TGOMTG Conquest Class Challenge (C3C)

I feel I learned a lot too allready I feel i should be able to take Monarch -no problem (I hope), started my first monarch game this weekend-

Also build my personal first Settler factory on Regent, wow is that powerfull geez....

Back on topic :), tho I am at work and have not seen the save (no pic?)
I think NY should carve out a settler (or two even) it should be at pop 5 by now?

I think the fishing spot city is a good one, tho personnaly i think i would have gone Settler in NY, Settler in boston, WDC i think makes a verry nice Archer-Archer-Worker factory. We need the archers, can use the workers. Also we can get settlers (now and then) from the other city's. Also this limits their growth to the point where they would need Aqua and/or to much lux (slider for actual lux we do not have yet)
WDC will then remain at pop 5 (for the same reason) carving 4 archers & 2 workers every 10 turns, NY & Boston go something like Archer-Archer-Settler (maybe an archer more cannot do the math right now, gambling an archer will take about 3 turns, the settler 4) in more or less the same 10 turns. Totaling 2 settlers and 4 to 6 Archers.
Netting (about) 10 archers, 2 settlers, 2 workers every 10 turns.

Keeping up the war effort, the worker average (atleast) 1 to a city and the expansion. Sounds like a plan to me?!

Regards

P.S. Lots of gold around, which <should> be ours ;) *Greedy look*
 
Since we have no iron we are going to need something to absorb A2 attackers when the time comes. So build spears equal to the number of cats in the stack. If we had iron I would be building swords instead of archers and spears anyway but that is another story.

In the middle of a war you don't want to be planting cities in the face of the enemy. So heading to the the west was your best choice. Now on the other hand......we need to build towards Sumeria, preferably to the NE, and hten in between our border and Agade. We want waystations for our expedition and a place to hunker down close to the Sumerian targets.
 
Bede, this means you disagree with my ideas? I mean the first 2 settlers can go on the Sum border W.
Then the next two while we are at war with them (in 20 or so turns) can go toward the SE, thus not going into the frontline but rather drawing a new one toward the Greeks and Persia, who are expanding towards us anyway.

Edit to add: Should we maybe take a couple of vet archers and go hunt some yokeols? (spelling?)

Edit2: Once the going get rough against Sums, we "need" a place for our workers. Chopping the jungle around them new towns will keep em busy for a while. These new jungle towns can also pull in 2 lux if we are lucky :).
While they are jungle towns they can pop a worker or 2 to help the clearing.
 
@namliaM,

I don't disagree at all. Your build priorities are sound and well supported by production analysis. I'm just a little too single focused and right now I'm thinking abour war :hammer:.

Biggest warfare problem we have is no math for catapults. I wish somebody would get off the fence on that one. Maybe trade Writing to Sumeria and hope they will research it for us.

I am of two minds about Mapa Making. It is useful, we can afford it but us it useful now? And we have no place to broker it off to.
 
Looking at the save:

Why is Worker3 working the hill? (leave it to finish the road now.. but why ???)
I think it should be irrigating the plains on the other side of boston

MM Boston, and give back the 2/2/2 BG to Washington. Make boston work the fish.

I think NY should be switched to Settler, it will be done on growth. Then build 3 or 4 archers and a settler again.

Boston build a settler right away as well (till irrigating its not much good anyway :( )
Then just crank archers (also to let it grow again).

Planned city's (just for discussion):
MailmansCitys_1000bc.JPG

Build order would be 1,5,2,4,3. 1 and 5 will be at flip risk probably.
Both build walls (I guess Bede) put 2 spears?! in them
Chop forest @1 to speed it along

My .02$
 
about mapi-maki ;)
i think we can wait with it. we have bigger fish to fry right now. and no fish to sell sauce onto.
if we have to - we can use spear stacks to destroy sumeria's improvements (as a defensive move, no attacking cities) in phase one.
meanwhile try and get an offensive stack and get math.
i think its suicide curragh time. maybe even boston - curragh > archer > worker order seems feasable.

city spots - i would go 1,2,4,3,5.
that way we block sumer with towns 1 & 2. get the lux with #4, block greece with 3 and advance on sumer with 5.
by the time we get ready for town 5, i guess it wont be a flip probability anymore.
 
Soul from here said:
about mapi-maki
i think we can wait with it. we have bigger fish to fry right now. and no fish to sell sauce onto.

So unless it's cheap just wait on it and focus on Sumeria? Sounds good.

City Spot #5: It looks good to me as well and it's definitely in a good spot for growth. One thing is it'll definitely need defensible units within as it's a ways from our own territory. Several of our workers will be finished with their work soon so we should start working on road towards that spot.

Soul from elsewhere said:
3- how much worse can things become? *thunder clashes, lightning strikes me where i stand* if we dont get it, were BBQed. if we do, were just plain toasted (with Butter and Marmite)

You said it, it'll happen. :D

Sorry, but that thread is like a soap opera, I just can't get enough! :twitch:
 
Rota:

Bede - working on it
soul - started the hit list
namliaM - got hit
Methos - got us out relatively unscathed.
S'ven - skipped. no word in 24

Here are my thoughts:

Both 1 and 5 are too much of a stretch, both for defense and for cultural conversion costs. One of the things I want to get across here are some effective ways of thinking and CxxC, or CxxxC build patterns and avoiding the risks of cultural conversion are two of them. One and Five might work at Emperor but at higher levels you are just asking for trouble.

So, my alternative would be one south of the oasis for the next town and 1S1SE of Spot 1 for another. Both make good jumping off spots for Ur and Agade and can be reinforced easily. Culture conversion at the Spot 1 alternative will be very high but a big garrison will make up for it.

On trading for Map Making, it may indeed be worth it for the extra move in our exploring boats as well as giving us trade bait for Math or a government.

Had to work late today so I will get to this one tomorrow. Plenty of time for commentary.
 
It was really quiet around here today, so here is the story:

There are a cople of sub-optimal workers out there but not much to do about it. One is building a by-pass at Phily, the other is on the hill at Boston.

Start by moving hte troops out of town towards Sumeria as I want to cover the future settlement spots.

Send a citizen at Boston fishing and it is at a perfect 4spt, and bring one at Washington back to the river. Both moves give us a little commerce boost as well.

I think I want to push Washington to at least size 5 so it can hold 10spt.

Call up the neighbors and trade Writing to Sumeria for Polytheism and his treasury (43g), Then buy HBR from Persia for Polytheism and 64g, then use HBR to releive Hammurabi of his treasury (82g) and emtpy Greece's pockets of 28g for HBR, and then take another 25g from Bismarck for HBR.

THe net effect is two techs and and another 114g in the kitty for later buys.

Then swap Philly to a temple rather than a barracks as we need some culture on the border with Greece.

The Bismarck comes calling wanting 47g, since we have Greece between us and the German has no iron tell hum to bugger off. He declares war and I hire the Greek hoplites to fight him. It akes 325g but it makes the American people happy and entertainment spending goes down 10%.

Gil comes calling and wants money and since he now knows how to ride and I have no convenient ally pay him off.

The gods smile upon the Americans as a volcano blows up in Germany. Our scout is killed but Berlin is crisped to rubble.

New York builds its settler and he heads NE.

Code of Laws is out there and if I can buy it I can use it to get our money back from Greece and pick up Map Making. But Persia wants way too much money, and we don't need courthouses yet.

And in 750BC plant our outposts (Atlanta and Chicago) in the face of the Sumerians.

TGOTM750BC.jpg


Nobody is making any strides toward Math and going after Enks without it will be suicidal as we will lose a battle, get Sumeria into his Golden Age and then have to face lots and lots of cheap horsemen and archers and even more Enks.

I am going to have to do a better job at managing these towns. namliaM's production plan is excellent and I can't make it work, I keep tripping myself up and ending a shield short.



Rota:
soul - fix my boo-boos, war brother
namliaM - gets to judge
Methos - got us out relatively unscathed.
S'ven - skipped. no word in 24
Bede - got twisted up in his own feet.
 
Quite an interesting game you have here, Brother Bede. Spent some time familiarizing myself with your plans, impressed by the amount of conversation thus far. It appears that in the short term especially, you've got an uphill battle on your hands. Once you have Sumeria, things should smooth out more nicely.

I appreciate the PM, but you seem to have a pretty full staff and even more lurkers, so I'm not quite sure what I could add here? :hmm:
 
picking up boo dereck.
i will try to show us a good time tonight.
basic plan is to keep pressuring sumeria, holding of on war if possible.
the longer we wait - the weaker sumer will be (or we will be stronger)
 
Sorry about the lack of word... I was (and still am) getting a new comp. Just auto-skip me till I get it up and running (The computer I'm using right now definitely cannot support CIV III.) Should be within a few days.

Sneak attacked by the Sumerians? Looks like we've brought out the pointy sticks earlier than you all hoped. I'm very sorry for making this seem like a 4 person SG. We seem to have a solid set of turns going, and our amazing Mailman has very good analytical skills.
 
The gods smile upon the Americans as a volcano blows up in Germany. Our scout is killed but Berlin is crisped to rubble.
:lol:

Goering's on the phone to Freiburg
Say's Willie's done quite a job
Hitler's on the phone from Berlin
Say's I'm gonna make you a star

My Captain Von Ondine, here's your next patrol
A flight of English bombers across the canal
After twelve, they'll all be here
I think you know the job
 
I still think WDC should/could be on a Archer/Archer/Worker rotation sticking on 5 pop.

Right now the growth does not allow that to be a proper setting (or we loose shields while going to pop 6). So after this Archer in DC, another archer. Then a Settler, maybe then we be back at that nice a/a/w thing. If we want that at all....
 
soul_warrior said:
basic plan is to keep pressuring sumeria, holding of on war if possible.
the longer we wait - the weaker sumer will be (or we will be stronger)

Just curious, how do you pressure another AI? Is it just by building up units and keeping them within spotting distance? Or what?
 
Methos said:
Just curious, how do you pressure another AI? Is it just by building up units and keeping them within spotting distance? Or what?
by pressuring sumer i mean building up cities near thier borders, thus blocking thier progress.
the buildup of units and culture on that front goes along with the cities.
since they have very limited space, they should hopefully declare on us.
 
as far as i know - in all govs the people dont like to be aggressors.
they will have war weariness, and depending on the gov, it might be small or huge.
if you are in a defensive war - the people like that, as you are "defending" them.

and yeah. i hope to be rid of gilgamesh soon too.
 
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