Term I THE GREAT SEAFARING CULTURE AWAKENS

The problem with capturing the Colossus is that we then can't build any wonders unless we want to trigger a GA--which may be a good thing in one regard, but a bad thing in another, especially in the case that we lose a long wonder cascade and end up with a really expensive Library or something. (Not that there's anything wrong with libraries, just not 399 shields for one, please.)

There's one scenario where we might be able to use this to our advantage though, and timing is key to it. It involves having the Colossus in a nearby rival city, preferably part of a civ without Iron. Although nothing is decided tech-wise, it looks like we're going to shoot for Republic as far as government goes, and not too long after we get Map Making. So, we start building the Lighthouse, and while that's building(prior to completion), capture the Colossus and get Republic. Then one turn before the Lighthouse finishes, revolt, and then we get a GA the first 20 turns in Republic. This may not be such a good idea, but it's one possible scenario if there's an opportunity available. Probably the best time for a GA would be a few turns after the advent of Knights, but we're limited on wonder choices by that point. Most likely what'll be around is the Hanging Gardens, and within a few turns, Sistine's and/or Leo's. Small but still good chance of the Wall still being available. (Only problem is it's cheap and most likely NOT the last AA tech to be researched.)

Anyway, as I've said above, we really need to coordinate with the Technology department and try to push them towards certain techs. It seems like Map Making is a definite target though, since that'll almost certainly be a part of the larger game plan.

EDIT: Whoo, page 2!
 
The Great Wall, Hanging Gardens, or Sistene Chapel don't trigger a GA for commercial or seafaring civs.
 
Read it carefully, I said this is IF we capture the Colossus, then we have the option of triggering our GA "whenever we want to", although this is subject to the availability of wonders. Remember, if you possess wonders that add up to your civ's traits, then whenever you build ANY wonder your GA will be triggered.
 
While there is a finite chance that we could capture the Colossus, it's so small as to be negligible unless we make an effort to capture it.
 
Don't risk having to capture the Colossus all over the world.

Build Colossus and then either Great Library/Lighthouse. If possible build the Temple of Athena, otherwise focus on building just another culture to keep the cities together.

If we run into neighbors soon culture war them instead of worrying about Wonders.
 
I think we've already pretty much decided to NOT build the Colossus pre-government change, because much of the Golden Age bonus would be lost to despotism. And since the Colossus is cheap, most likely the AI will built it before we can change governments, even with any kind of slingshot.

However, should we happen to be at war with the AI that gets the Colossus, we do have a significant advantage: The Colossus city will be on the coast, and since we'll probably also have the Lighthouse by this time, this means we can shoot troops along the waterfront much faster than they can move their troops across land or water.

As far as general cultural policy goes, there seems to be much desire for a cultural victory of some sort, so I think it's a given that widespread temples is probably a good way to go, and fairly early on too. What I'd really like to see is a cultural war of sorts--pushing back enemy borders and flipping cities left and right throughout the whole game.
 
Wonder Strategy

With the present map, or present technology tree strategy and potential settlement policies and an Indian neighbor to the East. I would like to extend the Wonder Plan a bit.

For a major growth potential city inlands to the center we should build Maussoleum of Mausolos as we get Philosophy. We should also build a Lighthouse by the coast to maximize our seafaring capability at once, as we got a long coast to cover i order to add to the non-existant roads. Optionally we should consider Great Library if we develop in a certain way. This is my bid for wonder strategy.

I added tables in the beginning of this thread.
 
I think we should definitely build the Great Lighthouse. It will maximixe our sea trait and extend our sea exploration ability. The only other AA wonder i think we should go for though is the Great Library. On the higher levels it is really helpful to stay even with techs. It also lets us focus our funds on other stuff, like getting lux.
 
The Mausoleum is only 200 shields and allows us to expand a central city very fast, and cover our interior borders cultural needs, given our larger distance of cities inland.
 
Provolution said:
The Mausoleum is only 200 shields and allows us to expand a central city very fast, and cover our interior borders cultural needs, given our larger distance of cities inland.

You should coordinate this with where the next few cities are going to be. If we build a city next to their (Indian) borders and build a Mausoleum there, it'd be a culturaly powerhouse :). We could gain their cities without a war.
 
I agree with you 100 %, I planned for this wonder on the Indian border.
 
I would like to see a push to at least get temples in every other Indian border city. The earlier a culture flip occurs, the more it will benefit the receiver and the more it will hurt the other guy. Also, this will allow us to at least pursue a 12-tile-per-city settlement pattern and still have a solid border, as well as getting a lot of cultural resistance against other civs should we be at war later in the game (i.e. less cities flipping back). The only problem is balancing cultural needs with other building needs(such as MPs, workers, and settlers), and although we can plan now, we don't know exactly how things are going to pan out in the near future.
 
I am vehemently opposed to the allocation of shields to any wonder in the AA. Already we know our landmass is big enough to contain at least 3 civs since Ghandi must have learned pottery or Bronze working from another nation. If our landform turns out to be pangea then the waste of shields in building the lighthouse would be complete.

In my view, the discussion should turn to how and when we are going to trigger our GA. Trying to handbuild an AA wonder on Emperor level with 11 (I think) opponents is folly and I find it difficult to believe it is being considered by the consulate. If you are determined on this course of action I must demand a clear explanation of this action, since I believe it will have a severe and detrimental effect on the course of the game.
 
GOOD

Mapmaking won the technology poll. Now I will advocate for building the Lighthouse in a separate Discussion thread. Culturewise, I will propose to build Mausoleum on the Indian border. Combined, this will let us cover the long coast as well as sustain our cultural border to China.
 
GOOD

Lighthouse seems to win the Wonder Poll too. This will enable us to navally expand much faster and to reach around on this very huge and extremely narrow continent.
 
If we can, we should build Temple of Artemis. I'm not saying we should prioritise it in front of GL and other more useful wonders, but it would help a lot, especially for fighting the Indians culture.
 
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