Jorgen_CAB
Warlord
The spearman in the game so far are only heavy spearmen, there are no medium spearmen?? Not all spearmen units were heavy.
I also think that it is to easy building heavy units, they should have a requirement like Barracks or Smithy to even be built and there should be more medium and heavy type of units.
I presume that medium units is undisciplined units with no real uniformity in armour and weaponry while heavy units fight in tighter formations and should be almost untouchable by any unit accept other heavy units unless heavily outnumbered.
Axmen should be renamed to something more neutral, the same as swordsman, like Early Medium infantry, Ancient Medium infantry etc.
The unit could be a mix of several unit types, such as axmen, spearman and a swordsman to better reflect its nature. No barbarian army showed up on the field of battle with a line of axe swinging maniacs. Only the poor and young soldiers used axes/spiked clubs or spears where the more refined and older warriors often used a sword and shield since that was more effective in battle.
There should also be homogenous medium infantry such as levies militia, such as the Greek hoplite militias, though they should not be considered heavy units but they would have the same benefits against cavalry, but not skirmishers since they have much less armour.
Heavy units should be more homogenous and form a nice line of whatever troops.
Medium troops should never get a bonus against heavy units, medium units should be force to use numbers to win the day nothing else.
Heavy spearman should get slightly reduced values for attacking and defending cities since they loose some of their formation advantages there, but not by much.
Cities should mainly be guarded by militia type units with a high city defence value but a low overall power value. These militia units should also get a low first strike option to reflect missile and throwing weapons used by them as well as a good bonus against cavalry since they are probably mainly equipped with spears (or just give cavalry a very low city attack value like -50% or something, they should almost never attack cities directly).
For game balance heavy units should require a building to be built and cost much more to build than medium. Once built they are better for their upkeep cost, but it will take longer to build them, time you could spend building wonders and other juicy stuff
One other thing that hit me yesterday was when I fought the Carthaginians who were very powerful, half their units were Elephants, and almost the other half was horse archers. Only a small amount was infantry or skirmishers.
Elephants should not be so effective against cities (Im not sure here if Im correct but I dont remember elephants ever being very usable in sieges other than work animals. They are to easily scared by fire if my memory serves me right.), and be so easy to build. They should require a rather expensive building to ever be built, that would cut down their numbers.
Any city should be able to build the cheap units such as medium infantry and skirmishers and light cavalry, but units such as archers, heavy infantry, chariots, horse archers etc should not be so easy to come by, then we would se a lot more low end units in the game.
I do enjoy this mod extremely, this is just me venting a few ideas and suggestions.
I also think that it is to easy building heavy units, they should have a requirement like Barracks or Smithy to even be built and there should be more medium and heavy type of units.
I presume that medium units is undisciplined units with no real uniformity in armour and weaponry while heavy units fight in tighter formations and should be almost untouchable by any unit accept other heavy units unless heavily outnumbered.
Axmen should be renamed to something more neutral, the same as swordsman, like Early Medium infantry, Ancient Medium infantry etc.
The unit could be a mix of several unit types, such as axmen, spearman and a swordsman to better reflect its nature. No barbarian army showed up on the field of battle with a line of axe swinging maniacs. Only the poor and young soldiers used axes/spiked clubs or spears where the more refined and older warriors often used a sword and shield since that was more effective in battle.
There should also be homogenous medium infantry such as levies militia, such as the Greek hoplite militias, though they should not be considered heavy units but they would have the same benefits against cavalry, but not skirmishers since they have much less armour.
Heavy units should be more homogenous and form a nice line of whatever troops.
Medium troops should never get a bonus against heavy units, medium units should be force to use numbers to win the day nothing else.
Heavy spearman should get slightly reduced values for attacking and defending cities since they loose some of their formation advantages there, but not by much.
Cities should mainly be guarded by militia type units with a high city defence value but a low overall power value. These militia units should also get a low first strike option to reflect missile and throwing weapons used by them as well as a good bonus against cavalry since they are probably mainly equipped with spears (or just give cavalry a very low city attack value like -50% or something, they should almost never attack cities directly).
For game balance heavy units should require a building to be built and cost much more to build than medium. Once built they are better for their upkeep cost, but it will take longer to build them, time you could spend building wonders and other juicy stuff

One other thing that hit me yesterday was when I fought the Carthaginians who were very powerful, half their units were Elephants, and almost the other half was horse archers. Only a small amount was infantry or skirmishers.
Elephants should not be so effective against cities (Im not sure here if Im correct but I dont remember elephants ever being very usable in sieges other than work animals. They are to easily scared by fire if my memory serves me right.), and be so easy to build. They should require a rather expensive building to ever be built, that would cut down their numbers.
Any city should be able to build the cheap units such as medium infantry and skirmishers and light cavalry, but units such as archers, heavy infantry, chariots, horse archers etc should not be so easy to come by, then we would se a lot more low end units in the game.
I do enjoy this mod extremely, this is just me venting a few ideas and suggestions.
