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Test IV Time - The Alternative World 2016-10-05

I did, the problem appears to be a file I don't have on my machine. Having the memory of a leaky bucket, I don't recall which file it is. Maybe if we could get Sid to agree to making old versions of Civilization open source.
try re-installing C3C. it that does not work, please tell me the error and I will see if it a file I can send you

I am still working away updating the Civilopedia for T4T so the workings of this mod are not so mysterious. however this involves updating hundreds of entries

UPDATE Nov 11, 2009

have finished a large part of the Civilopedia updates for T4T, now playing a game of Civ 4 BtS to see what additions in it can be added to T4T. eventually the four tech tree graphics will need to be updated for T4T, if nothing else to show the gov enabling and civ shift techs that were added after Stargate (or one of his helpers) created the four original tech trees. as far as I can tell Stargate is not active on the forums anymore, so my next release of T4T will be in a new thread and will integrate his work and mine into one mod (which is what everyone has been asking for anyway)

joelwest
 
Just tried playing this, another really good mod, but had trouble with the tech.
I played on Emperor, which is my standard playing level on civ (never like a game too easy lol). It's just that it's impossible to research a tech in less than 50 turns early on (I had to keep the lux slider up). AI's of course won't trade as I have nothing to give them, as a result they're in the 3rd age and I've not even got to Bronze working yet :-S
 
Finished my game now, just after posting the above, discovered how bad the AI's were at combat, defending with Archers etc, got Persia down to one city, took loads of techs in a peace treaty... discovered 6 civs on my continent, 6 civs on the other (suicide caravels) ended up miles ahead in tech by then, then won a cultural victory just after reaching Steam Power lol!
 
Joelwest,

Could you lump all the downloads etc into one? BTW, One download ("B") unzips as an empty folder.
 
The first parts of 2 huge files download here:

1. http://forums.civfanatics.com/uploads/56118/Test_IV_Time_v1.0_A.zip 9.58MB

Big problem; I download both archives, de-compress, and get empty folders. I don't think they're supposed to be empty.

Update: Okay, I decompressed the archives using Stuffit Expander instead and got the files I was supposed to. One problem, no biq. Shouldn't there be a biq?

And how do you install your terrain? I am all confuzzled.
 
Got the files downloaded and installed, only to get

attachment.php


Any suggestions?

Update: The entry "ICON_BUILDING_Buddhism" could not be found in the indicated PediaIcons.txt, or in the PediaIcons.txt for T4T itself
 

Attachments

  • Missing Buddhism.jpg
    Missing Buddhism.jpg
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If somebody could consolidate all the files into one package, it would be much appreciated. I just downloaded Joel West's "Civ 3 T4T mod add-on build 17X 11.08.07" and I'm quite lost as to where things are supposed to go.
 
I'm not so sure if that's possible, unless you have any idea how it would be?

i dont realy know if thats possible. I was wonering if you vets could try and add the source code to the game or something.
 
[The entry "ICON_BUILDING_Buddhism" could not be found in the indicated PediaIcons.txt, or in the PediaIcons.txt for T4T itself ]

search for icon_building something else in the PediaIcons.txt, copy that entry, rename it to ICON_BUILDING_Buddhism, if there is a corresponing graphics file, go to that folder, copy another file and rename it as well to match what is being looked for.
 
i dont realy know if thats possible. I was wonering if you vets could try and add the source code to the game or something.

As the source code for the game was never released, modifying the game to any extent outside of the editor is functionally impossible (bar some members' brief forays in to hex editing). You can't simply 'add' source code, as the source code is the base code with which the creators made the game.
 
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