I find that the AI is better but very uneven. I just conquered Netherlands and they had like 5 improved squares at 5 cities. Very strange. Guess they did not like workers.
But overall the AI is better.
It's not. Civ 5 is a much more complex game than StarCraft , I don't really feel I need to explain why.Starcraft 2 on "very hard" or "insane" is fun to me. Alot is scripted, early on, like they won't do "stealth unit surprise attacks" like humans will, but for the head-to-head, bare-knuckle brawl of an AI having competent tactics with a slight edge over the player in precision and resource gain, it's worlds apart from Civ 5... and it's RTS, not turn based. Just seems to me programming turn-based AI should be easier.
You miss the point completly and absolutely. If you must give the AI 1000% extra everything in order for it to be competitive, then you know you're dealing with an extremely poor AI.
This isn't about playing Deity. It isn't about giving 100x gold, settlers and what have you. Even if I give the AI 1000% extra everything, it will still be the same ******** AI.
Yes, your scenario would probably result in a loss, so? What's that, proof of how smart the AI can be? No, in fact it's the opposite.
Again, setting handicaps for humans DOES NOT mean that the AI is better. It just shows how poor it is.
I disagree with several points, Playing Large/Marathon/King.
There are 121 cities, not one spot free for more, this in about 1200 AD. I have had 6 wars because of great prophets. I am getting 10-12 mixed units coming at me at start of wars. Granted easy to fight off as defense, but they do come.
Can it use work? of course, but if they are not building cities it is because of 1 of 3 reasons, take your pick, You are playing Settler,Cheftian or warlord, at prince and up the map fills up. City states, I have lost a few to AI's, still could use work though, as Gold late game is easy.
playing with no AI mods
If they could get rid of the bonehead moves it would do a lot to help. I have killed several generals that were used as scouts.
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It's not. Civ 5 is a much more complex game than StarCraft , I don't really feel I need to explain why.![]()
I don't feel like writing a really long response, so just take my word on this, you are waaaay off, and I mean really way off. The comparison is out of place and completely inaccurate.Well it escapes me.
Both games have a "low torque, high torque" resource acquisition aspect. In civ you can spend whatever amount of time building cities/workers, in sc you spend whatever time building harvesters/gas collection/expanding.
Both games require resource spent to acquire better "units". In civ you "forego" extra unit production to build science buildings to get to better stuff sooner. In sc you "tech", increasing the abilities of your army.
Both games require "strengthening units out of the gate". In civ you build barracks, etc, or wonders (which can tie into the above 2). In sc you spend resource and time with shield/burrow/attack/defense upgrade or resource for unit abilities.
In both games you can "rush", spending less time "resource acquiring" and more time pushing out "units". In both games you can simply "zerg" (sc reference to cranking mass small weak things to win by shear attrition). In both games you can "build first" hoping you don't get "rushed" to mount a strong, sizable, technologically advanced army.
The difference to me is only fluidity, in the amount of time one has to make decisions, over which the AI in sc most certainly has advantage over all but the very best of players. Are you saying civ is more complex because of the number of factors? It's really not. "More math" is still just "math".
So there's a dimension of diplomacy, but really the AI never "like you", you and AI are just placating each other awhile, when in the end, only one's going to win. There's now a dimension of religion and espionage, which in the end is "just more math".
I don't see any significant differences from a problem-solving perspective. Only factors in varying "order" or "degree".
I don't feel like writing a really long response, so just take my word on this, you are waaaay off, and I mean really way off. The comparison is out of place and completely inaccurate.
I don't feel like writing a really long response, so just take my word on this, you are waaaay off, and I mean really way off. The comparison is out of place and completely inaccurate.
Maybe sometime you can explain, then, instead of saying "you're wrong, you're wrong, you're wrong, nyah".
The AI and why it's so hard to code a really good AI for a Civ game has been discussed to death for years, including by people who do that for a living. If you want to know more, the CivFanatics archive is your best friend. Ultimately it all comes down to the gigantic complexity of a game like Civ, a complexity that was further raised in V thanks to 1UPT, terrain having an even bigger impact on combat, battle formations and a combat system where after a fight neither the attacker, nor the defender usually die (which makes it even harder for the AI to understand). Then comes navigating a long tech tree, managing numerous cities, tile improvements, infrastrucuture, dealing with other AI civs and so on.Maybe sometime you can explain, then, instead of saying "you're wrong, you're wrong, you're wrong, nyah".
I will tell you truly, both games ultimately come down to one thing : math.