TETurkhan Test of Time (Map & Mod)

I warned everyone I hadn't tested this out as much as I would have liked. Needless to say I am disappointed with the amount of mistakes there were :eek: Just kidding :D

But there were some real stupid errors.. and I have since corrected them...

here is the list of fixes:

1- (resource map)there were no settler units available with the resource map, so basically you started the game with only a worker... lots of fun huh? :D

2- (city mod)intro text has been added

3- (resource map) Babylonians didn't have a start position

4- (both M&M) pedia txt lines were missing certain keys causing errors

5- (city mod) game balance was way off, nuetrals far too powerful - gave normal civs units at begining and also enlarged city.

Few more things that don't come to mind at the moment...
I am testing the mod out now and its working fine...

Updated download is at the begining of this thread..
 
You edited the rules?:mad: :D

As long as you don't make an install program that overwrites files in civ3 that you'll never be able to find so you have to reinstall the game just to play a map (marlas) I'm fine.
 
Originally posted by teturkhan
I can replace an existing one but how do I add?

You've probably discovered by now that you can't. Having done an extensive graphics mod (Simply the Best Graphics Mod ;)), I don't see how you could add a terrain without supplying a lot of graphics files even if the code could support it.

BTW, congrats ;)
 
the Civilopedia you can add, it in no way should effect your other regullar games. It will however provide additional details than what comes regular with the game. The Pedia & diplomacy text file I would highly recommend backing up your original before putting them in.

thanks for the compliments, and know that I am still hard at work to fine tune this mod...
 
I dunno teturkhan The problem is No one Declared war on the 'Europeans' except me. I ended up taking over all of Europe before The Mediveal ages. Its a shame we cant set Diplo before hand. Perhaps a save game editor would help? I like the new civ's and I like how the Barbarians have workers, But now the Aztecs or 'Amerdians' are all powerfull and own half the world. . . Bottom line is Its fun And makes for interesting Gameplay, but its confusing all the same.
 
I was actually just thinking of that(diplomacy settings) a few moments ago. In Civ2 I had that option, but not so here. BTW you must be damn good to take out the Europeans, hell I always get sacked by their hordes of units they send after me. So now you own Europe and the rest of the regular Civs haven't done anything? Could you give some more details pls.

As for the Amerindians, they cannot build settlers, so their cities are limited in the New World, actually none of the Neutrals can settlers.

Hey PCHIghway could you send me your savegame?
that woudl be great help bud - thanks
email it to teturkhan@hotmail.com
 
okay Ill post it in a bit. To tell the truth I haven’t met the Amerindians, I got a map from some guy with That looked like Montezuma.
BTW you must be damn good to take out the Europeans
Well... er... for testing purposes I played on chieftain:D. even though Its fun, the plan completely backfired. Think Ill start a game on Monarch next time.
 
Well... er... for testing purposes I played on chieftain. even though Its fun, the plan completely backfired. Think Ill start a game on Monarch next time.
Thats too funny! :D


I played Romans and got roasted everytime by hordes of Europeans. I made a new improvement on it though to tip the balance more in favor of the regular Civs. One thing you touched on, the AI... hard to know how they will react in situation like this... all a matter of testing...
 
I figured it out!
I played Romans and got roasted every time by hordes of Europeans.
I checked out your map in the editor, There’s supposed to be a civ called the "Europeans" but in the chieftain game there. . . Wasn’t? I to, was the Romans, (my biggest trouble was the Mediterraneans) But there was no civ called Europeans? Then I decided to play a different game. And this time there were no Mediterraneans? no wonder it was so easy to take over Europe:lol:. Is this a glitch? It seems one is missing, to many civs perhaps?
Thats too funny!
Yeah, yeah, You just wait till Ptw comes out.
 
:D

When you set up your game, make sure all the new civs are included (this is for the city mod) - I have a feeling you did not include Mediterraneans in your game setup.

Altaics, Afroasiatics, Austroasiatics, Amerindians, Sino-Tibetans, Europeans, Mediterraneans and Indics. It is very important to have these civs because they represent almost all 250 cities. That also means you will not be able to play with all regular civs (at least until PTW comes out).

IF however you are playing the regular version, which is just the map, resources and my edited rules, you will not find any new civs or cities...

hope this helps.

One more point.. the city mod is a tough game, human player should be able to domination the new civs but I am not so sure about other AI... the idea with the new neutral civs is to have them pretty much out of the game near the end of the middle ages except maybe the Amerindians and Austroasiatics.
 
I have a feeling you did not include Mediterraneans in your game setup.
Most likely.

:D this is the best and most gameplay-historically accurate map\scn for Civ III, I’ve ever played:goodjob:. And as for the diplomacy, I think you could use a save game editor.
http://forums.civfanatics.com/showthread.php?s=&threadid=26034
you might want to check out the tutorial page in general, some pretty big movements going on there.



Btw, Is it possible to have to many Resources on the map at once? making some not load when the game starts?.
 
Thanks, its good to hear that I am going in the right direction with this M&M (Map & Mod). In saying that though, I want you to know I have already made substantial changes to further fine tune it and of course fix some stupid errors (:D). Even now, the download is somewhat outdated. I apologize for continually updated it like this, but like I said from the onset, this next while will be the test heavy part of the mod. IF any of you are reading this - don’t be turned off, you can still play the resource version of the map or even simpler - set the rules to default and you won’t have to test anything – almost all the testing now is being done with the City Version, the map itself is solid (so far :p).

One thing I want to ask you PCHighway, what did you think about the Egyptians having the Pyramids, the Greeks the Colossus and the Chinese the Great Wall of China right from the start of the Game? I originally wanted to leave those wonders available for anyone, but then thought that those three Wonders were so intertwined with the region that it’s only fitting to have them there.

Btw, Is it possible to have to many Resources on the map at once? making some not load when the game starts?.

No unfortunately I do not think there is a way to achieve what your asking. The good news however is that I will be taking out many of the bonus resources and instead making some super – bonus resources. As for the Strategic or Luxury, check out the excel sheet included in the download, it lists all the resources, what region they are located etc, If you want to reduce some of these then I highly recommend going over that chart first before doing so. Give me a bit of time on this front fore it is a priority for me also.

Hey I just wanted to say that I really appreciate your testing the mod PCHighway, the feedback you give is invaluable... and thanks for the tip about the diplomacy, that sure would enable me to better control those neutral Civs...
 
What I meant was: When I played as England, the game didn’t load The cows:confused:. I was stuck at size 2 until I expanded 3 times.

You know? I didn’t notice the wonder things? While it is rather unfair, I would suggest making one wonder per playable civ? maybe you should make the 'Europeans' and other neutral civs non-playable? The Chinese Great wall seems rather unfair as I got crushed by Those Pike-Vikings.
Hey I just wanted to say that I really appreciate your testing the mod PCHighway, the feedback you give is invaluable... and thanks for the tip about the diplomacy, that sure would enable me to better control those neutral Civs...
:D No problem, But Im happy you took it on yourself to make the mod, My Civ edit is filled with half finished mods. Thanks for making this great mod!:goodjob: Also a stroke of genius on your part making accelerated production on. Once again the workers as a bonus for the Barbs is a great plan.:enlighten
 
Now I don't know if you are going to like this or not but here it goes anyway...

what I did with the cows is as follows... there are two types... one that is comes out early in the game (ancient to middle ages or so) and another around the Industrial to modern eral.

The reason you did not sees those cows is because you did not hit the industrial era yet. Englands population experienced a boom during the industrial age thus the resources were placed accordingly to mimic growth that actually happened in history...

What I did was look through history, learn which cities grew at what times... and then placed resources with prereq. techs in the right time period.
 
Interesting idea! although, this almost means I can't get a settler, 'till the industrial age, maybe you should put in the Thames? that way I can get irrigation, to atleast allow a settler?
What I did was look through history, learn which cities grew at what times... and then placed resources with prereq. techs in the right time period.
Damn, you must have done alot of reasearch:eek:. Do you have any plans? things I should look into?
 
"Damn, you must have done alot of reasearch"
hi PCHighway, you have no idea how much! :D

I definately do need help. First let me upload the newest version for you, then if you could try each playable civ and see how they work out. I recommend playing each civ (aside from neutrals) up until 300AD. ONce done we could compare notes to see how they made out. Afterwards continue testing each game up until the Middle Ages are over etc.

I have so far tried Rome and Japan and both are working fine. As for England I am going to take a look at them see if I can give them a bit of a kick start, maybe settler unit from the begining - let me fix this and then I will upload the latest version.
 
Okay Ill download right away, and try Japan. You mentioned you might add units? I see the civ that replaces the Aztecs cant use horses or Iron, But the Jaguar has increased attack, There are alot of Aztec units you could add. I also noticed That the middle eastern civs couldn’t build Knights? :D YES! (the Egyptians are giving my English some trouble {Monarch Level!}, Now at least I can look forward to knights :egypt: ) If you are going to add units, I have a million. Unless your talking planes\tanks. And could give you advice, for instance, The Camel, Mameluke, Horse Archer, Arab Horseman or cataphract


Btw:Hey Teturkhan, do you know if they give warnings before someone gets Banned?
 
sorry PCHighway, I haven't uploaded it yet - give me until tommorow.

The Amerindians (Civ that replaces IRQ. & Aztecs) can build mounted warriors but only until later in the industrial era, up until that point they cannot build any horsemen)... the horse resources is timed to show up in american in that age and not before...

As for the units, they must be original meaning they cannot be coversions from other games.

Banned? I am pretty sure they would warn you first.
 
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