nowisforever
Chieftain
I'm glad to hear about the rivers...
My only question now, would be how far north are you planning on making the Mississippi navigable? For accuracy's sake (which I understand and appreciate to be one of the driving forces behind this mod, the Mississippi is not generally navigable beyond the city of Saint Cloud, MN (for practical reasons, scale would put that on or one tile NW of Minneapolis on your incredibly well-done world map). The reasons for this are two-fold. First, for a long time a natural feature known as Saint Anthony Falls made Minneapolis the northernmost endpoint of any commercially significant river traffic (larger than a canoe, that is). Second, even with lock and dam technologies, the river is neither wide nor deep enough north of Saint Cloud to support even barges, with their (relatively) shallow draft.
And yes, gunburned, I do realize that I can adapt the mod to my own preferences (I confess to having made minor adjustments in the past, for the sake of accuracy and perceived playability); however, my concern in these posts reflects more on my desire to help with the viability and accuracy of the mod as whole so that everyone can benefit from the realism, and not just me
And now, that having been said... another monkey wrench: The FormerSoviet Republics
Regarding this topic, and the prevalence of diametrically opposed ideologies and alliances throughout history, how will events such as the break-up of the Communist Soviet state into the smaller Federation and satellite nations occur? Is this considered to be a "powerful force of history" in specific, much akin to Rome's ultimate destruction of Carthage, or is it reflected more on a general level, not specifically related to later-game Russia?
Of course, the Modern-era start would probably have relevant events built-in, now that I think on it. However, would similar "historical gravity" be applied to a player who has played from Ancient or even an Industrial Age start, once they reach a relevant "trigger" or technological level?
Then again, maybe I shouldn't beg for too many plot-spoilers... After all, half the fun is in discovering how it all works out (the mod, I mean) and finding all the surprises in it.
And, by the way, who else thinks that
looks like a bouncing poo?
My only question now, would be how far north are you planning on making the Mississippi navigable? For accuracy's sake (which I understand and appreciate to be one of the driving forces behind this mod, the Mississippi is not generally navigable beyond the city of Saint Cloud, MN (for practical reasons, scale would put that on or one tile NW of Minneapolis on your incredibly well-done world map). The reasons for this are two-fold. First, for a long time a natural feature known as Saint Anthony Falls made Minneapolis the northernmost endpoint of any commercially significant river traffic (larger than a canoe, that is). Second, even with lock and dam technologies, the river is neither wide nor deep enough north of Saint Cloud to support even barges, with their (relatively) shallow draft.
And yes, gunburned, I do realize that I can adapt the mod to my own preferences (I confess to having made minor adjustments in the past, for the sake of accuracy and perceived playability); however, my concern in these posts reflects more on my desire to help with the viability and accuracy of the mod as whole so that everyone can benefit from the realism, and not just me

And now, that having been said... another monkey wrench: The FormerSoviet Republics
Regarding this topic, and the prevalence of diametrically opposed ideologies and alliances throughout history, how will events such as the break-up of the Communist Soviet state into the smaller Federation and satellite nations occur? Is this considered to be a "powerful force of history" in specific, much akin to Rome's ultimate destruction of Carthage, or is it reflected more on a general level, not specifically related to later-game Russia?
Of course, the Modern-era start would probably have relevant events built-in, now that I think on it. However, would similar "historical gravity" be applied to a player who has played from Ancient or even an Industrial Age start, once they reach a relevant "trigger" or technological level?
Then again, maybe I shouldn't beg for too many plot-spoilers... After all, half the fun is in discovering how it all works out (the mod, I mean) and finding all the surprises in it.
And, by the way, who else thinks that
