Terra Map

Gedemon

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Super Moderator
Joined
Oct 4, 2004
Messages
12,682
Location
France
Clipboard-28.jpg
  • A script producing a map with a "New World" and "Old World"
  • Size : Small to Ludicrous (at 2:1 ratio)
  • TSL : relative to Giant Earth coordinates
  • Auto City Naming : relative to Giant Earth coordinates
  • Resources placement: random, regional
Features:

  • Option to spawn all Civilization on the "Old World"
  • Option for "TSL" relative to real Earth coordinates, using the Giant Earth table
  • Option for City auto-naming relative to real Earth coordinates, using the Giant Earth table
  • Option for resources placement by regions (similar to the Giant Earth exclusion/exclusive placement)
  • Option for Natural Wonders placement relative to real Earth position (with code to prepare some minimal terrains types around the NW)
  • All luxuries are placed on the map, with a few exclusives to the New World (when using "Old World" start, works better with the option for resource placement by region)
  • Multiple choices for the shape of the landmasses (two or multiples scripts) forming the Old World and the New World:
    • Earth-like
    • Pangea
    • Continent
    • Small Continent
    • Large islands
    • Islands
    • Small Islands
    • Sea
    • Random (two scripts only)
  • With the "Two Landmasses" selection, two additional options are available for the New World:
    • Custom Values: Select the script base values
    • Random Values: Randomize the script base values

00_continent_largeIslands.jpg
01_smallcont_smallislands.jpg
Clipboard-27.jpg
Clipboard-25.jpg

Credits:
  • cephalo (Attenuation factors code from PerfectWorld)
  • Firaxis (Island_Plates.lua)
 
Last edited:
A few other screens, from an Earth-shaped "Old World" + Continent "New World"

(it's also the map that has generated this starting position... but the logs have shown that it was the vanilla positionner that has selected this position, not mine, still planning a release *soon*)

nw1.jpg


nw2.jpg


I like when something I've coded surprise me... I mean, that Galapagos Lake, wow, and 4 rivers filling it ! wait...
nw3.jpg


Spoiler :
no, that's 2 going in and 2 going out !

nw4.jpg


in fact the "lake" was placed on 2 rivers path after they were generated... and now I'm pondering adding that as a general feature for map generation...
 
Rivers going out of lakes is perfect! Imo something Civilization has always missed.
 
Running into an issue when attempting to select the map type "Terra" where the game crashes. Sometimes with a locked screen, but always crashing. Is it not fully updated on Steam? It has these settings without manual download from your link above.
 
This has been a really fun addition, thanks! I am partial to Earth maps, so being able to adjust settings so things are only semi-recognizable is fantastic.
 
Thanks so much for this, I stopped playing Civ 6 until a Terra map came out, I really cant get into any other map type. Can't wait to play at the weekend!
 
Bon Jovi, Terrans!
I have come across an occasional glitch, where once in about every 8 fresh game
starts there are no luxuries on the Ynamp Terra maps.

I am only using Ynamp and some Add-On mods, specifically:
More CS for World, Cliffs of Dover Yield Tweak, Closer Cities,Smaller Map Blip.

I can provide screenshots and log files if that would be useful. (Of course, it
might be partly due to problems with the Fall patch.)

Apart from that minor annoyance, the game is very stable at new ludicrous size.
The maps are also great fun, and some are quite beautiful. (I suspect Gedemon is
not actually French, but Magrathean, like the award-winning luxury planet-
builder, Slartibartfast.)
 
Thanks, I'd like the logs when this happens, yes.

Always at Ludicrous size?
 
Thanks, I'd like the logs when this happens, yes.

Always at Ludicrous size?

Yes. And with all civs and dlcs, and abundant resources, which might be messing it up.
Do you need lua.log and modding.log, or others as well?
 
Just the lua for a start TIA
 
I didn't get a screenshot of the entire revealed map, but this shows that there
are no luxuries in a very wide area. (If I find one under autoplay, I'll attach
one another time.)

20171105092322_1.jpg
 

Attachments

Bad luck maybe, here's what's on the map from the log:
Code:
RESOURCE_CITRUS        placed = 18       
RESOURCE_COCOA        placed = 18       
RESOURCE_COFFEE        placed = 9       
RESOURCE_COTTON        placed = 18       
RESOURCE_DIAMONDS        placed = 9   
RESOURCE_DYES        placed = 8       
RESOURCE_FURS        placed = 18       
RESOURCE_GYPSUM        placed = 11       
RESOURCE_INCENSE        placed = 8       
RESOURCE_IVORY        placed = 11       
RESOURCE_JADE        placed = 17       
RESOURCE_MARBLE        placed = 17       
RESOURCE_MERCURY        placed = 9       
RESOURCE_SALT        placed = 9       
RESOURCE_SILK        placed = 11       
RESOURCE_SILVER        placed = 17       
RESOURCE_SPICES        placed = 8       
RESOURCE_SUGAR        placed = 9       
RESOURCE_TEA        placed = 17
RESOURCE_TOBACCO        placed = 11       
RESOURCE_TRUFFLES        placed = 9   
RESOURCE_WINE        placed = 8
 
Bad luck maybe, here's what's on the map from the log:
Code:
RESOURCE_CITRUS        placed = 18      
snip   
RESOURCE_WINE        placed = 8

Thanks. I also noticed those entries in the lua.log file.
I thought it might be unusual to get such bad luck once in every 8 to 10 games.
 
Yeah, if you were using the "exclude" option for resources, it could have pointed to a potential problem in the mod with your starting region (if you use TSL and Australia "every 8 to 10 games"), but from the log it seems that the option was of.
 
Yeah, if you were using the "exclude" option for resources, it could have pointed to a potential problem in the mod with your starting region (if you use TSL and Australia "every 8 to 10 games"), but from the log it seems that the option was of.

Of course, RNGs create "clumps", not homogenenous scattered points. I do get a
lot of starts with no luxuries nearby, but there are locations elsewhere with an
over-abundance.

OTOH, after hundreds of starts and dozens of games, the ludicrous size maps seem
rock stable. It was a very good decision to wind the size back to 200x100 hexes.

Most importantly, they are great fun, especially if you like exploring (and
don't mind losing 95% of your games at emperor level).
 
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