Vet warrior(s) is that worth it? They can be upgraded to swords but we need Iron no idea where it is at the moment (have not seen save still) but I understand we dont have any.
From the pic we dont have horses either, maybe archer better than 2 wars?
At size 5 washington should be producing 11 spt (5 mined BG & city center).
At size 4 should be 9 spt (4 mined BD & City center)
@ size 5
Archer (2 turn)
Archer (2 turn)
Worker (1 turn)
Grow to 6 (worker done, shrink to 5)
So washington @ size5 could remain at 5 and be an Arch-Arch-Worker pump?
New York "only" has 3 BG.
@size 3, 7spt = 3 turn for archers (not accounting for waste)
maybe arch-arch-settler? or Arch-Arch-Arch-settler?
While we go from size 3 to 5 in Wash (10 turns)
size3: 7 spt, meaning 3 turn for arch. Count 1 arch at size 3
size4: 9 spt, maybe we should get 2 rivers "normal grass" mined. Reducing to 7 spt, 3 turn Arch. But Arch is allready on the way. Thus 2 Arch.
Size5 11 spt, maybe use 1 mined "normal grass" for extra commerce and 10spt. Depending on how we "get into size 5"
It can be an "everlasting" Arch-Arch-Worker thing producing 2 archers and a worker every 5 turns. BUT we need to get the settlers elsewhere.
Or repeat and rinse above So after the worker on size 5, take 3 turns to create a settler and start back at size3.
By the time we are 15 turns further we have 5 archers and a worker more.
Plus what New York can give us. Now @ 17 turns from Barracks, 4 more turns @ size 1. 13 turns/2 (because of size 2) 6 or 7 turns Till finish. So total 10 or 11 turns to barracks finish.
Then still at size 2 take (approx) 5 turns to build an archer. So 16 alltogether.
Now @ size 3 add 2 spt to 6 spt = 4 turns for an archer or 5 for settler.
Maybe we should try to get them hill towns (city 3 and 4) in Bede's post
here as a front against Sumeria. Put 1 or 2 Spears in them, fortified on Hill let them try and take that with archers/horsemen?
In other words, in 16 turns we will have (vet) 6 archers. 6 is low on starting the war. Maybe by this time both produce one settler, and repeat?
Running into something like 30 turns to start the war. At which time we have 10 or so (vet) archers. 4 towns and more (support) archers on the way, is that enough? Doubt it.... but 30 to 40 turns is about enough (i think) for the Pyramids to finish @ Ur?
My goals for the war:
1) take out horse prod capability
2) capture Lagash for gems/city#3
3) capture Ur for Pyramids
@BedeAs for 1) will it heart our rep (or something) if we have a warrior inside sumerian territory when we dow? So we can take the road off horses and/or the dyes and/or Gems (take out the lux to make them use clowns more to keep pop happy, thus slowing unit prod a bit)
I will try and do my "shadow" strat vs Methos' turns and will -try to- have a more serious @S'ven's turns.
@Bede & AllCan/should i post back 'my' results of my strat vs that of Methos? Or will that only add to confusion?
Hmz... 'quick note' ???
