Aussie_Lurker said:
Not only that, but US businessmen on the East Coast of the United States were frequent contributors to both Sinn Fein AND the IRA!
Hallelujah! I was going to make that same point myself. Yes, you heard it right - Americans supported the terrorist bombing of British civilians for years, possibly decades.
Trip said:
Compared to a shot of a 737 hitting the World Trade Center? No...
I'm sorry, but the death of roughly 3000 people in the WTC attacks pales in comparison to mass enslavement of tens of thousands (or more?) for slave labour in ancient times. The major difference is that it happened so long ago that it is no longer taboo. Before 9/11, the concept of hijacking passenger aircraft was not a taboo, and I imagine that with time it will become less of a taboo in the future, at least among some circles (there are obviously those today who coudn't care less, but they don't form one of the major game-playing communities in the world).
I think that some implementations of terrorism would not prove too much of a taboo for Civ4. But I also think that such possibilities could be worked in disuguised as other things. Civ2 had Barbs even in the modern era, when the whole world was settled. These could easily represent insurgents or the like. It also had the "plant nuclear device" and "poison water supply" options for Spies. I don't think these should have been left out from Civ3 - in fact, I wonder if it might have been left out for the primary reason that it is because it is basically goverment-backed terrorism.
I think these ideas should return in Civ4, along with some of the others suggested. The idea of being able to make a bombardment-style attack also reminds me of another idea - civil disorder automatically damaging units present in a city, to varying degrees. I guess the damage from both of these would remain for the next turn (the damage happens after HP is restored at the end of the turn), otherwise they might have little effect on the outcome of the game.
Personally, I think that spies completely desroying buildings and units is perfectly reasonable, and would represent activities like car-bombings. I think it might be wise to stop short of suicide bombings, be it for political reasons or simply so that you don't lose your lovely spy...
Some people could just as easily argue that the inclusion of nuclear weapons in the game is a taboo (Japan has a very large game-playing community). Even core concepts like Facism and razing cities are taboos to an extent. (Yet starving out a city's population is completely reasonable in terms of game reputation!)