Terra (225x110)

Here is the first preview, of the Northern Hemisphere.
 
Flash, the terrain at least from a distance seams rugged. IE, the canada\america border. This appears to show tundra and grass land. Is this layout just a stepping stone in the completion of the process? Like a layout of the land vs. actual terrain layout? I just wouldn't like to see such blobb of terrain. The playing wouldn't be as fun.
 
It is just an outline. After I get the Southern Hemisphere squared away then I can do some straightening up of the terrain.
 
Sounds good Flash. I look forward to the asian pacific islands portion. I've always felt this area could be improved and be more strategic. ;)
 
I really hate to do this. But two changes has happened.
First, Hark's patch has made my comp better.
Second, My parents should be getting me a 256 MB GeForce 6200 card for Christmas.

What this means is that I can make a really awesome 200 x 95 map. I found my old map originals for the map I was making for civ 3. I think you all will really appreciate it.

I hope to have it mostly done next weekend.

P.S.
I want to give a huge thanks to Hark for his patch. It meant I could finally play with Aeric's map in the editor, so now I'm adventurous.
 
Now that I think about it could someone in Admin. please rename this tread to:

"Flash's Earth Map 200 x 95"

Thank You, I would really appreciate it.
 
Here are the map pics that will be the basis of the new map.
 
Here it is: My first Preview of my 200 x 100 map.

Any questions or comments?
 
Good, very detailed!

The lesser Antilles look a bit weird though. There is a land bridge from Venezuela to Haiti, while you can't sail from Bógota to Paramaribo without going all the way around Haiti.
I think islands are the biggest issue.. I miss Crete, Ireland and Britain don't seem to be in the correct proportions, maybe Hawaii and Sri Lanka could be just a little bigger.

But I admire your work, keep going! :goodjob:
 
Junuxx,
I'm doing as close to a map copy that I can by hand. that means some islands are so close that they get ansorbed into one landmass or into the nearest larger landmass. This map is as close to the original atlas as I can make it except for a few cases.

Also, I think europe will have desent room to make a few cities each.

After I get the base done, anyone can help fix it.

Thanks Junuxx.

P.s. England has some Islands attached.
 
I've been watching this thread since the first day it was created, have you any idea when it might be ready? any estimations?
PS: I do not mean to hurry you up;)
 
Well, the whole base should be done tonight. I'm finally on Christmas break. So I have to have it complete fairly quickly.

I do think it looks really realistic.

Anyone want to help "color" in terrain?

Another question. I have marked on my source maps various landmark mountain peaks. How do I use these in the editor?
 
Nice preview, Flash. :)

I was working on a 215 by 105 world map, which would have been similar to yours, I suppose. Turned out we were in a race, I guess? :mischief:

Well, your map looks awesome, and I can't wait to stop working on mine and start playing on yours! :D Congratulations, and keep up the great effort!
 
Flash1 said:
Junuxx,
I'm doing as close to a map copy that I can by hand. that means some islands are so close that they get ansorbed into one landmass or into the nearest larger landmass. This map is as close to the original atlas as I can make it except for a few cases.

Also, I think europe will have desent room to make a few cities each.

After I get the base done, anyone can help fix it.

Thanks Junuxx.

P.s. England has some Islands attached.

Of course, I understand that any rendition of a world map in 225x110 tiles has such issues. I don't mind that Scotland absorbed the Hebrides and that Corsica and Vancouver Island are parts of the mainland. The problem is passability for ships. It worries me that ships cannot pass the street of Malakka(between West-Malaysia and Sumatra). Neither can they sail around or between the Caribbean islands, they have to go around all of them.

I hope you know that in Civ 4, ships can't enter a tile diagonally if the other diagonal is a landbridge, unlike in Civ3.

L = land, W = water


WL
LW


Ships cannot go from the first W to the other.

In case you knew, don't take the 'basic' explanation as an offense, didn't know how to make it any clearer ;)
 
Junuxx,
Can't ships pass Diagonally between two water tiles? I knew they changed that in civ 3 so you couldn't. I didn't realize they couldn't in civ 4. I will have to rethink island placement after I'm done.
 
Gnostic,
Thanks for the comments. If Civ 4 didn't have such memory problems I would have gone with a 256 x 128 map.
 
Flash1 said:
Junuxx,
Can't ships pass Diagonally between two water tiles?

Yeah, that was what I was trying to say :crazyeye:

By the way, do you know the land ratio of your map? About 40%?
 
Junuxx,
According to mapview, I'm currently at 29.5% landmass.
 
Having used WB for a while, and having discarded a few maps, I can honestly say that sacrificing accuracy in terms of islands is probably never a bad idea.

My maps had larger islands.... Cuba, Hispaniola, Hawaii, Madagascar..... but the Antilles, Leewards, etc, I larger forsook or consolidated (I was going to have like two or three tiles for the entire Antilles, for example)

I think having more mainland room is vastly more important than island hopping. France deserves more than one city in France, you know? But that's just me ;)
 
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