- A script producing a map with a "New World" and "Old World"
- Size : Small to Ludicrous (at 2:1 ratio)
- TSL : relative to Giant Earth coordinates
- Auto City Naming : relative to Giant Earth coordinates
- Resources placement: random, regional
- Option to spawn all Civilization on the "Old World"
- Option for "TSL" relative to real Earth coordinates, using the Giant Earth table
- Option for City auto-naming relative to real Earth coordinates, using the Giant Earth table
- Option for resources placement by regions (similar to the Giant Earth exclusion/exclusive placement)
- Option for Natural Wonders placement relative to real Earth position (with code to prepare some minimal terrains types around the NW)
- All luxuries are placed on the map, with a few exclusives to the New World (when using "Old World" start, works better with the option for resource placement by region)
- Multiple choices for the shape of the landmasses (two or multiples scripts) forming the Old World and the New World:
- Earth-like
- Pangea
- Continent
- Small Continent
- Large islands
- Islands
- Small Islands
- Sea
- Random (two scripts only)
- With the "Two Landmasses" selection, two additional options are available for the New World:
- Custom Values: Select the script base values
- Random Values: Randomize the script base values
- cephalo (Attenuation factors code from PerfectWorld)
- Firaxis (Island_Plates.lua)
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