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[TOT] TES The Stormcloak Rebellion

Discussion in 'Civ2 - Scenario Creation' started by Dadais, Oct 16, 2020.

  1. Dadais

    Dadais Warlord

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    So,

    Lost unexpectingly my pet, couldn't put my heart into anything since yesterday.

    I gathered under the attached file the current progress made so far, as well as few ressources and working pictures.
    Please feel free to make it blosom if you have the passion for it.

    Otherwise, i shall put it back to life once recent events are digested. Thanks for undertanding.
     

    Attached Files:

  2. JPetroski

    JPetroski Deity

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    Very sorry for your loss. Take your time. It will be here.
     
    Dadais likes this.
  3. Dadais

    Dadais Warlord

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    I put my head in the evolution for ToTPP of my previous ToTscenario CasualWWiiEurope I let on a side few time ago to put heart and hand in this TES project.

    The little work left was bringing units to players, the big one building events.
    I'm then learning uses of lua with that EpicCasualWWiiEurope building the event.lua file, with as objectives the release of that scenario, allowing then getting back to the TES project with experience and basic understanding of this architecture & langage.

    /The event file shall not be that heavy (that's casual after all), with two or three special systems, only 718lines at the moment waiting for "Event Diplomatic Tech" and "Special Rebels Generation per region" to be implemented.
    Was also thinking of a "give back cities to original owner when taken" system between french&english and & nazi&italian while they're allied. I'll see if I put time in it or not.
     
    Last edited: Nov 22, 2020
  4. JPetroski

    JPetroski Deity

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    If you're going to be utilizing lua id invite you to go check out the Boudicca build thread in the Scenario League forum. @Prof. Garfield has put together a modular template there that we will be building Boudicca and would love your feedback.
     
  5. Patine

    Patine Deity

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    Oh, do you have a mechanic for the inordinate amount of local population ineligible for military service because they "took an arrow to the knee?" :p

    I will have look at this, though.
     
  6. Dadais

    Dadais Warlord

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    Last edited: Nov 24, 2020
  7. Dadais

    Dadais Warlord

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    Back on it, building missing underground tiles (while some wonderfull other may be used)
    As an exemple, not sure wether finished or not, as I may add some tiny shiny mushroom bringing a little blue glow over walls.
    TESUnitsSample.png
    Next stuff are Dwemer undergrounds.
     
  8. Dadais

    Dadais Warlord

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    Dwemer undergrounds are done, last terrain work now are for undergrounds bonuses.

    Took time for a winterhold College city design
    TESUnitsSample.png
    Or airbase design maybe...
    Could make more sense.

    I'll have to look for who provided the wonderfull roman coliseum and medieval dungeon pictures to add credit.
     
    Thorvald of Lym likes this.
  9. Dadais

    Dadais Warlord

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    Here's a first list of Factions contributing various interractions, events, benefits or losses, imposing choices or unexpected forces at doors, and bringing some alea to the game :

    TribalOrcs (Strongholds, good)
    AlikrCoterie (SwindlerDen, good)
    ThievesGuild (TheRift, neutral)
    EastEmpireCompany (Solitude, neutral) -imperials/thalmor

    BattlebornHouse (Whiterun, dark) -imperials
    x
    GrayManesHouse (Whiterun, good) -stromcloaks

    BlackBriarsHouse (TheRift, dark) -thievesGuild/darkBrotherhood/imperials
    x
    SnowShodHouse (TheRift, good)

    SilverBloodsHouse (Markath, dark) -stormcloaks
    ...more nord houses

    BlackbloodMarauders (BrokenOarGrotto, dark)
    ...more bandits groups

    DarkBrotherhood (Falkreath, dark)
    x
    PenitusOculatus (Solitude, good) -imperial

    TheCompanions (Whiterun, neutral)
    x
    SilverHands (Strongholds, neutral)

    VolkiharVampires (VolkiharCastle, dark)
    PiquineVampires (MorthalSwamp, dark)
    VulpinVampires (RedwaterDen, dark)
    x
    Dawnguard (FortDawnguard, good) -VigilantsOfStendarr
    VigilantsOfStendarr (Strongholds, good) -Dawnguard


    Some shall be added (some tribal reachmen, houses, bandits or rogue mage groups), some won't (like blades or greybeard), as the drake question shall be the dragonborn's. The dragonborn shall get in the list through.

    While some events born from the rpg quests shall arise to the "main power" of a Hold at alea times, I'd like to give each major power a chance to influence once a turn a hold, bringing various consequences. With 2 dialog box for humanplayer (first to choose Hold, second to choose according actions considering many factors) and a part aleas for IA.
     
    Last edited: Dec 4, 2020
    JPetroski likes this.
  10. Dadais

    Dadais Warlord

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    Half of undergrounds are drawn.
    Taking quite some time on it, evaluating what to draw and how.
    temp.png
     
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  11. Dadais

    Dadais Warlord

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    Undergrounds are painted. Some rapids are missing in the west yet.
    Got an issue to make spritgen work (for landscape units).

    May apply little changes (add "building" like stuff on tiles) to dwemer undergrounds.

    Files are here if one wanna have a look and discuss some choices.
    Event file shall not be triggered at the moment.
     

    Attached Files:

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