them out of Rome to pass a bill they will not like? And will you use you Legion to march on Rome and replace a corrupt Consul? The choice is yours.

On Campaign
At the start of an Orders phase, a Senator (who does not have a Legion - Legion holders are automatically on campaign) may declare themselves 'On Campaign', meaning that they are marching with their personal army to war. Senators 'On Campaign' are unable to vote.

You may not declare yourself 'off campaign' until the start of the next Orders phase - that is, if you declare yourself On Campaign you can't vote in the next elections.

Recruitment

Armies are recruited from a province specifically. If you are a governor, then you may recruit soldiers from any provinces under your control (it is assumed that they are recruited and march to join you). If you do not control a province, you may still recruit soldiers from another province WITH THE PERMISSION OF A GOVERNOR.
Permission for a character to recruit from another governor's province must be included in the governor's orders. The option of recruiting from a a governor's province is only available to Senators without governorships - governors must recruit from their own provinces. You must be physically in a province to recruit from another governor's provinces (as such, you cannot recruit from two provinces if you control none of them).

Here is a sample of recruiting from another governor's province.
Spoiler Tiberius Gracchus' Orders :

…Travel to Transalpine Gaul…
…WIth permission from the Governor of Transalpine Gaul, Julius Caesar (Carol) spend 9 Funds on recruiting 100 Equites…


[SPOILER="Julius Caesar's Orders]
… grant permission for Tiberius Gracchus (Tim) to recruit from Transalpine Gaul.[/SPOILER]

Envoys
Envoys are characters specifically deputed by the Consuls to negotiate on behalf of the Roman Republic with Barbarian NPC nations. An Envoy will travel to the Barbarian government to negotiate with them, be it a peace treaty or an alliance. Any terms negotiated by an envoy are binding, whether the Consul agrees with the terms or not. Terms must be negotiated in private. (To avoid people setting a precedent for negotiating in public and hence removing the whole 'selling out opponents territory' thing from the game.) Will you use your position as an envoy to get the best deal you can get from the Barbarians? Or will you abuse it to sell away the lands of your enemies? The choice is yours.

NPCs
NPCs are non-Roman nations that cannot be playable by anyone, ever. They exist to be fought or bargained with by Senators. Only a designated envoy can negotiate with a Barbarian nation on behalf of the Republic. However, any Senator may conduct their own diplomacy on behalf of themselves only. Barbarian nations may come to you with offers, perhaps to betray their allies or to join with you in alliance.

Rebellion
A character may be declared in rebellion by the Consuls, or go into rebellion themselves by their own free will. A Rebel is free game for all characters. You may declare your rebellion at any time, effective immediately, but Consuls may only declare you a Rebel in a bill. Rebels cannot vote. You rebel with any army in your control at the time. On rebellion, a Rebel with a governor's position may try to take his province with him into rebellion. If enough people and their provinces are in rebellion and agree to do so, they may attempt to form a Government-in-Exile, which, if enough people agree to it, will have its own separate and private Senate thread.

A character can be rehabilitated from rebellion in one of two ways. Firstly, they may be welcomed back into the fold by a bill from a Consul. Secondly, a rebel may take Rome and, for the first year, be named a dictator. (See below).
A rebel may not be named as an envoy or a governor by the Consul, and must be rehabilitated first.

Dicatorship
A dictatorship is a state of government when one person is invested with all the powers of the Consul. The dictator may pass any bill, on his own, which cannot be vetoed.

There are two ways a dictatorship can come about. Firstly, if a rebel seizes Rome, then he is declared Dictator for 4 seasons. (This is mainly so he can declare all his enemies rebels and do whatever he wants to simulate a rebel actually seizing Rome.) The second way is for both Consuls, in an emergency, declare a vote for Dictatorship. The Consuls nominate any single senator (even one with an army) as Dictator, and hold a vote on whether to give the candidate dictatorial powers or not. Both Consuls must agree to the choice of Dictatorial candidate. If successful, the candidate is given dictatorial powers for 4 seasons. A dictator's term may be extended by a majority vote at the end of the term, which happens before consular elections if the dictator requests an extension of his powers.

Voting on Dictatorships
To vote for a dictatorship, senators must either vote for the Dictatorship or against the Dictatorship. No senator who is in possession of a Legion at the time of voting or is a Rebel can vote.

Assassinations
There is one other way to kill a senator outside of battle. You may attempt to assassinate a senator. To assassinate a senator, you must assemble a conspiracy of senators, all of which must include 'join assassination attempt on X' in their orders. The attempt may succeed or fail, depending on your influence score, but it is safe to say that having more people in a plot will make it more likely to be successful. However, be warned - the attempt may be revealed on failure or success.

Voting on Consuls
When a vote for a consul is called, you must signify that you are voting for ONE particular senator who is running for consul. The two senators who have the most votes will be the Consuls for the next four seasons. No senator who is in possession of a Legion at the time of voting or is a Rebel can vote.
 
Trials
In case of a particularly grievous act (namely, Treason Against the Republic), a trial of an offender may be called for. A trial is a BIG DEAL. The NES is halted while a trial is in effect. As a result, if I think the situation does not warrant a trial and that one would be frivolous, I will flat out veto a trial as mod.

Trials are called for by a Consul, after the revelation of serious wrongdoing by some party. For example, Julius Caesar (Carol) presents evidence that Tiberius Gracchus (Tim) was conspiring with the Germanians in order to 'accidentally' lose the Relief of Segesta, causing the province of Illyria to fall. This was a clearcut case of Treason against the Republic. In light of this news, Consul Gnaeus Pompeiius (Alice) calls for a Vote for a Trial against Tiberius Gracchus. Over 50% of the Senate must vote in favour of a Trial for it to go ahead. Alternatively, in the case of wrongdoing by BOTH Consuls, a Senator must call for a trial, at which point a Vote for a Trial happens.

If a Vote for a Trial is successful, the NES goes into 'Trial Mode.' First, a Prosecutor (selected by the Person who demanded the Trial) presents the case for guilt against the defendant, with any evidence he may have (there will be some time to gather evidence). Then, the Defendant (or his Lawyer, who he selects to represent him) presents the case for innocence. After this, I will take PM'd submissions for questions for the Defendant from any and all senators, which I will publish in a big post. The Defendant must answer these questions. After this, the Senate must vote on the Defendant's guilt. If above half the Senate votes that he is Guilty, the Defendant is found guilty by the Trial.

If guilty, the Defendant is punished by losing all his offices, his titles, his Legions, and his funds. His armies remain with him, however. A guilty verdict may be followed by the defendant being declared a rebel.

A note on Trials and Rebellions: A Trial may NOT be called on someone who just stopped being a Rebel. Trials are something that should START a Civil War, not as a punishment for people ending one. Trials are meant to be a really big deal, and show the breakdown in order in the Senate to the point that betrayal is happening. I don't expect more than one trial in the entire game, and that Trial will be the root of a gigantic civil war which will consume the entire Senate or something. So call your Trials wisely.

Changing the Constitution of the NES
You can't do it. Don't even bother. I will not let you. The senate is complex enough as is.

Turn Order
The turns go;
1. Consular Candidates declare candidacy (if at time for consular elections). [If previous consuls are calling for a vote on dictatorship, they do so now.]
2. Vote on Consuls
3. Senators propose laws
4. Senators vote on laws.
5. Consuls prepare bill.
6. Bill is published.
7. I request orders from each of you.
8. Update, go to Step 1.

An Example of Several Turns
1. Alice, Bob, Carol and David declare their candidacy for the Consulship.
2. Alice votes for herself, Bob votes for himself, Carol votes for herself, David votes for himself, Edward votes for Alice, Fred votes for Bob, Greg votes for Carol, Harry votes for David, Irene votes for Alice, Joe votes for Bob, Kerry votes for Alice. Alice and Bob win the elections are now consuls.
3. Fred proposes a law that bans cats in the Forum. Kerry proposes a law that all armies must march to Gaul immediately.
4. Senators vote on Fred and Kerry's laws. Freds fails to pass, but Kerry's passes.
5. Alice and Bob publish their bill for the season. Edward and Irene are given a Legion each in the bill.
6. Orders. Everybody builds things. Edward and Greg (who declares himself on campaign in the orders) march to Gaul, as per Kerry's law. Irene, however, decides to break the Law, and marches on Parthia instead.
7. Joe and Fred propose laws. Edward, Greg and Irene cannot vote, as they are on campaign and will not abandon their campaigns until the end of the season.

Ending the NES
This NES will end when I believe it has come to a fittingly dramatic conclusion; that is, when somebody has won a Civil War and is now functionally dictator for life, and their position is so secure that I may rule that they declare themselves Imperator. The resulting (lets face it, its going to be inevitable) civil war will likely be the climax of the NES, and the victors will be the 'winners' of the NES.
This is highly contextual, however, and if I judge that the NES still has potential to continue, then it will not be the end of the NES. For context, if history was this NES, Octavian's victory over Anthony would end the NES, but Caesar's over Pompey would not.

General Rules
IC-OOC arguments: I predict this might get pretty heated - I don't think in most NESes you are actively voting against each other or trying to sway hearts and minds. Please keep OOC statements polite, and maintain a very clear distinction between IC and OOC discussion.

Parties: Parties have no official status in this NES. You're welcome to create your own with logos and everything, but they have no effect on the core rules of the NES.

If you require any clarification on something, do not hesitate to ask. I'm doubt these rules are 100% comprehensive, and there may be something I have not elaborated on.

Armies: Each character only has one army, so overarching campaign strategies aren't really applicable here. In this case, what is applicable are battlefield tactics, which is something that I don't think comes up frequently in NESing. A sample military orders section would read something like;
"March north into Latium en-route to Rome. Engage in battle against the army of Lucius Crassus if he is present.
When battle is joined, arrange the Legio I in the front lines, flanked by the equites on the left flank. Arrange the velites in a skirmishing line in front of the Legio, and the archers in front of the velites. Attempt to harass the enemy army into charging our lines. When the enemy forces begin to charge, the velites and archers are to withdraw behind the Legio I, which prepares to take the blow of the charging enemies. When enemy forces are engaged against the Legio, the Equites come out of the flank to strike the rear of the enemy formation, causing chaos and trapping them between the hammer of the Equites and the anvil of the Legion. If victorious, pursue to the gates of Rome, and lay siege to the city."

Hints and Tips
Be wary about handing out all your Legions to your close allies - it means they can't vote for your legislation/dictatorship. Similarly, be wary of handing out all your Legions to your enemies, to get them out of the way - it might backfire on you too. Balance is key. Balance and luck, anyway.

I am contactable by PM, on #nes, or on my aim (though I'm rarely on aim) as grandkhanur.
 
What I want you to do now:

Without doubt, this is a very complicated ruleset. Also, I'm not 100% amazing at writing rulesets, so there most likely will be questions or things I haven't even thought of. Feel free to ask questions and stuff so that everything is clear, or tell me how I should rewrite the ruleset.

Secondly, and this is important. I need to work out a starting position. Please fill in the following entry form;

Name: the name of your Senator. A good Random Name Generator is here, and you can click the links below for some information about the names themselves and how you should refer to each other. The first one is particularly good.
Personal History: Some things about your personal history are set in stone. You must be a young, new senator - the old guard are either dead or in hiding from Sulla's proscriptions. However, you must write about what your Senator was doing in the Proscriptions (i.e. in hiding, bribed off an enemy, actively taking part), what his family did and has done for a living, your personal wealth, etc.

Let me know if you think of something else to add, but I'd rather not include too much stuff about political positions, etc. as those are meant to be fluid and change according to circumstances.

From these forms I will give your character some starting traits and work out how many people we have (and as such how many provinces the Republic will start with.)

YOU MAY NOW POST.
 
FIRST!!!!!!!!111one

Placidus Aurelius Cassiodorus, called Cassiodor.

Manlius Aurelius Laurentius had been a fearsome figure in the Senate - tall, gaunt, white-haired, with a casual glance that could kill a horse at twenty paces. His glare had been known to cause fire to rain down from the heavens. Two thirds of the Senae had been in awe of him, and different two thirds were absolutely terrified of him. Unfortunately, Sulla was neither, and Laurence was struck down by a legionnaire a head shorter than him.

Cassiodor, his successor, was called the Placid for his tendency not to involve himself in disputes, enjoying the good life instead. He'd been at his family's country villa, having a good time, when the nice soldiers went running around bloodying each other. Never thought much about it, until he returned to Rome and... y'know, turmoil and strife and a sudden Senate seat.

Cassiodor could have be called a member of the Old Guard if he'd been paying attention prior to now. The fact that he was a self-interested hedonist instead probably saved his life (for the first and last time). Besides his wife, though, his family is dead in various amusing ways, which has... left an impression on him. He'll be trying to straighten up, but, irritatingly, with the death of Sulla there is no one to avenge himself on.

The Aurelian family had been on the upper end of wealthy, but most of the movable wealth mysteriously disappeared when the soldiers raided the Aurelian Palace. Now Cassiodor is of low to moderate wealth, for a Senator (which may also have something to do with him trying to indulge less). I leave the exact figures for Grandkhan to determine.

He is 29 - in the prime of his life. His wife Anastasia is 17.


A request: Is there a map we can use for reference on the subject of Roman territories at the start? My searches reveal nothing.

Further: How many towns are there assumed to be in each province? Does building a barracks or market or whatever in mutiple cities confer additional benefits?
 
Name: Tiberius Tertinius Pachomius (erez87)
Personal History: Tiberius is a young new senator, on his first year at the senate. During Sulla's dictatorship he had been away in Athens. His father was afraid of the dictator and sent his son away to study in Athens while Sulla has done his deeds. Tiberius had conflicting thought of this. On the one hand he seemed to support the idea of a single ruler for Rome, for stability and growth, but on the other hand he had seen Sulla as an evil dictator who abused his powers. Tiberius Greek education in Philosophy and military will come in handy now that Sulla is dead and he arrived back in Rome as a senator. Sadly, most of his family has been killed during the dictatorship, with only his mother and sister being left over from his close family.

Good luck to Tiberius.
 
I am so up for this. Will do the character background thing later on tonight :)
 
Gnaeus Oppius Marsicus (Eltain)

Marsicus, the second and only remaining son of the recently deceased senator Suedius Lepidus Marsicus, was raised to manage his family's silver mines and estates in Hispania Citerior, where his father ruled in governorship before his murder.

At the time of his father and brother's murder by dissidents in or around Rome, he was called as a replacement for his father's seat in the Roman Senate.

As a young man, he was hidden from the public eye, as the sight of blood made him weak in the knee and loins, and he has had little military training to speak of. Thus, he is a total unknown to the Senate, and only upon his father's death did his birth come to light.
 
Showing interest. Character when I have time.
 
Aulus Mucia Laetonius

The Mucia family was, for generations, one of the largest landowners around the Rome, and had many influential senators within their household. Until Drusus Mucia Laetonius, Aulus's father. A drunkard and a gamble, he managed to single-handedly almost completely destroy the family's fortune because of his poor skill with money. Aulus, on the other hand, grew up to be a intelligent but cynical man, opportunistic at best, and cruel at worse. Some say he even killed his father to prevent him from loosing more money. The Proscription proved to be a blessing for Aulus, as he enthusiastically supported Sulla's goals to get the various rewards. Although still not the richest of senators, he has enough to fulfill his ambitions.

Please excuse any lack of understanding of Roman Life. I've always focused on later history. :p
 
We could be three people who knew each other in childhood in Rome. Were friends until the rise of Sulla when I begun to dislike Aulus for his support for Sulla, and Cassiodor I only knew as a guy who threw parties at young-hood.

Oops talonschild ;)
 
Er - I thought your name was Tiberius. I'm Cassiodor. But yeah, pretty much any other relationship is more important than that with the party boy. I've been peripheral, what can I say.

And by the sounds of it, since Cassiodor can't avenge himself on Sulla, he'll be looking for supporters. Aulus will have no love from Cassiodor (though of course we can cooperate if cooperation fall within the bounds of enlightened self-interest).


And further question - what if someone wants to give up command of a Legion in order to be able to vote? Or if the Senate wishes to transfer command from Senator A to Senator B?
 
I am very tempted to use just Latin this whole game, and provide translations :p

Name: Marcus Argetius Viator
Description: Marcus is the son of Tiberius Argetius Viator, who was a friend of Sulla and military officer until his untimely death. Marcus was born and raised in the city of Rome, and was taught at home by his father, who taught Marcus the ways of diplomacy and command. Marcus signed up for the Roman army at once, and was assigned to Sulla's personal legion. He quickly rose through the ranks, and eventually took an active role in the Second Mithridatic War under Sulla's command. He returned to Rome two years after its end, and began his political career right before Sulla's death. He helped carry out all of Sulla's wishes, and is now in the Senate, as per the wishes of his now dead father.
 
Non video nominem tui. Nomen mei iam est "Argetius."
Spoiler :
I did not see your name. My name is now "Argetius."
By the way, just so the mods don't get mad, include translations ;)
 
Top Bottom