The Ancient Mediterranean MOD

Pvblivs said:
Now the weather is too good for this ;)
I say the weather is perfect...for this :beer:

A couple of pages ago there was an Egypt & Kush-debate (they seem to come and go regularly). Some of you might be glad to know that Taharqa will be nubian-looking, and Hatshepsut more Egyptian-looking from now on (as requested).
 
thamis said:
Maybe you accidentally had a turn limit option switched on?
I'm getting it, too. Magna map (which is kickass), monarch, marathon, all options default -except- for time limit, which is off. In 90 BC I got a "100 Turns Left!" and now in 89 BC I got a "99 Turns Left!".

I'm not certain, but I think the problem is that MaxTurns is set to a nonzero value in the WorldBuilderSave file. It's zero in the standard map but nonzero in Magna, and also nonzero in my map. I always tested my map on Normal, so if you only get the problem at other speeds, I never would have seen it.

thamis said:
I tried to find that forest on water... where is it? Map coordinates?
19,12.
 
thamis said:
I tried to find that forest on water... where is it? Map coordinates?

I'm sorry, I have no civ access these days. I started playing on the small map with Carthage, found the city and it appeared probably after the first border expand or after directly founding (don't know) in the north beneath the fog.
 
thamis said:
Update on the huge map:
I've completed terrain, rivers, and boni. Now I have to place the CIVs, and I'm experiencing a problem that the whole map is revealed, which I'm sure I can fix though.

Map 80% done. :D

Hooray!

Magna Gaecia map is nice but empty eeemmtpyyy eeeemmmmpyyyyyy.....
 
Is it normal for an AI civ to go out discovering with their first warrior and leaving a city defenseless? My Phoenicia game started with a blast when I destroyed the Hittites on the fifth or so turn of the game - with one warrior. :rolleyes: :D
 
Is it normal for an AI civ to go out discovering with their first warrior and leaving a city defenseless? My Phoenicia game started with a blast when I destroyed the Hittites on the fifth or so turn of the game - with one warrior. :rolleyes: :D

Try a higher difficulty (at least prince, I'd suggest :p).

Remember, if you start in vanilla civ with hunting the civ will get a scout. It seems that - unlike civ original and others - the first unit is used for scouting. Which is quite normal, I think. But it is very likely that the AI will build another warrior as next unit which will be used for defense.

At higher difficulty levels the AI will start with additional archer(s) to defend against fast guys like you :)
 
Gladi said:
Hooray!

Magna Gaecia map is nice but empty eeemmtpyyy eeeemmmmpyyyyyy.....

it is, a bit. my idea when i was making it was that it would lengthen the
settlement by having plenty of space to settle and conquer. a large amount of the area wasnt dotted with cities in ancient times, i wanted to make it harder. meh. sorry.
 
Ingvina Freyr said:
I say the weather is perfect...for this :beer:

A couple of pages ago there was an Egypt & Kush-debate (they seem to come and go regularly). Some of you might be glad to know that Taharqa will be nubian-looking, and Hatshepsut more Egyptian-looking from now on (as requested).
No hard feelings mate? Appreciate the effort:goodjob:
 
Dionysius said:
it is, a bit. my idea when i was making it was that it would lengthen the
settlement by having plenty of space to settle and conquer. a large amount of the area wasnt dotted with cities in ancient times, i wanted to make it harder. meh. sorry.

Well some ancients cities were pretty small, I am just right now looking at map of Babylon from 6th century BCE and let me tell it ain't imposing look;).
 
Here's one for the design team...

Should a unit that is upgraded in a city that has a smithy receive the weapons upgrade for the metal in use at that time?

Also, Shouldn't a unit that was build with the advantage of a smithy not receive an automatic upgrade when a new metal is brought into use?
 
Jet said:
I'm getting it, too. Magna map (which is kickass), monarch, marathon, all options default -except- for time limit, which is off. In 90 BC I got a "100 Turns Left!" and now in 89 BC I got a "99 Turns Left!".
After it occured on marathon i tested again in epic : seems normal.
Hope this helps.
 
Here it is! The huge map!!! After about 20 posts simply moaning about the lack of a bigger map, it is complete! It finally features Nubia, Persia, Media, and the Britons as playable civilizations. The Goths and the Illyrians have a space here, but the civ limit is reached, unless someone can tell me how to include more than 18 civs.

I've also fixed the turn limit bug (I hope) in the other maps. I've packed them all together into the map pack that's going to come with version 1.93.

Downloat the mappack here!

tam-medmap-huge.jpg
 
I've been a lurker here for a long time and was just wondering when the heroes will come. Every time I look at the first post and see Planned: Heroes and I'm starting to get slightly impatient. I love this mod, its fantastic and I've played it a lot and used a lot of ideas for my own mod. I just think it would be so much better with hero's. Is it because of models or coding difficulties or just haven't gotten to it?
 
Thamis:

Took a quick look at the map in world-builder -- looks awesome. The two things I noticed quickly were:

there doesn't seem to be any timber (at least that I found -- none near Phonecia in Lebanon, or anywhere else that I could find).

Nubia starting spot doesn't allow their initial city to work the full amount of land because it is too close to the bottom of the map. IMO this is going too far towards reality away from game balance. Nubia's starting city needs to have all of its starting spots available to it. I say move it up one.

-- Hypnotoad
 
Thanks for the suggestions Hypno.

Yes, I need to add timber in Phoenicia. I know there are lots of things that still need changing and balancing. It's hard to keep the overview at this map size.

You're right about Nubia. I think we then need to change Egypt's capital from Thebes to Memphis (which I think was the capital at some point)? Otherwise they're too close together.
 
thamis said:
Maybe you accidentally had a turn limit option switched on?
No, this is a reason why I don't use the worldbuilder when editing maps: the WB will include a value that limits the number of turns a game can last. You must fix that value in order to have a longer game.
 
Just tested huge map, little thing to correct : no starting technology given (tested with 3 civ [nubia/viriato/median], same thing)
 
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