Term 7 Domestic Thread

There is not many techs with 40% bonus, most have 20% and only one has bonus of 60% Writing.

I agree about HBR which brings to a question. What shall we research next?
I prefer Drama/Paper.
 
We also could adopt Slavery. I think each city must at least whip Granary asap.

To not use banned exploit I would not whip in cities with production modifiers (forges etc). If I recall Dave asked about the bug and it got banned.
 
Do you think it would be worthwhile taking into account the extra turn of anarchy and lost population.

Edit as for research, it would be good to fill in archery and HBR, since we will be able to get longbows soon and we need HBR for our UU.
We can trade for archery although i don't think it worth it for 1 turn of research and HBR is only 3 turns when i checked a while ago so it might be only 2 now.

Apart from those i would do paper
 
iirc correctly that exploit wasnt banned in this game but merely stated so everyone knew about it.
 
paper..get maps those will be important. And it will tell us if our "friends" at Piffle are serious about attacking Epsilon. If they want us to attack Epsilon they should have no problem giving us a map. Honestly..we dont have anything to hide BUT if we meet Epsilons in their map...we can see what they have been hiding in the relations screen.

Archery...since we have a tech beaker edge on some of our trades...maybe next time we trade we can throw in a request for archery.
 
iirc correctly that exploit wasnt banned in this game but merely stated so everyone knew about it.

That was my take on it also...too hard to tell a team they cant whip i na desperate situation.
 
Before i head off i have some screenshots from turn 125

Hej and Hello




And some Satellite view of our position in the globe and a view of Aloha



There is no domestic discussion on at the moment but if anyone has something to say,suggest or even request a screenshot then feel free to share.

I will see you all when i get back:)
 
Domestic issue concern GP.
We shall have GM in Aloha in 24 turns. What shall we do with it?

Here is my plan to get GM and GE in next 50 turns. Let Aloha finish its GM in 24 turns or before if we run merchant specialists, current GP cost is 100. Meanwhile Hej would build the Hanging Gardens and Forge, and would run an engineer specialist. GP cost at that time is 200 and we would product GE in 40 turns.

As for GM:
Cash in GM in one of Piffle's cities for gold. I would accompany it with a galley to avoid barbarians killing it.

As for GE:
Rush great project either Versailles or Taj Mahal. What ever is feasible at that moment.
 
I agree about piffle, the gold could be used to do a mass upgrade of horse archers to cossacks?
 
Firaxis nerfed upgrade costs in civ4. One horse archer upgrade would cost 230 gold is too much.
 
I'm back.

GM and GE idea sounds good to me. Versailles would be be a big bonus as it means we can save the FP for any territory we take from someone
 
I'm back.

GM and GE idea sounds good to me. Versailles would be be a big bonus as it means we can save the FP for any territory we take from someone



i think the taj is far more valuable, someone used this explanation with me, in effect it gives you two GA's, not only does it give you one but it stops someone else from having one, to me that is critical in this game :)
 
May be it's important to calculate how many hammers and how much commerce we would gain in GA. 8 turns in GA is a quite short period. Taj Mahal itself costs 700 hammers if we would gain 500 hammers or below in GA, imo GA would be a waste.

Versailles on the other hand stands till the game ends or until we'll be wiped out. [not going to happen :)]
Versailles allows palace jump also. If we can't build FP due not enough courthouses or for other reason. Generally I rarely build courthouses in my games.
 
I agree on courthouses primarily being a waste of time, however i disagree on how you interpret its worth. infact its worth double 500 hammers because it stops another team from gaining them hammers.
 
Doesn't a GA last longer on normal speed?
 
Since i play a lot on quick i'm pretty sure its 8 turns, unless world size comes into the equation as well, so normal should be longer than. Might have to go into world builder and check that.

Edit - nope guess i had it mixed up, quick is 6, normal 8, epic 10. For some reason i had it 8, 10, 12 in my mind:crazyeye: World size doesn't matter.

I don't know i still think Versailles is better overall if we are planning to go and take land off someone, then it means we can have two capitals in our land, say Aloha and Guten Tag then have the FP to put in a city we have taken off someone (probably Piffle). On the other hand if we are just planning to expand peacfully then the Taj might add up better because its a GA you can have without having to use more Great persons for a second, in other words we would get 16 turns of GA for 2 GP's

I don't know why BC thinks courthouses are a waste. I think they are really handy especially as the game goes on since inflation becomes a major part of the costs equation.
 
courthouses look at it like this, they come along at the same time as other buildings such as markets or grocers- quite a lot of time your cities arn't even developed enough to have all of the basics in by the time they come around.

Now say a city is raking in 10 gpt, which would increase on every pop growth by 2 gpt while it also has maintenance costs of 2 gpt increasing by 1 every 2 pops.

1 pop = 10 gpt -1 maintenance
2 pop 12 gpt -1 maintenance
3 pop 14 gpt -2 maintenance
4 pop 16 gpt -2 maintenance
5 pop 18 gpt -3 maintenance

would you rather build something that increases the gold output so infact what your getting is this.

1 pop= 12 gpt -1 maintenance
2 pop 15 gpt -1 maintenance
3 pop= 17/18 gpt - 2 maintenance
4 pop= 20 gpt -2 maintenance
5 pop 21/22 gpt - 3 maintenance.

or a building that just reduces costs by 1 or so every turn, i appreciate this isnt exactly how maintenance costs work but its a good indication of what a building for only 30 more shields can do compared to a building without one, i dont normally end up building courthouses until well into the 1000's ad, as other builds get prioritised over it.

the other benefit to building/popping the taj is that we can use the resulting GA to fast build versailles if need be...
 
BCLG100 said:
the other benefit to building/popping the taj is that we can use the resulting GA to fast build versailles if need be...

Or for mass building horses
 
courthouses look at it like this, they come along at the same time as other buildings such as markets or grocers- quite a lot of time your cities arn't even developed enough to have all of the basics in by the time they come around.

Now say a city is raking in 10 gpt, which would increase on every pop growth by 2 gpt while it also has maintenance costs of 2 gpt increasing by 1 every 2 pops.

1 pop = 10 gpt -1 maintenance
2 pop 12 gpt -1 maintenance
3 pop 14 gpt -2 maintenance
4 pop 16 gpt -2 maintenance
5 pop 18 gpt -3 maintenance

would you rather build something that increases the gold output so infact what your getting is this.

1 pop= 12 gpt -1 maintenance
2 pop 15 gpt -1 maintenance
3 pop= 17/18 gpt - 2 maintenance
4 pop= 20 gpt -2 maintenance
5 pop 21/22 gpt - 3 maintenance.

or a building that just reduces costs by 1 or so every turn, i appreciate this isnt exactly how maintenance costs work but its a good indication of what a building for only 30 more shields can do compared to a building without one, i dont normally end up building courthouses until well into the 1000's ad, as other builds get prioritised over it.

the other benefit to building/popping the taj is that we can use the resulting GA to fast build versailles if need be...

I think thats simplistic and inaccurate. First apart from the capital i do know of 1 pop 1 city that can rake in 10 gold, and after the first few cities the maintence cost go up. For example when Guten Tag was founded its was cost 3gpt in maintenece and was making 1 gpt.

While our more established cities wont need one for a while the newer outlying cities will soon, particularly one which wont be raking in lots of gold
 
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