TETurkhan Test of Time (Map & Mod)

Problem with neutrals is that the AI plays them hard - in the end they become anything but neutral. All my attempts to curb this have failed.

Should I keep them in for the update of this version? You help me decide - what are your thoughts on this - and how have your games playing the mod come along?

let me know and I will edit it accordingly.
 
Well. . . To tell you the truth I have only played and finished about two GWM games. but your right, that aren’t very 'neutral'. Have you tried playing around with the 'build often' and 'never build' options for civs? You might be able to do something there, like the neutral civs can never build happiness:satan:. (I had a rather difficult game were the Europeans joined forces with the Altaics and crushed me) My advice would be to take them out. And put them aside, perhaps to add them later.
 
:lol: Nah, how else would I get my post count up? Have you decided on the civs?
 
Actually I am still spending time on the PTW version - the update for it.

Do you recall the American Idea? Where they would be stuck on Bermuda Island until the age of sail, when I woudl give them ships and cheap settlers - to facilitate thier expansion. The problem with that was, who in the heck would want to play them up until that point? That would be the most boring game ever.

And that was the reason I didn't include them in the PTW version. But now I got to thinking, maybe I should make an american version - call it TETurkhan: American Destiny

Have everyone start out in the late middle ages. America with one city - New York. The hard part would be to adjust the cities and Civs. Celts were no where to be found by the industrial age, not as a state anyways. I could however just use the current city version but bring everyones techs to the industrial age.


Do you have any thoughts on the PC?
 
TET- TETurkhan: American Destiny
:hmm:. . . . It could work, but then maybe not. You would have to shape the entire scenario around the person playing as the Americans. It’s a plan. If you feel like you need to some makeup for leaving them out, then sure. However. I would make the Natives Americans, start in the ancient ages :eek:. but, make them scientific, or click 'build science often' so they could get some riflemen, soon????
 
Already got the basic guidelines ready - the game will start in 1500, the age of exploration, colonization etc... Americans will have to fight English for Indpendence... the Incas the Spanish and so on..

should be interesting :)
 
teturkhan- should be interesting:)
Certainly sounds like it;). But how will you do the set diplomacy? How is the Scn. going?
 
The Mod is awesome. I am very pleased with how it turned out. As for diplomacy - I came up with a few innovative tricks to initiate and guide diplomatic relations.

If you thought this map and mod were good, you are going to be totally up on the next version.
 
teturkhan- If you thought this map and mod were good, you are going to be totally up on the next version.
:D New units? That would be cool.
teturkhan- I came up with a few innovative tricks to initiate and guide diplomatic relations.
Is it the governments? I made an Irish mod, and the only way to get Ulster to start a war with the rest of Ireland, was to make two governments, and make the civs hate, or 'shun' each others government, then I made the oppressing civ's, aggressiveness on max.

It sounds like it is coming together, and you sound happy with it. I'll have to keep my eyes riveted to the Completed Scenario section, for this ones Release.
 
- over 80 new units

- 42 different resources

- 31 different Civs: Poland, Tibet, Abyssinian (Ethiopian), Khmer (Cambodian), Majapahits (Indonesian), Hungary & the Songhai (Present day Mali).

-religion now plays a factor

ONLY ONE "TEMPORARY" PROBLEM: playing on a giga sized map with 31 Civs is only feesable if you have a fast computer. I have done everything to reduce the wait time between turns but its still substantial. The solution: get a faster PC :D, drop the amount of Civs in one game or try some options like regicide etc.
 
teturkhan-
- over 80 new units
Holy Crap:eek: 80 eh? Will these be on the PtW disk? Or will they have to be downloaded?
teturkhan-
- 42 different resources

- 31 different Civs: Poland, Tibet, Abyssinian (Ethiopian), Khmer (Cambodian), Majapahits (Indonesian), Hungary & the Songhai (Present day Mali).

teturkhan-
-religion now plays a factor
Thought so;). I you changed what I think you did, you might want to alter the Tech tree a little.
 
I like this map very much. I only have a problem with antarctica..

1) It's way 2 big
2) I would like to see this map withouth Antarctica because it has no value in history. (without it, the mini map would become a bit clearer 2)
 
Yes I know it looks far too big - but no 2 dimensional map can ever give a correct image our world. There is always some level of distortion and the question comes down to where you want to see this distortion? There are a variety of different looking maps based on different projections. My thoughts were that since antarctica is barren and doesn't really effect gameplay that would be the ideal place to stretch it out etc.

Just keep in mind no map you see anywhere is going to give you a exact image of the world unless its done on a sphere.
 
Of course its not just Antarctica that gets distorted in that projection. :P As we have dicussed on numerous occasions Tet, that projection completely distorts the the continents as you move further from the equator. Greenland should not be the same size as South America, and the north coast North America and Asia should not be that distended. Its just not what the continents look like. The distortion in the southern hemisphere is less noticeable due to the lack of large land masses, excluding Antarctica of course.

That being said, this is the best map of this size, and is an amazingly accurate rendition of the earth using this particular projection. The attention to detail is amazing. And the love and affection that the creator felt for his subject matter, and his desire to perfectly replicate the given map projection are evident in the end product.

As Tet has said, there will always be some level of distortion with a flat image attempting to portray a spherical object.
 
The New TETurkhan Map & Mod will be posted this wednesday right here in this thread. At that time you can expect new snapshots of the map, details on the mod and of course the full download!

Only one catch - it is only compatible with PTW - so get to your stores and pick up the Game!!!

(Response to previous post) Thanx for the words of praise Kalel - especially when its coming from the creator of Double your Pleasure!
 
Wow. I am in AWE of your map. I have never seen a map so extremely accurate!!!

Question: i am curious of your "multiplayer" version of your map, PTW Mod Version and how you have dinosaur units on a screenshot.
Do you have PTW already??? Your modding seems so advanced. I assume the latest version will be shipped with PTW.

Also, Tell me more about the new units you intend to have on your mod.

Too bad i have a slow computer... :(
I'd love to maximize gameplay on this amazing mod!! :goodjob:
 
Is your latest newer than the version on the PTW disk?

Do you have a version of your map with "standard" resources?
 
This mod is on the PTW disk. I am afriad you need to purchase the disk to play the mod.

To answer the questions:

Is your latest newer than the version on the PTW disk? - warpstorm

Yes it is, infact there are substancial differences. Once you purchase the PTW Disk you will need to download this update for it.

Also, Tell me more about the new units you intend to have on your mod. - Tammi

Here are some new units & Tammi, you don't have to worry about the speed of your computer - its all a matter of making the right choices when you set up the game. You can choose regicide, less Civs or even play on a smaller map. There is a "Just Mod" version that you choose the map etc - these options should remedy any speed issues you have. However if you like to play with 31 Civs, on my world map with cities :D thats a different story.

Shofar Warriors, Israelites, these warriors were the ones that brought down the walls of Jericho. When they fight you can hear their horns blasting striking fear into their enemies! To build Shofar warriors you need both pieces (resources) of the Ark of the Covenant, one is located right besides present day Jerusalem and the other in around Sinai Peninsula (Egyptian territory). Only one problem, Christians and Muslims also have their elite religious warriors. The Christians have Templar Knights and the Muslims Ghazi Holy Warriors. They also required relics, and one of the relics they need is also around Jerusalem.

Pirates, over 12 of the most fearsome pirates who ever sailed the Seas are in the game. They have their own unique ships, and absolutely terrorize the Oceans of the world.

Lost World, in the remotest parts of the jungle, where few men have traveled lives a few remnants of a forgotten age... Dinosaurs!

The King is still alive, rumor has it he was seen somewhere in the desert around Las Vegas. Go grab a show if you’re in the neighborhood.

Those are all the details I will give for now, don’t forget, download the update when it’s put up – this will update the version that is on the PTW disk.

(Also note that the older version of the Mod will be terminated at the end of the week)
 
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