Trip said:
My goodness, you've just reiterated my point!
Yes, it's taboo because it just happened. 3000 people is nothing compared to tens or hundreds of thousands or millions.
But that doesn't make it any less taboo or any more likely to be in the game.
That I agree with entirely
Refering to Ivan the Kulak's thread - in Civ2, the Guerilla was exactly that. After a certain point in the game (I always assumed it to be the discovery of guerilla warfare, for obvious reasons, but never had absolute proof) whenever a city was captured it would create a number of Guerillas (seemed to be roughly one per two population points), which could be troublesome to remove. They would sit on the terrain so that you couldn't use it, and pillage your improvements. The notable difference is that they belonged to the player who owned the city, they weren't barbs.
Personally, I think Guerillas have been created innacurately in terms of stats in both Civ2 and Civ3, and I disagree with your opinion that they should be attack heavy (nothing personal

). Guerillas might not be that good at defending themselves in combat, but they are typically good at hiding. When the conquering military tries to seek them out, they lay traps that can really soften up the attacker. I completely agree that they can be very destructive on the offense as well, often through the use of such traps, but I think their true power lies in the fact that they can sit in the terrain and make occasional hit-and-run attacks and are almost impossible to iradicate. (I must admit I'm thinking typically of VC guerillas here, although it seems to appy elsewhere.) This is why I believe they should be very good at defence - that said, I'd hate to see them used as city-defenders, that's uncharacteristic, so I'd be in favour of something like halving their defence stat when defending cities (and maybe even forts). But their ability to attack should no be underestimated either. Perhaps a bombardment-style attack (ideally one which allows them to kill units, like the Korean Hwacka (sp?)) would be a good way to represent their hit-and-run offensive tactics in Civ3? Whether or not this would be relevant to Civ4, I have no idea...
I'm not sure where I stand on movement, but I know the Civ2 Guerillas had a move of 1, but treated all terrain as roads (under Civ2 rules, this meant they could move up to three squares per turn, but if they moved and attacked they would attack at 2/3 or 1/3 strength - a concept I'm glad they removed!)
In fact, I think it might be appropriate to see more use of hit-and-run units in an appropriate manner in Civ3 in general (I don't agree with the Civ2 or Civ3 combat method in general, but I good god, I love the game!)