TGOM03 - Celts in Space (C3C Demi-god)

Bede

Deity
Joined
Oct 24, 2003
Messages
8,160
Location
Cape Cod
Hiawatha is happily drinking schanpps and Pilsener in the Party Lounge on his way to AlphaC [party] , but back on Earth the quest for the stars continues. :shakehead

Here is the start

start.jpg


Settings:

Barbarians: RESTLESS.

Climate: NORMAL.

LandForm: CONTINENTS.

Map Size: STANDARD.

Ocean Coverage: 70%.

Temperature: TEMPERATE.

World Age: 5 BILLION YEARS.

World seed: 301147627

PLAYERS:
Celts (Human player)
Hittites
Babylon
Inca
Carthage
America
Japan
France

This was the first start rolled with random opponents and the world settings you see above. Interesting mix.


Roster (not playing order):
gmaharriet
eotinb
General Mayhem
scoutsout
Bede

...and the usual crowd of lurkers, hangers-on and drinking buddies!
 
Reporting for duty! :salute:

This ought to be interesting...Brother Bede leading a tribe that lends itself to temple building.

Are we going to do any research to start this out? Min on Myst, or just try to buy techs? The need to buy techs is going to make it tough to save up any gold for a warriors-to-Gallic Swords gambit... which would be tough to pull off at this level anyway...

I can't tell from the screenshot... is the settler standing on a BG? I hate moving settlers and I hate settling on BG....
 
Checking in. :)

Sure looks like a BG under his foot, doesn't it? Moving to the other side of the river would miss popping the hut with the settler, and any other move would make us a tile from the ocean. Still, it looks like a good beginning for setting up a settler factory.
 
Yeah, he's standing on a BG, so move him 1NE.

I think an unconventional approach might work.

Beeline to Monarchy just as fast as we can. Build the military for a late AA, early MA GS rush to take all of the continent, then go to Democracy for the last push into the Modern Era and the launch.

I would like to see 20 towns by 1000BC so that means settlers spawning everywhere.

I would really like to launch by 1400AD.....
 
Bede said:
Yeah, he's standing on a BG, so move him 1NE.
You think NE? I was thinking NW...though that could be a BG under the forest...if there's usable stuff to the NW, the worker might save a move by being able to walk through the city. Plus we pop the goody hut before the Hittite/American/Incan scout shows up.
I think an unconventional approach might work.
I think an unconventional approach will probably be necessary... as is so often the case in games hosted by you, Brother Bede. Being religious, the beeline to Monarchy could prove powerful, especially if we can get into it fairly early.

And I'd like to have a shiny new rocket launcher to go with that settler...:mischief:

...but it's early for that yet. :p The 20 towns, OTOH... that's something we can get to work on in short order.
 
Build the military for a late AA, early MA GS rush to take all of the continent,
Ah, I see. Another nice peaceful builder's SS game. :p
 
Checking in. I'm with bede on the move direction, and pop the hut with the worker. I really hope that both inca and hittites aren't on our continent...
 
scoutsout said:
You think NE? I was thinking NW...though that could be a BG under the forest...

With an AGRI nation by a river I like to hug trees as much as I can, so I would be inclined to preserve the near forest by the river and chop the one further out for the granary when the time comes. However, since we don't know Alphabet being on a coast is not much of an advantage right now.

But after considering all the permutations 1NE looks best to me. There is cheap gold in those coastal tiles and with the 3fpt city center we can afford to have somebody fishing

The General said:
Checking in. I'm with bede on the move direction, and pop the hut with the worker. I really hope that both inca and hittites aren't on our continent...

Not bad. Burns two worker turns but might bust some fog for us, or pull some gold.

gmaH said:
Ah, I see. Another nice peaceful builder's SS game.

One of the things about Demigod is you have to go to war early to secure lebensraum. The AI unit count at the start inlcudes an extra settler as well as 6 defenders (warriors or spears depending on starting tech) and 3 attackers (warriors or archers depending), so they will have two towns down in short order and be wandering the map looking for barbarians to kill.
 
Bede said:
One of the things about Demigod is you have to go to war early to secure lebensraum. The AI unit count at the start inlcudes an extra settler as well as 6 defenders (warriors or spears depending on starting tech) and 3 attackers (warriors or archers depending), so they will have two towns down in short order and be wandering the map looking for barbarians to kill.
Actually, I'm rather looking forward to learning more about early war, since it's one of my weakest areas (among many :p ). How strong are the barbs at this level? Is an archer strong enough to kill them? If not, what unit works best? OTOH, I suppose we'll get a lot of help from the AI in clearing them out.

How about trading? Pottery and CB are pretty cheap techs. Will we want to do a min run on something like Alphabet for enough gold to trade?
 
lurker's comment: Just getting my seat next to AK and Igor.

I like the idea of running down the lower path (myst, poly, monarchy). You may have 4 monopoly techs that can be traded around for a pile of techs and gold. This would help accelerate the tech pace towards a 1400 AD "Grumpy Old Monk" launch request. The pace should be fast and furious.
Mass warrior to Gallic upgrade! Weewho!

The odds on combat vs. barbs doesn't change Gram. It is still archer 2 vs warrior 1. A technique for hunting barbs is to use combined arms with spears and archers. The barb will get a shot from the arrow and impaled against the spear. A lethal combo. Lots of promotion opportunities this way.

The potential for getting good stuff out of villages is not good so be wary popping them except with city placement.
 
Thanks for the barb-fighting info, Whomp! That should come in very handy. :)
 
Now that everyone is checked and ready to go, let's git.

General M - you want to start us out with a solid 20?
eotinb - on deck for 10
scoutsout
gmaharriet
Bede

24 to get it 24 to post.

LK rules apply.

Opening moves:
settler 1 NE
worker to pop the barbs, then back to road the riverside bonus grass, then across the river to road the bonus grass on that side.

Meanwhile Entremont trains a worker and the citizen works the riverside bonus grass(I can hear them now, he's gone nuts.....no, he hasn't but if I have learned one thing it is that an AGRI nation quickly outgrows its worker force), then a warrior who explores NW along the river to its source. After the warrrior Entremont should be set to produce a settler.

Citizens should stick to the high commerce plots and if that means they go fishing, then let 'em, at least one of them. We have to accumulate a bunch of beakers quickly.

Research should be towards Monarchy as fast as the Druids can grow vines on the oak trees.

Any questions?
 
lurker's comment: (Pulls up a chair next to Whomp and AK, and cracks open a beer...)

Lurking enthusiastically, as promised. I'm particularly interested in seeing this beeline to Monarchy and late AA war, as the few attempts I've made in that direction have never gone very well. But then I've never played the Celts, and I can certainly see how GW's fit in perfectly for that.

Have fun!
 
Bede said:
Citizens should stick to the high commerce plots and if that means they go fishing, then let 'em, at least one of them. We have to accumulate a bunch of beakers quickly.
I guess we'll build our Gallic Swords shield by shield? Of course... at this level the AI will demand gold from us early and often... I expect our treasury will be nip and tuck through much of the AA....
Any questions?
Are we gonna fiddle with temples? (@Lurkers: This is Scout...doing his level best to bait the Venerable Monk...)

Archers in greater quantity than spears? If an AI plops a city within sight of our borders before we get our second worker trained... that'll probably be where the iron is... :crazyeye:

And on a side note... I got some new boots today. :D They're safety boots for a bit part in my new gig. The soles are insulated to a zillion volts, and they've got steel toes. Just the ticket for kicking major... er... um... workin' on this Hoover Dam thing.

...but it's early for that yet.
 
I'd prefer not to start unless you don't want anything to happen until Saturday, RL has me swamped this week.
 
scoutsout said:
I guess we'll build our Gallic Swords shield by shield? Of course... at this level the AI will demand gold from us early and often... I expect our treasury will be nip and tuck through much of the AA...

Yup. The GS upgrade is way expensive. And I definitely don't want too much coin in the treasury.




scout said:
Are we gonna fiddle with temples? (@Lurkers: This is Scout...doing his level best to bait the Venerable Monk...)

Yup. In a Demigod Space Race you have to watch for the cultural monster AI. I might even be tempted by the Temple of Artemis.....



scout said:
Archers in greater quantity than spears?

I can't even spell sphear! Don' want no steeinkin' spears.
 
The obligatory swap/skip roster check:

eotinb - is up!! :whipped:
scoutsout
gmaharriet
Bede
General M - will take his ten on Saturday
 
Bede said:
Yup. In a Demigod Space Race you have to watch for the cultural monster AI. I might even be tempted by the Temple of Artemis.....
as a GA triggering wonder... it might do... but the thing I hate about it is that you lose all those 'ancient' points when education is learned and the free temples go away, don't you? (Though I've owned this wonder once or thrice... I can't remember actually building it....)
I can't even spell sphear! Don' want no steeinkin' spears.
Not even the one that will one day smite the modern armor?

...and one more question... is it a violation of the rules to accidentally include any (TM) phrases in turlogs? (Don't worry... I shall not invoke the "Power of Pink" in any dotmaps....)
 
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