Terra (225x110)

Gnostic,
I'm not sure how effecient civs will be in placing cities but I do think my europe is bigger than the other maps. But I'll find out during testing I suppose. And You're right. Land mass is more important than islands.
 
Cool, I think your Europe, based on the screenshots, will be fine. The AI will always be the AI, so I wouldn't sweat them.

I just got the hang of Rhye's BMP/WBS converter, and my world map project took a major leap forward. However, when I recently loaded the map to edit with WB, I got a memory allocation error. I'm thinking I broke the bank when it comes to RAM.... :( Therefore, I'm done.

Soo... it's all you, man. :)
 
Gnostic, I'm currently trying to improve my estimates on memory usage based on world sizes. So could you tell me your map's dimension and land ratio too, please ? ;)
 
Gnostic,
I'm doing all my work by hand. I'm using the grid overlay in paintshop over my map and then copy it by hand onto graph paper. I can then make any adjustments as necessary. Then I've been using mapview to plot out my map.

The process takes longer but I think I get a better quality product.

Oh, Of course this project couldn't of gotten started without Junuxx.
 
Flash, I was doing the same thing. :) Pencil and graph paper, followed by a 24-bit BMP map via Paint, and using this BMP with Rhye's converter to produce a workable WBS. I then used WB to fine-tune coastlines, add specific terrains, startinglocs, resources, etc. Rhye's 18 civ world map was my favorite world map so far, I just wanted something bigger :D

Junuxx, your Atlas program is awesome. :goodjob: My map dimensions were 225 by 115.... land mass ratio.... err... not quite sure... like I said, my last project went straight from Paint to Civ4's WB. I can check it out... where would I find such info? Would a guess suffice?

It's odd, because I was able this big map without issue a couple of times, and then, I get hit with a memory allocation error. I'll work on that.... I have a hard time giving up, even though Flash's map looks better. :) I'll finish mine to prove.. something... oh, yeah, that I hate giving up! :D
 
Junuxx, could it be possible to make Atlas less random? Maybe like being able to purposely edit a generated map using the utility itself?

Perhaps I'm lazy, but man, that would make mapmaking a LOT easier.
 
Finally,
Here is the full base map in preview.
 
Even though I think this base map is a real beauty(!!), I feel I have to stress that the land surface of Ireland (32477 square miles) is more than fives times that of Hawaii (6423 sq. miles), yet both get 4 squares. Poor Irish ;) Please add the 3 sea squares directly west of current Ireland to it. I'm sure that will make them feel better ;)
 
Junuxx,
I understand. Hawaii is about 7 islands connected. But I'll try to make Ireland a little bigger for you.

I'm glad someone thinks the map is beautiful. I have a lot more work to do. Keep up with the comments.
 
All,
I'm ready to place starting locations. For those civs with multi-leaders, any suggestions on who to choose?
 
Pick Washington for the Americans, no doubt. There's my two cents. Where's my change?
 
Gnostic78 said:
Junuxx, could it be possible to make Atlas less random? Maybe like being able to purposely edit a generated map using the utility itself?

Perhaps I'm lazy, but man, that would make mapmaking a LOT easier.

For editing maps I'd like to suggest MapView.

I'm not planning to include standard editing functions, sorry.
I was thinking, however, about selecting and regenerating rectangular parts of the map. That way you can place the continents more like you want.:)
 
I'm getting really excited for this map, I hope you'll be releasing it soon!;)
 
Flash1 said:
Finally,
Here is the full base map in preview.

Hi, this is a really good looking map.

But can you add in Lake Balkhash, Lake Baykal and Apal Sea (inland lakes in Asia)? They are very important landmarks in asia.

And some African lakes too.

Good work!
 
Karam,
Good news and bad news. Good News, I now have some help. Bad news is I took my family to my parents for the weekend to celebtate Christmas. Be back to work on the map on Monday.

As for the map, I tweaked the brightness level of the source map in paint shop. It helped tremendously with visualizing terrain. There are a lot of rivers on the map, which is great. And Alot of mountains. If I have one problem it is differentiating between hills and mountains. I am looking for a good natural resource map for placement of resources.

I'm going to need to test the map size after Christmas. I'm still hopeful for that Geforce FX 6200 card this weekend.

Genghis Kai,
I'm not familiar with the terrain you are inquiring about, but if it is on my source maps, then I can say more than likely. If not, I can probably find a place for them on the map.

This map will get done. I really want to use it too. If when it gets done and I can play a whole game on it without many problems, I will try to make this map even bigger.
 
I happy to say, I did get that video card I really wanted for Christmas. I just hope with it and the new patch that the map is playable.
 
Update.
Earlier I installed the new graphics card and new nvidia drivers.

I just finished loading the raw map into the world builder. And I had complete success. I could look at any place on the map without a problem. So there is still hope for playability. It loaded for me in about 35 seconds.
 
Gr8 Idea! I'll be using this map to make a Modern World Scenario when I get to finish my 'World Flags Project', thats if you don't mind ofcourse!:D
Eh, the world looks much better in terms of size and accuracy:) , Finally some places like Japan, Arabia and Spain will get some decent place to expand -peacefully-! Keep Going!
 
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