Thunderbrd
C2C War Dog
I still think it'd be neat if we could have more than one potential resource (but no more than one in a given category) on a given plot, meaning you'd have to be rather selective about what improvement you build as it will guide which resource you access. Forts would be a bit tougher this way, but if we made the base fort not give access but rather allow for forts to be upgraded into 'fort with a mine' or 'fort with farms' for example, we could still use forts to guide these choices too.
Then some resources could be made more readily available. Not ALL resources should be tough to obtain, but even a common resource like salt would have regions where its tough to get domestically.
Then some resources could be made more readily available. Not ALL resources should be tough to obtain, but even a common resource like salt would have regions where its tough to get domestically.