Atwork
Immortal
The AI is greatly improved over vanilla & enormously better than it was on release. But, obviously it still has room for much improvement. And, I am confident that the devs will continue to tweek the AI for the foreseeable future.
As it stands, there are instances when the AI makes very "smart" moves and instances when it makes very "stupid" moves.
For example, I was attacked by Japan in the game I'm playing now. It's first thrust into my territory indicated that they would attack the center of my northern border at a weak and isolated city. I countered by moving my reserves toward that city.
Then, on the next turn, Japan's force made a sudden move to the west and simultaneously brought a large western force out of the fog, threatening my northwestern city and threatening to prevent my reserves from reaching the northwestern city. It was a "smart" move and created a real challenge. Ultimately, Japan lost horribly, but it was a fun war.
But, in another war that I started, I made a move to take Ethiopia's capital, the holy christian city. In this war, the AI made numerous tactical mistakes, which were compounded by bad strategy. First off, they had failed to build any ships other than triremes, which means they could not bring ranged navy to bear in defense of the coastal city. Also, they did not move their reserves into position for a counter-offensive. Instead, many units retreated to safe positions and simply hunkered down--content to sacrafice the capital in defense of their remaining 2 cities in the tundra.
I mean, this was one of the best cities in the world at the time--the heart and soul of their civilization--their holy capital. And yet, their defense of it was anything but determined. From my first move, it was as though the AI had already determined the city lost. In reality, I had real tacitcal difficulties moving on the city and probably would have had suffered heavy casualties if the AI had moved aggressively.
So, my conclusion: the AI is much improved, but still has a ways to go. I'm just glad that that we can have confidence that the work will go on.
As it stands, there are instances when the AI makes very "smart" moves and instances when it makes very "stupid" moves.
For example, I was attacked by Japan in the game I'm playing now. It's first thrust into my territory indicated that they would attack the center of my northern border at a weak and isolated city. I countered by moving my reserves toward that city.
Then, on the next turn, Japan's force made a sudden move to the west and simultaneously brought a large western force out of the fog, threatening my northwestern city and threatening to prevent my reserves from reaching the northwestern city. It was a "smart" move and created a real challenge. Ultimately, Japan lost horribly, but it was a fun war.
But, in another war that I started, I made a move to take Ethiopia's capital, the holy christian city. In this war, the AI made numerous tactical mistakes, which were compounded by bad strategy. First off, they had failed to build any ships other than triremes, which means they could not bring ranged navy to bear in defense of the coastal city. Also, they did not move their reserves into position for a counter-offensive. Instead, many units retreated to safe positions and simply hunkered down--content to sacrafice the capital in defense of their remaining 2 cities in the tundra.
I mean, this was one of the best cities in the world at the time--the heart and soul of their civilization--their holy capital. And yet, their defense of it was anything but determined. From my first move, it was as though the AI had already determined the city lost. In reality, I had real tacitcal difficulties moving on the city and probably would have had suffered heavy casualties if the AI had moved aggressively.
So, my conclusion: the AI is much improved, but still has a ways to go. I'm just glad that that we can have confidence that the work will go on.