Notarzt
graphics doctor
Leptomeninges said:my background is medicine
Oh!

(sorry for VERY off-topic)
Leptomeninges said:my background is medicine
Well, Laurino has been busy since yesterday; I've fixed the bug and have implemented the new civilopedia entries, so if you send me the file and tell me for what unit it is for then I will implement it into this version (v1.4)Notarzt said:If Laurino implements my newest graphical modification, there will be a little surprise for all of you with the next working version.
So stay tuned!
Shqype said:so if you send me the file and tell me for what unit it is for then I will implement it into this version (v1.4)![]()
No, it hasn't been mentioned by anyone else, but I know that Illyria wasn't playable. It is now, though.Xanthippus said:Also, don't know if this has been mentioned, but I can't choose to play the Illyrian Civ... is there an error with the game, or is the update log wrong where it says Illyria was added with v 1.3?
Laurino said:TAM 1,3a will be released ASAP...
I hope to have it done by monday afternoon, or early tuesday.
This version will be way more tested than the other ones, as I totaly hate to have released a disgustingly horsehockey version... Tabarnak... As I am the main coder, I gotta say I take this failure totally on my shoulders. YES I should have checked it... YES I should have made backup versions... I'm sorry for the deceptions...
cider said:- the ship "bireme" has no skin
Bug report (i have the german version):
- it takes millions of rounds for a roman legionary to build a street or a fortress
- the ship "bireme" has no skin
- you can build two kinds of ships, the "triere" (2 strenght, 2 moves) and the "bireme" (3 strength, 3 moves), but both cost 50 shields. so, the bireme should be more expensive
- the time scale should be changed - maybe you can change it to a seasons-system. after 4 rounds 1 year passes or something like that, just to be in the right century (i'm now in 1600 AD and don't even have architecture )