TowerWizard
Warlord
- Joined
- Aug 6, 2008
- Messages
- 274
Maybe my skills at thread-searching sucks, but I could not find this information: how can you control smog and water pollution on adjacent tiles? Does the improvements change these values?
Looking at tiles around my cities, I noticed that tiles with mines all had negative smog but positive water pollution values. Actually, every single tile around the city have large negative values for air pollution, and all of them have positive values for water pollution. Yet, looking at the city screen, air pollution is higher than water pollution in the city.
How is this stuff calculated? Does only tiles used bu the city factor in? What effect does population have? How bad is it to build a Tannery that adds +2 water pollution if the mine on a grassland forest/hill next to the city adds 98?
What effect does this stuff even have on the city? Btw I know how crime and disease work.
Looking at tiles around my cities, I noticed that tiles with mines all had negative smog but positive water pollution values. Actually, every single tile around the city have large negative values for air pollution, and all of them have positive values for water pollution. Yet, looking at the city screen, air pollution is higher than water pollution in the city.
How is this stuff calculated? Does only tiles used bu the city factor in? What effect does population have? How bad is it to build a Tannery that adds +2 water pollution if the mine on a grassland forest/hill next to the city adds 98?
What effect does this stuff even have on the city? Btw I know how crime and disease work.