Pre-turn: Do the usual optimization of shields vs gold. (Undoing the pathetic attempt by the former CEO to paint a rosier picture of the economy in a futile re-election campaign!) Sparta and Corinth would have rioted and I give them a clown. Our newest Iroquis citizens are going through a mandatory starvation initiation rite to join Carthage Inc.
IT: Iros and Egypt sign a MPP. (It seems like they are afraid of someone for some reason...I wonder who?)
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
Korea finishes Seti program.
1555 (1) We lose our ROP with Korea this turn, and Lose our Peace deal with them next turn. They do not have any MPPs, so I guess they are my only choice for an attack. (Mech Infantry...yikes!) Move our more vulnerable units from our cut-off Iroquois area to our mainland (workers and some of the army). Ahhh! It does my heart good to see Theveste back up to 17 tax-producing loyal Carthaginian citizens after that dastardly attack by Cleo! I still wish I could give her a more thorough payback for that treachery. Optimize our tank-building cities to efficiently produce tanks every 1, 2 or 3 turns with minimal shield waste. Hurry some basic improvements in outlying cities (Aquas, Harbors, and Courts). Switch lesser shield cities over to artillery.
IT Korea completes Manhattan Project (Ruh Roh!)
1560 (2) Hurry 7 Artillery builds. Clean up pollution. More starving of Iro cities. All units healed and in position for a Korean strike. (We have an average military compared to them.) Evacuate workers from war zone.
IT Korea tries to renegotiate peace. I refuse and declare war on them. Massive bomber strikes and invasion commenses (by them!) No city falls, but 5 Infantry and 2 tanks get killed while 6 tanks and 4 Cavs of theirs die.
1565 (3) Clean up all the invasion forces with little losses and some promotions. Bombard and capture Pisae with 3 tank losses. Set up for some attacks next turn and hurry 7 more Artillery.
IT 2 Tank attacks killing 2 infantry is the limit of Kroea's counter attack.
1570 (4) Manp'o falls easily (the isolated Korean town in the frozen north). Should be no flip risk there! Bombard and capture Inch'on with the loss of 4 tanks. The Koreans have too stinkin' much money, as we capture over 650 gold when we get this town. We do the same to Tingis, and we liberate the town (it still has 5 Carthage citizens!) with the loss of another 4 tanks. Pillage their only source of Ivory. Pillage their only source of Silks. Pillage their only (apparant) source of Oil. Rush more artillery
IT 3 Korean tanks attack and only one succeeds in killing an Infantry.
1575 (5) Bombard and capture Hyangsan with a loss of 5 tanks. This destroys Korea's entire air force, it seems. Bombard and capture St. Louis with a loss of 5 tanks. Sign an ROP with Greece to get close to some other Korean cities in the West. We gain a Great Leader from the battle of St. Louis, Himilco. Not sure what to do with him really, but will probably form a Tank Army. By the way, the death animation of the Hwach'ee is damn funny! Bombard and capture Pusan with 3 tank losses. This makes Korea land-locked and opens up a corridor (with ROP of Greece) to our Iro lands. Capture 10 Korean Slaves. With the help of my new Tank Army, Ulsan is captured. It is so heartwarming to see such an enthusiastic welcoming party for our capitalistic way of life! (19 out of 20 citizens are resisters!!!)
![Eek! :eek: :eek:](/images/smilies/eek.gif)
We lost another 4 tanks but captured 4 Artillery.
War Weariness starts kicking in, but thanks to the many Cathedrals my predecessors built, the effects aren't noticeable yet.
IT 5 Korean counterattacks kill 3 of our tanks.
1580 (6) We get the Heroic Epic and Military Academy messages. Bah! Where is the profit in those!
![Wink ;) ;)](/data/assets/smilies/wink.gif)
Lose 7 Tanks in gaining control of Pyongyang, but we capture the all-important Gems (our 8'th Luxury). Bombard and capture Cheju. Send two more stacks of tanks to the 3 cities left in Korea's homeland. Stop rushing military units (why let Speaker benefit?) Have to jack Entertainment slider to 10%, and that drastically reduces per-turn profit.
IT No Korean counterattacks at all. Hmmm...he's not talking to me either. I hope he changes his mind soon! What is amazing is that Korea is still in a Democracy.
1585 (7) Bombard and capture Wonsan with heavy casualties. We gain The Manhattan Project and Theory of Evolution (wheee!)
IT No Korean movement. They do come begging for peace, but they do not seem to want it enough because they would not throw in any techs for it.
1590 (8) Capture Seoul after a truly horrific battle. We now control Copernicus and Seti. Also capture Namp'o and that is all for the Korean core homeland. Time for peace (War weariness is almost insufferable). Speaking of insufferable, Wand Kon is in a serious state of denial as he still won't give us any techs. I finally get Computers from him for 375 gpt. I sell a bunch of Luxes and Resources back to him to regain some gpt. Move every unit to help suppress resistance in the Korean cities. Rush some neglected infrastructure builds.
1595 (9) Resistance has ended in most cities. Trying to put the units back into some sort of order.
1600 (10) Micromanage cities at end. Spend all the money. We are very near the domination limit, so Speaker could milk things our pretty well in the next 10 turns. Korea's capital moved way out into the middle of the ocean, so we should have only a small chance for flips.
Final From cities gold was 5740. That is an increase of +773 which is a 15.56 percent increase.
The Game (1600)
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