Xerol
Emperor
The problem with capturing the Colossus is that we then can't build any wonders unless we want to trigger a GA--which may be a good thing in one regard, but a bad thing in another, especially in the case that we lose a long wonder cascade and end up with a really expensive Library or something. (Not that there's anything wrong with libraries, just not 399 shields for one, please.)
There's one scenario where we might be able to use this to our advantage though, and timing is key to it. It involves having the Colossus in a nearby rival city, preferably part of a civ without Iron. Although nothing is decided tech-wise, it looks like we're going to shoot for Republic as far as government goes, and not too long after we get Map Making. So, we start building the Lighthouse, and while that's building(prior to completion), capture the Colossus and get Republic. Then one turn before the Lighthouse finishes, revolt, and then we get a GA the first 20 turns in Republic. This may not be such a good idea, but it's one possible scenario if there's an opportunity available. Probably the best time for a GA would be a few turns after the advent of Knights, but we're limited on wonder choices by that point. Most likely what'll be around is the Hanging Gardens, and within a few turns, Sistine's and/or Leo's. Small but still good chance of the Wall still being available. (Only problem is it's cheap and most likely NOT the last AA tech to be researched.)
Anyway, as I've said above, we really need to coordinate with the Technology department and try to push them towards certain techs. It seems like Map Making is a definite target though, since that'll almost certainly be a part of the larger game plan.
EDIT: Whoo, page 2!
There's one scenario where we might be able to use this to our advantage though, and timing is key to it. It involves having the Colossus in a nearby rival city, preferably part of a civ without Iron. Although nothing is decided tech-wise, it looks like we're going to shoot for Republic as far as government goes, and not too long after we get Map Making. So, we start building the Lighthouse, and while that's building(prior to completion), capture the Colossus and get Republic. Then one turn before the Lighthouse finishes, revolt, and then we get a GA the first 20 turns in Republic. This may not be such a good idea, but it's one possible scenario if there's an opportunity available. Probably the best time for a GA would be a few turns after the advent of Knights, but we're limited on wonder choices by that point. Most likely what'll be around is the Hanging Gardens, and within a few turns, Sistine's and/or Leo's. Small but still good chance of the Wall still being available. (Only problem is it's cheap and most likely NOT the last AA tech to be researched.)
Anyway, as I've said above, we really need to coordinate with the Technology department and try to push them towards certain techs. It seems like Map Making is a definite target though, since that'll almost certainly be a part of the larger game plan.
EDIT: Whoo, page 2!